MRI: Acquisition of a FLEX Reconfigurable Multi-User Immersive Visualization System

MRI:购买 FLEX 可重构多用户沉浸式可视化系统

基本信息

  • 批准号:
    1229786
  • 负责人:
  • 金额:
    $ 30万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-10-01 至 2015-09-30
  • 项目状态:
    已结题

项目摘要

This project, acquiring a reconfigurable multi-user immersive visualization system (Mechdyne FLEX), aims to support a new style of collaborative and interdisciplinary design and experimentation in the fields of human health and wellbeing, human cognition, human behavior, computer science, gaming and game-based applications, product design, language and linguistics, and digital arts and new media.FLEX provides opportunities to improve knowledge and perception of the world by enabling observation and manipulation of events and information that take place in remote spaces, are protracted or dilated in time, are hazardous, or are either too small or too large to view in intricate detail. FLEX also allows users to create realistic representations of places, people, sounds and sites that no longer exist (e.g., historical events), never existed (e.g., fantasy world), or may not be easily experienced (e.g., underwater), with applications for both research and education.Broader Impacts: The impact of FLEX on the research and training infrastructure will occur on several levels:- Research: Due to the high cost of an immersive visualization system, most design and experimentation are currently conducted in two-dimensional environments and with two-dimensional virtual objects. FLEX will have a profound impact on the kinds of designs and experiments that can be performed. Furthermore, FLEX will provide a natural bridge between engineering, social sciences and arts research areas and will facilitate collaborations with industry in Silicon Valley.- Undergraduate and graduate education: FLEX will enrich courses that are currently offered at the institution, trigger innovative new courses on virtual reality in various application areas, provide new ways of learning and experimenting, and open up new areas of research for graduate students.- Campus Impact: This system will be the first multi-user configurable immersive visualization system on the campus, where the instrument would be central to new initiatives and programs.Acquisition of the FLEX immersive visualization system will impact a number of research groups, both augmenting current research and opening up new areas of research. The system can make Science and Engineering (S&E) research, as well as training and education, more attractive to students (especially those who are underrepresented in the area). FLEX will create exciting and engaging components for research and education on campus. Applications to such fields as assistive technology and technology for health and healthy living will attract underrepresented students, due to their societal importance. FLEX will also be used to make Arts education more modern, and more digital. Broad dissemination of the research enabled by this instrument will take place through regular publications, conference and workshop presentations and technical reports. Websites that contain interactive visualization of the various research and training activities will be maintained, and inform the public about the roles of virtual reality in various application areas. The software developed will be released as open source, with potential for significant broader impact. The involvement of graduate and undergraduate students in the project provides mentoring opportunities.
本项目,获得一个可重构的多用户沉浸式可视化系统(Mechdyne FLEX),旨在支持在人类健康和福祉,人类认知,人类行为,计算机科学,游戏和基于游戏的应用,产品设计,语言和语言学领域的新型协作和跨学科设计和实验,FLEX通过观察和操纵发生在遥远空间的事件和信息,提供了改善世界知识和感知的机会,这些事件和信息在时间上是延长或扩张的,是危险的,或者太小或太大而无法观察复杂的细节。FLEX还允许用户创建不再存在的地点、人、声音和地点的逼真表示(例如,历史事件),从未存在过(例如,幻想世界),或者可能不容易体验(例如,更广泛的影响:FLEX对研究和培训基础设施的影响将发生在几个层面上:-研究:由于沉浸式可视化系统的高成本,目前大多数设计和实验都是在二维环境中进行的,并使用二维虚拟对象。FLEX将对设计和实验的种类产生深远的影响。此外,FLEX将在工程、社会科学和艺术研究领域之间架起一座天然的桥梁,并将促进与硅谷工业界的合作。本科和研究生教育:FLEX将丰富该机构目前提供的课程,在各个应用领域引发虚拟现实的创新新课程,提供新的学习和实验方式,并为研究生开辟新的研究领域。校园影响:该系统将是校园内第一个多用户可配置的沉浸式可视化系统,该仪器将成为新计划和项目的核心。收购FLEX沉浸式可视化系统将影响许多研究小组,既扩大了当前的研究,又开辟了新的研究领域。该系统可以使科学和工程(SE)的研究,以及培训和教育,更有吸引力的学生(特别是那些谁是在该地区代表性不足)。& FLEX将为校园内的研究和教育创造令人兴奋和引人入胜的组件。由于其社会重要性,辅助技术和健康和健康生活技术等领域的应用将吸引代表性不足的学生。FLEX还将用于使艺术教育更加现代化和数字化。将通过定期出版物、会议和讲习班介绍以及技术报告,广泛传播这一工具促成的研究成果。将维持载有各种研究和培训活动的交互式可视化的网站,并向公众介绍虚拟现实在各种应用领域的作用。所开发的软件将作为开放源代码发布,有可能产生更广泛的重大影响。研究生和本科生参与该项目提供了指导机会。

