Extra Innings: Using Serious Digital Interactions and the Science of Baseball to Teach Science and Mathematics
加时赛:利用严肃的数字交互和棒球科学来教授科学和数学
基本信息
- 批准号:9769084
- 负责人:
- 金额:$ 79.35万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2018
- 资助国家:美国
- 起止时间:2018-08-23 至 2021-07-31
- 项目状态:已结题
- 来源:
- 关键词:3-DimensionalActive LearningAddressAdoptedAgeAndroidArizonaAttitudeBiologyBiotechnologyBrainBusinessesCareer ChoiceChildChiropteraCommon CoreCommunicationComplementDecision MakingDeveloped CountriesDeveloping CountriesDevelopmentEducationEducational CurriculumEmploymentEnsureEvaluationFaceFoundationsFutureGoalsGrowthHealthHealth SciencesHealthcareHealthcare IndustryInfrastructureInstructionKnowledgeLanguageLatinoLeadLearningLicensingManualsManufactured BaseballMarketingMathematicsMiddle School StudentModelingMonitorMotivationMusicNeuro-Ocular SystemNext Generation Science StandardsOutcomePathway interactionsPersonsPharmacologic SubstancePhasePhysicsPhysiologyPlayPopulationPostdoctoral FellowPrizeProviderPublic HealthRandomizedReaction TimeReportingResearchResearch PersonnelResourcesSTEM careerSTEM curriculumSTEM fieldSalesSchoolsScienceScience, Technology, Engineering and MathematicsScience, Technology, Engineering and Mathematics EducationScientific InquiryScientistSeriesSportsStandardizationStudentsSystemTechnologyTestingTimeTrainingTraining and EducationTranslatingUnited StatesUniversitiesVideo GamesWorkYouthbasecareerdesigndigitaleducation pathwayexperiencegame developmentgirlshigh schoolimprovedinformal learninginnovationinterestjunior high schoollecturesliteratemathematical abilitymathematical learningmathematical sciencesmathematics contentmobile applicationphysical therapistprototypeschool districtscience educationsimulationskillssuccessteachertechnology developmenttouchscreenvirtual reality
项目摘要
ABSTRACT Extra Innings: Using Serious Gaming & the Science of Baseball to Teach Science & Mathematics
Due to the rapid advances in science, technology, engineering, and mathematics (STEM), the United States has
been at the forefront of innovation and technology development in the health and biomedical fields. However,
these continuing advances are in jeopardy as there is a growing national shortage of trained STEM workers.
While the need for a STEM literate public and STEM workforce grows the education system has not been kept
pace with STEM achievement and persistence and U.S. students consistently rank near the bottom of highly
developed countries in mathematics and science. Reaching students by middle school is critical for setting them
on the pathway to a STEM career, including those in the health research and biomedical fields. To encourage
interest in STEM topics and ultimately draw more young people, particularly diverse youth, to STEM and health-
related careers youth need learning opportunities that provide motivation by building on their current interests
and providing real-word examples and experiences requiring context specific scientific inquiry. This project
addresses these critical needs by creating Extra Innings, a serious gaming app that integrates the concepts of
and complements a proven STEM curriculum, the Arizona Diamondbacks/Science of Sports Science of Baseball,
developed for use with middle school students, that is aligned with the Common Core standards, National
Science Education Standards, and Next Generation Science Standards. This game-delivered STEM curriculum
will leverage the widespread interest in sports and video games to expand STEM learning opportunities for and
motivate young students at a critical age when they are making decisions about their interest in STEM. The
project is proposing to complete development of a mobile app-based serious game with a series of mini-games,
each providing experiential learning around a baseball and math, science, or health concept. For example,
students learn about physiology and the connection between the brain, eyes, and nervous system through testing
their reaction time at fielding a baseball as the ball appears on the screen. Users also can explore a realistic
virtual environment, based on an actual MLB stadium, and can interact with those involved in STEM related
professions within baseball such as physical therapists and team doctors. In Phase I the prototype mobile game
was successfully developed with three mini-games based on extensive formative research, and was pilot tested
with diverse youth. Results showed the game was successful in increasing STEM knowledge and attitudes. This
Phase II project will complete the game development with nearly 20 educational challenges, motivating prizes,
“just for fun” mini-games, and will produce iOS, Android, and virtual reality versions of the game. In addition the
project will conduct a rigorous evaluation and establish the commercial model which includes purchase and
sponsorship by Major League Baseball and its franchises, as was the case with the original in-person curriculum.
额外的局数:用严肃的游戏和棒球的科学来教授科学和数学
由于科学、技术、工程和数学(STEM)的快速发展,美国已
一直处于健康和生物医学领域创新和技术发展的前沿。然而,在这方面,
这些持续的进步正处于危险之中,因为全国范围内训练有素的STEM工作者越来越短缺。
虽然对STEM素养的公众和STEM劳动力的需求不断增长,但教育系统并没有得到保持。
与STEM成就和坚持的步伐和美国学生一直排名接近底部的高度
发达国家在数学和科学。在中学接触到学生对于设置他们至关重要
在通往STEM职业生涯的道路上,包括那些在健康研究和生物医学领域的人。鼓励
对STEM主题感兴趣,并最终吸引更多的年轻人,特别是多样化的年轻人,对STEM和健康感兴趣-
青年需要学习机会,通过建立他们当前的兴趣来提供动力
并提供需要特定背景的科学探究的真实案例和经验。这个项目
通过创建Extra Innings来满足这些关键需求,这是一款严肃的游戏应用程序,
并补充了一个行之有效的STEM课程,亚利桑那响尾蛇/棒球运动科学科学,
开发用于中学生,这是符合共同核心标准,国家
科学教育标准和下一代科学标准。这个游戏提供的STEM课程
将利用人们对体育和视频游戏的广泛兴趣,扩大STEM学习机会,
激励年轻学生在关键的年龄,当他们对他们的STEM兴趣的决定。的
该项目建议完成一个基于移动的应用程序的严肃游戏与一系列迷你游戏的开发,
每一个都围绕棒球和数学、科学或健康概念提供体验式学习。比如说,
学生通过测试了解生理学以及大脑、眼睛和神经系统之间的联系
他们在棒球出现在屏幕上时的反应时间。用户还可以探索一个现实的
虚拟环境,基于一个实际的MLB体育场,并可以与那些参与STEM相关
职业棒球,如物理治疗师和队医。在第一阶段,原型移动的游戏
在广泛的形成性研究的基础上,成功开发了三款迷你游戏,并进行了试点测试
不同的青年。结果表明,游戏在提高STEM知识和态度方面取得了成功。这
第二阶段项目将完成近20个教育挑战,激励奖品,
“只是为了好玩”的迷你游戏,并将生产iOS,Android和虚拟现实版本的游戏。此外
项目将进行严格的评估,并建立商业模式,包括购买和
赞助的美国职业棒球大联盟及其专营权,是与原来的人的课程的情况。
项目成果
期刊论文数量(0)
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Jill Denner其他文献
Jill Denner的其他文献
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{{ truncateString('Jill Denner', 18)}}的其他基金
"Extra Innings”: Using Serious Gaming and the Science of Baseball to Teach Science and Mathematics
“额外局数 —:利用严肃的游戏和棒球科学来教授科学和数学
- 批准号:
9067125 - 财政年份:2016
- 资助金额:
$ 79.35万 - 项目类别:
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