MRI: Acquisition of a FLEX Reconfigurable Multi-User Immersive Visualization System
MRI:购买 FLEX 可重构多用户沉浸式可视化系统
基本信息
- 批准号:1229786
- 负责人:
- 金额:$ 30万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2012
- 资助国家:美国
- 起止时间:2012-10-01 至 2015-09-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project, acquiring a reconfigurable multi-user immersive visualization system (Mechdyne FLEX), aims to support a new style of collaborative and interdisciplinary design and experimentation in the fields of human health and wellbeing, human cognition, human behavior, computer science, gaming and game-based applications, product design, language and linguistics, and digital arts and new media.FLEX provides opportunities to improve knowledge and perception of the world by enabling observation and manipulation of events and information that take place in remote spaces, are protracted or dilated in time, are hazardous, or are either too small or too large to view in intricate detail. FLEX also allows users to create realistic representations of places, people, sounds and sites that no longer exist (e.g., historical events), never existed (e.g., fantasy world), or may not be easily experienced (e.g., underwater), with applications for both research and education.Broader Impacts: The impact of FLEX on the research and training infrastructure will occur on several levels:- Research: Due to the high cost of an immersive visualization system, most design and experimentation are currently conducted in two-dimensional environments and with two-dimensional virtual objects. FLEX will have a profound impact on the kinds of designs and experiments that can be performed. Furthermore, FLEX will provide a natural bridge between engineering, social sciences and arts research areas and will facilitate collaborations with industry in Silicon Valley.- Undergraduate and graduate education: FLEX will enrich courses that are currently offered at the institution, trigger innovative new courses on virtual reality in various application areas, provide new ways of learning and experimenting, and open up new areas of research for graduate students.- Campus Impact: This system will be the first multi-user configurable immersive visualization system on the campus, where the instrument would be central to new initiatives and programs.Acquisition of the FLEX immersive visualization system will impact a number of research groups, both augmenting current research and opening up new areas of research. The system can make Science and Engineering (S&E) research, as well as training and education, more attractive to students (especially those who are underrepresented in the area). FLEX will create exciting and engaging components for research and education on campus. Applications to such fields as assistive technology and technology for health and healthy living will attract underrepresented students, due to their societal importance. FLEX will also be used to make Arts education more modern, and more digital. Broad dissemination of the research enabled by this instrument will take place through regular publications, conference and workshop presentations and technical reports. Websites that contain interactive visualization of the various research and training activities will be maintained, and inform the public about the roles of virtual reality in various application areas. The software developed will be released as open source, with potential for significant broader impact. The involvement of graduate and undergraduate students in the project provides mentoring opportunities.
