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中文摘要
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本研究项目的目的是为可穿戴设备开发一个原型应用 这项技术将显著提高我们基于网络的酒精和药物的有效性 干预、检查和选择(CC)。我们已经证明了CC的有效性 四项随机临床试验中的成分;CC已商业化,并由 普罗大众。该项目将通过利用最近的资源来提高CC的有效性 靶行为的临床评估和治疗的方法学进展 信息技术的进步使之成为可能。我们的长期目标不仅仅是 开发一款跨设备和平台支持CC的应用程序,尽管我们确实是这样做的 打算在第二阶段做到这一点,但进一步促进和推进以技术为基础的领域 对药物和酒精滥用的干预。 第一阶段的主要项目目标是与一组个人合作,这些个人 对节制饮酒感兴趣,并且有兴趣使用 技术来做到这一点。我们的临床医生和软件工程师团队将反复开发 原型APP,APP和CC程序之间的接口,以及新的治疗方法 通过新的应用程序提供CC计划中的组件。在这项第一阶段研究中, 鉴于时间有限,我们的意图是专注于可用性和可行性,因此, 我们将为原型开发的功能将是简单和基本的:提示输入 饮酒数据、捕获数据的能力、血液酒精含量的实时反馈以及 饮酒限制,并与CC计划接口。创建的应用程序的后续开发 在第一阶段,我们将通过对这项技术的临床益处的研究以及 可穿戴技术的不断进步。 技术将治疗成分输送到环境中的能力 问题行为的发生正在给临床心理学领域带来革命性的变化。虽然酒精 传统上,吸毒成瘾是最难治疗的心理障碍之一。 治疗,他们对目前的创新特别顺从,因为 问题很容易具体说明,而且对上下文高度敏感。考虑到人类的苦难和 与酒精和药物滥用相关的财务成本,这项创新具有重大意义 有可能减轻这些疾病给使用它的人以及他们的 家人和朋友,以及整个社会。
英文摘要
The objective of this research project is to develop a prototype app for wearable technology that will significantly enhance the effectiveness of our web-based alcohol and drug intervention, Checkup&Choices (CC). We have already demonstrated the effectiveness of CC's components in four randomized clinical trials; CC has been commercialized and is in use by the general public. This project will improve the effectiveness of CC by utilizing recent methodological advances in the clinical assessment and treatment of target behaviors that have been made possible by advances in information technology. The long-term objective is not just to develop an app that will work across devices and platforms in support of CC, although we do intend to do that in Phase II, but further, to contribute to and advance the field of tech-based interventions for drug and alcohol abuse. The major project goals in Phase I are to work with a group of individuals who are interested in moderating their drinking, and who have a demonstrated interest in using technology to do so. Our team of clinicians and software engineers will iteratively develop the prototype app, the interface between the app and the CC program, and the new treatment components within the CC program made available through the new app. In this Phase I study, given the limited time frame, our intent is to focus on usability and feasibility and as such, the features we will develop for the prototype will be simple and fundamental: prompts to enter drinking data, the ability to capture the data, real-time feedback on blood-alcohol content and drinking limits, and interface with the CC program. Subsequent development of the app created in Phase I will be informed by our research into the clinical benefits of this technology, as well as ongoing advances in wearable technology. The ability of technology to convey treatment components into the context in which problematic behaviors occur is revolutionizing the field of clinical psychology. Although alcohol and drug addictions have traditionally been some of the most difficult psychological disorders to treat, they are particularly amenable to the present innovation because the behaviors in question are simple to specify, and highly sensitive to context. Given the human suffering and financial cost associated with alcohol and substance abuse, this innovation has significant potential to reduce the burden these disorders place on the people who use it, as well as their family and friends, and society at large.
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