项目成果

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Sri Kurniawan其他文献

Review of Interaction design
Vocal interaction: beyond traditional automatic speech recognition
ChatGPT, Google Assistant: Which is best for patients with amblyopia? (Preprint)
ChatGPT、Google Assistant:哪个最适合弱视患者?
  • DOI:
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    7.4
  • 作者:
    Gloria Wu;David Lee;Weichen Zhao;Adrial Wong;Rohan Jhangiani;Sri Kurniawan
  • 通讯作者:
    Sri Kurniawan
Towards a Human-centered Tutorial Design for the Nautilus Cluster
迈向以人为本的 Nautilus 集群教程设计
Google Assistant and ChatGPT: Is it Useful for Non Medical Professionals Looking for Information about Stroke or Glaucoma?
Google Assistant 和 ChatGPT:对于寻找中风或青光眼信息的非医疗专业人士有用吗?
  • DOI:
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Gloria Wu;Shweta Satheesha Krishna;Samantha Sakai;Rohan Jhangiani;Sri Kurniawan
  • 通讯作者:
    Sri Kurniawan

Sri Kurniawan的其他文献

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{{ truncateString('Sri Kurniawan', 18)}}的其他基金

HCC: Small: ProSocial: A 360-Degrees Video-based Virtual Reality Game Strengthening Social-emotional Skills with Adults with Autism Spectrum Disorder
HCC:小型:ProSocial:一款基于 360 度视频的虚拟现实游戏,可增强患有自闭症谱系障碍的成年人的社交情感技能
  • 批准号:
    2124549
  • 财政年份:
    2022
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
I-Corps: An immersive virtual reality platform for remote physical therapy and monitoring
I-Corps:用于远程物理治疗和监控的沉浸式虚拟现实平台
  • 批准号:
    2037917
  • 财政年份:
    2020
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
CHS: Small: Game for Cleft Speech Therapy
CHS:小型:唇裂言语治疗游戏
  • 批准号:
    1617253
  • 财政年份:
    2016
  • 资助金额:
    $ 30万
  • 项目类别:
    Continuing Grant
SCH: INT: Collaborative Research: Replicating Clinic Physical Therapy at Home: Touch, Depth, and Epidermal Electronics in an Interactive Avatar System
SCH:INT:合作研究:在家复制临床物理治疗:交互式化身系统中的触摸、深度和表皮电子
  • 批准号:
    1521532
  • 财政年份:
    2015
  • 资助金额:
    $ 30万
  • 项目类别:
    Standard Grant
CAREER: Document Layout and Formatting Helper for Blind Authors
职业:盲人作者的文档布局和格式设置助手
  • 批准号:
    1054984
  • 财政年份:
    2011
  • 资助金额:
    $ 30万
  • 项目类别:
    Continuing Grant
Inhibited exploration in older customers of digital services
抑制老客户对数字服务的探索
  • 批准号:
    AH/F006829/1
  • 财政年份:
    2007
  • 资助金额:
    $ 30万
  • 项目类别:
    Research Grant

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