"Extra Innings”: Using Serious Gaming and the Science of Baseball to Teach Science and Mathematics

“额外局数 —:利用严肃的游戏和棒球科学来教授科学和数学

基本信息

  • 批准号:
    9067125
  • 负责人:
  • 金额:
    $ 21.48万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2016
  • 资助国家:
    美国
  • 起止时间:
    2016-06-15 至 2017-05-14
  • 项目状态:
    已结题

项目摘要

 DESCRIPTION (provided by applicant): Due to the rapid advances in science, technology, engineering, and mathematics (STEM), the United States has been at the forefront of innovation and technology development in the science, health, and biomedical fields. However, these continuing advances are in jeopardy as there is a growing national shortage of trained STEM workers. While the need for a STEM literate public and STEM workforce grows the education system has not been kept pace with STEM achievement and persistence and U.S. students consistently rank near the bottom of highly developed countries in mathematics and science. Reaching students by middle school is critical for setting them on the pathway to a STEM career. To encourage interest in STEM topics and ultimately draw more young people, particularly diverse youth, to STEM careers youth need learning opportunities that provide motivation by building on their current interests and providing real-word examples and experiences requiring context specific scientific inquiry. This project addresses these critical needs by creating Extra Innings, a serious gaming app that integrates the concepts of and complements a proven STEM curriculum, the Arizona Diamondbacks Science of Baseball, developed for use with middle school students, that is aligned with the Common Core standards, National Science Education Standards, and Next Generation Science Standards. This game-delivered STEM curriculum will leverage the widespread interest in sports to expand STEM learning opportunities for and motivate young students at a critical age when they are making decisions about their interest in STEM. The project is proposing to develop a mobile and desktop app-based serious game with a series of mini-games, each providing experiential learning around a baseball and science concept. For example, students learn about physiology and the connection between the brain, eyes, and nervous system through testing their reaction time at fielding a baseball as the ball appears on the screen. This is supplemented by an additional "At the Ballpark" app feature, intended to be used while at the ballpark or during a liv broadcast, that integrates live content such as statistics and pitch speed to allow the user to learn about how the science and math concepts can be used to change outcomes in a real world environment. Phase I tasks include conducting formative research to refine the game concept, including focus groups, rapid prototyping, and iterative testing, developing key concepts for content integration, completing storyboards for three game sessions, developing the architecture behind the app and programming a portion of the prototype game including three mini-game sessions, and conducting a usability evaluation to evaluate the appeal, ease of use, and utility of the game, and to measure increase in learning outcomes around the prototype content. Phase II will complete game development, conduct a rigorous evaluation, and establish the commercial model which includes purchase and sponsorship by Major League Baseball and its franchises, as was the case with the original in-person curriculum.
 描述(申请人提供):由于科学、技术、工程和数学(STEM)的快速发展,美国在科学、健康和生物医学领域一直处于创新和技术发展的前沿。然而,这些持续的进展处于危险之中,因为全国范围内训练有素的STEM工人日益短缺。尽管对具有STEM素养的公众和STEM劳动力的需求不断增长,但教育体系并没有跟上STEM的成就和坚持不懈的步伐,美国学生在数学和科学方面一直在高度发达的国家中排名垫底。在中学之前接触到学生,对于让他们走上STEM职业生涯的道路至关重要。为了鼓励对STEM专题的兴趣,并最终吸引更多的年轻人,特别是多样化的年轻人,从事STEM职业,年轻人需要学习机会,通过建立他们目前的兴趣,并提供需要具体情况的科学研究的真实例子和经验来提供动力。该项目通过创建额外局来满足这些关键需求,这是一款严肃的游戏应用程序,整合了成熟的STEM课程-亚利桑那州响尾蛇棒球科学-的概念并进行了补充,该课程是为中学生开发的,符合共同核心标准、国家科学教育标准和下一代科学标准。这一游戏传授的STEM课程将利用人们对体育的广泛兴趣,为处于关键年龄的年轻学生扩大STEM学习机会,并激励他们做出关于他们对STEM的兴趣的决定。该项目计划开发一款基于移动和桌面应用程序的严肃游戏,其中包括一系列迷你游戏,每款游戏都提供围绕棒球和科学概念的体验式学习。例如,学生们通过测试当球出现在屏幕上时他们在防守棒球时的反应时间,来学习生理学以及大脑、眼睛和神经系统之间的联系。除此之外,还有一个额外的“在棒球场”应用程序功能,旨在在棒球场或LIV转播期间使用,该功能集成了统计数据和投球速度等实时内容,使用户能够了解如何使用科学和数学概念来改变现实世界环境中的结果。第一阶段的任务包括进行形成性研究以完善游戏概念,包括焦点小组、快速原型和迭代测试,开发内容集成的关键概念,完成三个游戏会话的故事板,开发应用程序背后的架构和编程原型游戏的一部分,包括三个迷你游戏会话,以及进行可用性评估以评估游戏的吸引力、易用性和实用性,并衡量围绕原型内容的学习结果的增加。第二阶段将完成游戏开发,进行严格的评估,并建立商业模式,包括购买和赞助美国职业棒球大联盟及其特许经营权,就像最初的面对面课程一样。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ monograph.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ sciAawards.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ conferencePapers.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ patent.updateTime }}

