Biomimetic Somatosensory Feedback through Intracorticalmicrostimulation
通过皮质内微刺激的仿生体感反馈
基本信息
- 批准号:9277595
- 负责人:
- 金额:$ 82.52万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2016
- 资助国家:美国
- 起止时间:2016-06-01 至 2021-05-31
- 项目状态:已结题
- 来源:
- 关键词:AchievementActivities of Daily LivingAnimalsAreaBehavioral ParadigmBiomimeticsBiophysicsBrachial plexus structureBrainCharacteristicsClinicalComputersCutaneousElectrodesEsthesiaFeedbackFeelingHandIndividualIntuitionInvestmentsLearningLifeLimb ProsthesisLimb structureLocationMachine LearningMapsMeasurementModelingMonkeysMotionMotorMotor CortexMovementMuscleNerve BlockNeuronsNumbnessParalysedPatientsPatternPerformancePeripheralPeripheral Nervous System DiseasesPersonsProblem SolvingPropertyProprioceptionProsthesisQuadriplegiaReportingRewardsRoleSensoryShapesSignal TransductionSkinSomatosensory CortexSpeedSpinal cord injuryStereognosisStimulusSystemTactileTechniquesTestingTimeTouch sensationTrainingUpdateVisionWorkarmbasebiophysical modelbrain machine interfaceexperienceexperimental studygraspimprovedinfancylimb amputationlimb movementmicrostimulationmind controlneural patterningneuronal patterningneuroprosthesisnovelpressurepreventprosthesis controlrelating to nervous systemresponsesensory feedbacksomatosensoryspatiotemporaltwo-dimensionalvirtualvirtual realityvisual feedback
项目摘要
Spinal cord injury causes both paralysis and loss of sensation from the limbs. The past 15 years have seen
remarkable advances in “Brain Machine Interfaces” (BMIs) that allow paralyzed persons to move
anthropomorphic limbs using signals recorded directly from their brains. However, these movements remain
slow, clumsy, and effortful, looking remarkably like those of individuals who have lost sensation from their
arms due to peripheral neuropathy. Brain-controlled prosthetic limbs are unlikely to achieve high levels of
performance in the absence of artificial sensory feedback. Early attempts at restoring somatosensation used
intracortical microstimulation (ICMS) to activate somatosensory cortex (s1), requiring animals to learn largely
arbitrary patterns of stimulation to represent two or three virtual objects or to navigate in two-dimensional
space. While an important beginning, this approach seems unlikely to scale to the broad range of limb
movements and interactions with objects that we experience in daily life.
To move the field past this hurdle, we propose to replace both touch and proprioception by using multi-
electrode ICMS to produce naturalistic patterns of neuronal activity in S1 of monkeys. In Aim 1, we will develop
model-optimized mappings between limb state (pressure on the fingertip, or motion of the limb) and the
patterns of ICMS required to evoke S1 activation that mimics that of natural inputs. These maps will account
for both the dynamics of neural responses and the biophysics of ICMS. We anticipate that this biomimetic
approach will evoke intuitive sensations that require little or no training to interpret. We will validate the maps
by comparing natural and ICMS-evoked S1 activity using novel hardware that allows for concurrent ICMS and
neural recording. In Aim 2, we will test the ability of monkeys to recognize objects using artificial touch. Having
learned to identify real objects by touch, animals will explore virtual objects with an avatar that shadows their
own hand movements, receiving artificial touch sensations when the avatar contacts objects. We will test their
initial performance on the virtual stereognosis task without learning, as well as their improvements in
performance over time. Aim 3 will be similar, but will focus on proprioception. We will train monkeys to report
the direction of brief force bumps applied to their hand. After training, we will replace the actual bumps with
virtual bumps created by patterned ICMS, again asking the monkeys to report their perceived sense of the
direction and magnitude of the perturbation. Finally, in Aim 4, we will temporarily paralyze the monkey's arm,
thereby removing both touch and proprioception, mimicking the essential characteristics of a paralyzed
patient. The avatar will be controlled based on recordings from motor cortex and guided by artificial
somatosensation. The monkey will reach to a set of virtual objects, find one with a particular shape, grasp it,
and move it to a new location. If we can demonstrate that this model-optimized, biomimetic feedback is
informative and easy to learn, it should form the basis for robust, scalable, somatosensory feedback for BMIs.