该项目获得了可重新配置的多用户沉浸式可视化系统(Mechdyne Flex),旨在支持人类健康和福祉,人类认知,人类行为,人类行为,人类行为,计算机科学,游戏和游戏的应用程序,以及新的知识的新风格和福祉,人类的行为,人类的行为,和数字媒体和数字媒体的启用,并在人类健康,人类的行为,人类行为,人类行为,人类行为,人类行为,人类行为,人类行为,人类行为,人类行为,人类的行为,计算机科学和游戏领域中进行新的风格,以及观察和操纵在远程空间中发生的事件和信息,及时持久或扩张,有害或太小或太大,无法在复杂的细节中查看。 Flex还允许用户创建不再存在(例如历史事件)的地方,人,声音和网站的现实表示形式(例如,幻想世界),或者可能不容易体验(例如,水下),对研究和教育的应用都适用于研究和教育的应用。BROADER的影响:flex对研究和培训基础的影响较高:到期级别的成本:到期级别的成本:到期范围的成本以及到期的范围内,以及到期的范围内的较高的成本,该级别的成本及时为某些级别的成本,并且涉及到期范围:到期范围:到期范围内的范围。实验目前是在二维环境中和二维虚拟对象进行的。 Flex将对可以执行的各种设计和实验产生深远的影响。此外,Flex将在工程,社会科学和艺术研究领域之间提供自然的桥梁,并将促进与硅谷的行业合作。-本科和研究生教育:Flex将丰富该机构目前提供的课程,目前提供的课程,触发新的研究领域的创新新课程,并在各种应用领域中进行新的研究,并提供新的研究,并开放了新的研究。校园内的第一个多用户可配置的沉浸式可视化系统,该工具将是新计划和计划的核心。该系统可以进行科学和工程学(S&E)研究,以及培训和教育,对学生(尤其是那些在该地区代表性不足的学生)更具吸引力。 Flex将为校园的研究和教育创造令人兴奋且引人入胜的组成部分。由于社会的重要性,在辅助技术和健康生活中的辅助技术和技术的应用将吸引代表性不足的学生。 Flex还将用于使艺术教育更现代,更具数字化。该工具启用的研究的广泛传播将通过常规出版物,会议和研讨会演讲以及技术报告进行。将维护包含各种研究和培训活动的交互式可视化的网站,并告知公众虚拟现实在各个应用领域的作用。开发的软件将作为开源发布,并具有更大的影响。研究生和本科生参与该项目提供了指导机会。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Sri Kurniawan其他文献
Review of Interaction design
- DOI:
10.1145/967199.967218 - 发表时间:
2003-03 - 期刊:
- 影响因子:0
- 作者:
Sri Kurniawan - 通讯作者:
Sri Kurniawan
Towards a Human-centered Tutorial Design for the Nautilus Cluster
迈向以人为本的 Nautilus 集群教程设计
- DOI:
10.1145/3569951.3597601 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Jeffrey Weekley;Sri Kurniawan - 通讯作者:
Sri Kurniawan
ChatGPT, Google Assistant: Which is best for patients with amblyopia? (Preprint)
ChatGPT、Google Assistant:哪个最适合弱视患者?
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:7.4
- 作者:
Gloria Wu;David Lee;Weichen Zhao;Adrial Wong;Rohan Jhangiani;Sri Kurniawan - 通讯作者:
Sri Kurniawan
Designing a VR Game for the Psychosocial Support of Adolescents with Orofacial Cleft Lip and/or Palate
设计一款 VR 游戏,为患有口唇裂和/或腭裂的青少年提供心理社会支持
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Tiffany Thang;Achi Mishra;Siyi Zhang;Grace Peters;Christian Henry;Sri Kurniawan - 通讯作者:
Sri Kurniawan
Google Assistant and ChatGPT: Is it Useful for Non Medical Professionals Looking for Information about Stroke or Glaucoma?
Google Assistant 和 ChatGPT:对于寻找中风或青光眼信息的非医疗专业人士有用吗?
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Gloria Wu;Shweta Satheesha Krishna;Samantha Sakai;Rohan Jhangiani;Sri Kurniawan - 通讯作者:
Sri Kurniawan
Sri Kurniawan的其他文献
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{{ truncateString('Sri Kurniawan', 18)}}的其他基金
HCC: Small: ProSocial: A 360-Degrees Video-based Virtual Reality Game Strengthening Social-emotional Skills with Adults with Autism Spectrum Disorder
HCC:小型:ProSocial:一款基于 360 度视频的虚拟现实游戏,可增强患有自闭症谱系障碍的成年人的社交情感技能
- 批准号:
2124549 - 财政年份:2022
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
I-Corps: An immersive virtual reality platform for remote physical therapy and monitoring
I-Corps:用于远程物理治疗和监控的沉浸式虚拟现实平台
- 批准号:
2037917 - 财政年份:2020
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
CHS: Small: Game for Cleft Speech Therapy
CHS:小型:唇裂言语治疗游戏
- 批准号:
1617253 - 财政年份:2016
- 资助金额:
$ 30万 - 项目类别:
Continuing Grant
SCH: INT: Collaborative Research: Replicating Clinic Physical Therapy at Home: Touch, Depth, and Epidermal Electronics in an Interactive Avatar System
SCH:INT:合作研究:在家复制临床物理治疗:交互式化身系统中的触摸、深度和表皮电子
- 批准号:
1521532 - 财政年份:2015
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
CAREER: Document Layout and Formatting Helper for Blind Authors
职业:盲人作者的文档布局和格式设置助手
- 批准号:
1054984 - 财政年份:2011
- 资助金额:
$ 30万 - 项目类别:
Continuing Grant
Inhibited exploration in older customers of digital services
抑制老客户对数字服务的探索
- 批准号:
AH/F006829/1 - 财政年份:2007
- 资助金额:
$ 30万 - 项目类别:
Research Grant
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