Jill Denner其他文献

Jill Denner的其他文献

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

{{ truncateString('Jill Denner', 18)}}的其他基金

Extra Innings: Using Serious Digital Interactions and the Science of Baseball to Teach Science and Mathematics
加时赛:利用严肃的数字交互和棒球科学来教授科学和数学
  • 批准号:
    9769084
  • 财政年份:
    2018
  • 资助金额:
    $ 21.48万
  • 项目类别:

相似海外基金

Rational design of rapidly translatable, highly antigenic and novel recombinant immunogens to address deficiencies of current snakebite treatments
合理设计可快速翻译、高抗原性和新型重组免疫原,以解决当前蛇咬伤治疗的缺陷
  • 批准号:
    MR/S03398X/2
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Fellowship
Re-thinking drug nanocrystals as highly loaded vectors to address key unmet therapeutic challenges
重新思考药物纳米晶体作为高负载载体以解决关键的未满足的治疗挑战
  • 批准号:
    EP/Y001486/1
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Research Grant
CAREER: FEAST (Food Ecosystems And circularity for Sustainable Transformation) framework to address Hidden Hunger
职业:FEAST(食品生态系统和可持续转型循环)框架解决隐性饥饿
  • 批准号:
    2338423
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Continuing Grant
Metrology to address ion suppression in multimodal mass spectrometry imaging with application in oncology
计量学解决多模态质谱成像中的离子抑制问题及其在肿瘤学中的应用
  • 批准号:
    MR/X03657X/1
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Fellowship
CRII: SHF: A Novel Address Translation Architecture for Virtualized Clouds
CRII:SHF:一种用于虚拟化云的新型地址转换架构
  • 批准号:
    2348066
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Standard Grant
The Abundance Project: Enhancing Cultural & Green Inclusion in Social Prescribing in Southwest London to Address Ethnic Inequalities in Mental Health
丰富项目:增强文化
  • 批准号:
    AH/Z505481/1
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Research Grant
ERAMET - Ecosystem for rapid adoption of modelling and simulation METhods to address regulatory needs in the development of orphan and paediatric medicines
ERAMET - 快速采用建模和模拟方法的生态系统,以满足孤儿药和儿科药物开发中的监管需求
  • 批准号:
    10107647
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    EU-Funded
BIORETS: Convergence Research Experiences for Teachers in Synthetic and Systems Biology to Address Challenges in Food, Health, Energy, and Environment
BIORETS:合成和系统生物学教师的融合研究经验,以应对食品、健康、能源和环境方面的挑战
  • 批准号:
    2341402
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Standard Grant
Ecosystem for rapid adoption of modelling and simulation METhods to address regulatory needs in the development of orphan and paediatric medicines
快速采用建模和模拟方法的生态系统,以满足孤儿药和儿科药物开发中的监管需求
  • 批准号:
    10106221
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    EU-Funded
Recite: Building Research by Communities to Address Inequities through Expression
背诵:社区开展研究,通过表达解决不平等问题
  • 批准号:
    AH/Z505341/1
  • 财政年份:
    2024
  • 资助金额:
    $ 21.48万
  • 项目类别:
    Research Grant
{{ showInfoDetail.title }}

作者:{{ showInfoDetail.author }}

知道了