脊髓损伤导致瘫痪和四肢感觉丧失。在过去的15年里
在“脑机接口”(BMI)方面取得了显著进展,
使用直接从大脑记录的信号来模拟肢体。然而,这些运动仍然
缓慢,笨拙,努力,看起来非常像那些从他们的身体中失去知觉的人。
手臂由于周围神经病变。大脑控制的假肢不太可能实现高水平的
在没有人工感觉反馈的情况下的表现。早期恢复躯体感觉的尝试
皮质内微刺激(ICMS)激活躯体感觉皮层(s1),需要动物大量学习
刺激的任意模式来表示两个或三个虚拟对象或在二维空间中导航,
空间虽然这是一个重要的开端,但这种方法似乎不太可能扩展到肢体的广泛范围。
我们在日常生活中所经历的物体的运动和相互作用。
为了克服这一障碍,我们建议用多功能触摸代替触摸和本体感觉。
电极ICMS,以产生猴子S1神经元活动的自然模式。在目标1中,我们将开发
肢体状态(指尖上的压力或肢体的运动)与
ICMS模式需要引起S1激活,模仿自然输入。这些地图将说明
神经反应的动力学和ICMS的生物物理学。我们预计这种仿生
这种方法将唤起直觉的感觉,需要很少或不需要训练来解释。我们会验证地图
通过比较自然和ICMS诱发的S1活动,使用允许同时进行ICMS的新型硬件,
神经记录在目标2中,我们将测试猴子使用人工触摸识别物体的能力。具有
动物们学会了通过触摸来识别真实的物体,它们会用一个化身来探索虚拟物体,这个化身会在它们的阴影下。
当化身接触对象时,接收人工触摸感觉。我们将测试他们的
在没有学习的情况下,虚拟立体感任务的初始表现,以及他们在
性能随着时间的推移。目标3将是类似的,但将侧重于本体感觉。我们会训练猴子
施加在他们手上的短暂力量碰撞的方向。训练结束后,我们将用
通过图案化的ICMS创建的虚拟颠簸,再次要求猴子报告他们感知到的
扰动的方向和大小。最后,在目标4中,我们将暂时麻痹猴子的手臂,
从而消除触摸和本体感觉,模仿瘫痪的基本特征,
病人虚拟化身将根据来自运动皮层的记录进行控制,并由人工神经元引导。
躯体感觉猴子会接触到一组虚拟物体,找到一个具有特定形状的物体,抓住它,
并将其移至新位置。如果我们能证明这种模型优化的仿生反馈是
信息量大,易于学习,它应该形成强大的,可扩展的,身体感觉反馈的BMI的基础。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
SLIMAN BENSMAIA其他文献
SLIMAN BENSMAIA的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('SLIMAN BENSMAIA', 18)}}的其他基金
The interplay between kinematic and force representations in motor and somatosensory cortices during reaching, grasping, and object transport
伸手、抓握和物体运输过程中运动和体感皮层运动学和力表征之间的相互作用
- 批准号:
10357463 - 财政年份:2022
- 资助金额:
$ 82.52万 - 项目类别:
Sensory mechanisms of manual dexterity and their application to neuroprosthetics
手灵巧度的感觉机制及其在神经修复学中的应用
- 批准号:
10397682 - 财政年份:2021
- 资助金额:
$ 82.52万 - 项目类别:
Sensory mechanisms of manual dexterity and their application to neuroprosthetics
手灵巧度的感觉机制及其在神经修复学中的应用
- 批准号:
10240106 - 财政年份:2021
- 资助金额:
$ 82.52万 - 项目类别:
Hand proprioception and sensorimotor interplay
手本体感觉和感觉运动相互作用
- 批准号:
8619673 - 财政年份:2013
- 资助金额:
$ 82.52万 - 项目类别:
Hand proprioception and sensorimotor interplay
手本体感觉和感觉运动相互作用
- 批准号:
8483746 - 财政年份:2013
- 资助金额:
$ 82.52万 - 项目类别:
Hand proprioception and sensorimotor interplay
手本体感觉和感觉运动相互作用
- 批准号:
8811486 - 财政年份:2013
- 资助金额:
$ 82.52万 - 项目类别:
Hand proprioception and sensorimotor interplay
手本体感觉和感觉运动相互作用
- 批准号:
9035440 - 财政年份:2013
- 资助金额:
$ 82.52万 - 项目类别:
Cortical Processing of Tactual Spacial Information
触觉空间信息的皮层处理
- 批准号:
8043538 - 财政年份:1983
- 资助金额:
$ 82.52万 - 项目类别:
Cortical Processing of Tactual Spacial Information
触觉空间信息的皮层处理
- 批准号:
7559654 - 财政年份:1983
- 资助金额:
$ 82.52万 - 项目类别:
Cortical Processing of Tactual Spacial Information
触觉空间信息的皮层处理
- 批准号:
7454067 - 财政年份:1983
- 资助金额:
$ 82.52万 - 项目类别:
相似海外基金
Determining 4-Dimensional Foot Loading Profiles of Healthy Adults across Activities of Daily Living
确定健康成年人日常生活活动的 4 维足部负荷曲线
- 批准号:
2473795 - 财政年份:2024
- 资助金额:
$ 82.52万 - 项目类别:
Studentship
Developing a trunk function assessment for hemiplegics. -For improving activities of daily living-
开发偏瘫患者的躯干功能评估。
- 批准号:
23K10540 - 财政年份:2023
- 资助金额:
$ 82.52万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Relation with the activities of daily living and the subjective values among people with social withdrawal
社交退缩者日常生活活动与主观价值观的关系
- 批准号:
23K16596 - 财政年份:2023
- 资助金额:
$ 82.52万 - 项目类别:
Grant-in-Aid for Early-Career Scientists
CRII: RI: Understanding Activities of Daily Living in Indoor Scenarios
CRII:RI:了解室内场景中的日常生活活动
- 批准号:
2245652 - 财政年份:2023
- 资助金额:
$ 82.52万 - 项目类别:
Standard Grant
Association between Nursing Care and Prognosis and Activities of Daily Living in Acute Stroke patients by using Big Data.
利用大数据研究急性脑卒中患者的护理与预后和日常生活活动的关系。
- 批准号:
23K16412 - 财政年份:2023
- 资助金额:
$ 82.52万 - 项目类别:
Grant-in-Aid for Early-Career Scientists
Sources of vulnerability among those using homecare despite having no limitations in Activities of Daily Living. An intersectionality analysis
尽管日常生活活动没有限制,但使用家庭护理的人的脆弱性来源。
- 批准号:
499112 - 财政年份:2023
- 资助金额:
$ 82.52万 - 项目类别:
Operating Grants
Synergizing home health rehabilitation therapy to optimize patients’ activities of daily living
协同家庭健康康复治疗,优化患者的日常生活活动
- 批准号:
10429480 - 财政年份:2022
- 资助金额:
$ 82.52万 - 项目类别:
Effects of a model of nurses-occupational therapists collaborative practice on activities of daily living in elderly patients
护士-职业治疗师合作实践模式对老年患者日常生活活动的影响
- 批准号:
22K17540 - 财政年份:2022
- 资助金额:
$ 82.52万 - 项目类别:
Grant-in-Aid for Early-Career Scientists
Assessing a Novel Virtual Environment that Primes Individuals Living with AD/ADRD to Accomplish Activities of Daily Living.
评估一种新颖的虚拟环境,该环境可以帮助 AD/ADRD 患者完成日常生活活动。
- 批准号:
10668160 - 财政年份:2022
- 资助金额:
$ 82.52万 - 项目类别:
Synergizing home health rehabilitation therapy to optimize patients’ activities of daily living
协同家庭健康康复治疗,优化患者的日常生活活动
- 批准号:
10621820 - 财政年份:2022
- 资助金额:
$ 82.52万 - 项目类别: