Efficacy trial for a smartphone game to prevent HIV among young Africans
Efficacy trial for a smartphone game to prevent HIV among young Africans
批准号:
10670357
负责人:
S KATE WINSKELL
金额:
$58.0万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-09-12 至 2024-07-31
关键词:
AIDS preventionAddressAdolescenceAdolescentAdultAfricaAfrica South of the SaharaAfricanAgeAndroidAttitudeBehavior assessmentBehavioralCellular PhoneCognitiveCommunicationCountryDataData CollectionDecision MakingElectronicsEvidence based practiceFeasibility StudiesFosteringFundingFutureGenderGoalsHIVHIV InfectionsHealthHuman Herpesvirus 2Human ResourcesHuman immunodeficiency virus testImmersionIncidenceIndividualInfectionIntentionInterventionKenyaKnowledgeLearningMeasuresMediatingMediatorMentorsMonitorMotivationNational Institute of Child Health and Human DevelopmentNational Institute of Mental HealthOutcomeParentsParticipantPatternPersonsPlayPositioning AttributeProblem SolvingQualitative ResearchRandomizedRandomized, Controlled TrialsResearchRiskRisk ManagementRisk ReductionRisk TakingSafe SexSafetySamplingSelf EfficacySexual HealthSocial BehaviorSurveysTechnologyTheory of ChangeUnsafe SexWritingYouthagedarmbehavior influenceboyscondomscostdelay sexual debutdesignefficacy evaluationefficacy trialexperiencefeasibility testingfollow-upgirlshigh risk behaviorinsightmobile computingpost interventionpreventpreventive interventionrecruitrehearsalsexsexual debutskillsskills trainingsocial culturesocial stigmasociodemographicstheoriestooltreatment armyoung woman
中文摘要
点击翻译按钮获取中文摘要
英文摘要
Project Summary: The goal of the study is to contribute to reductions in HIV incidence among youth in sub-
Saharan Africa. Our objective is to advance that goal by evaluating the efficacy of an interactive smartphone
game that is designed to prevent HIV among African adolescents by delaying sexual debut and increasing
condom use at first sex. The game-based intervention has shown promise in an NIMH-funded randomized
feasibility study in Kenya. The intervention is informed by socio-behavioral and pedagogical theories, evidence-
based practice, and unique formative research on youth sexual culture in sub-Saharan Africa.
Tumaini (meaning “hope for the future” in Kiswahili) is a choose-your-own-adventure game app for inexpensive
Android smartphones that uses interactive narrative to promote observational learning, cognitive and behavioral
rehearsal, problem-solving, and immersion. Tumaini is designed to increase age and condom use at first sex by:
increasing knowledge about sexual health and HIV; building risk-avoidance and risk-reduction skills and related
self-efficacy; challenging HIV stigma and harmful gender norms and attitudes; fostering future orientation, goal-
setting, and planning; and promoting dialogue with adult mentors. The game follows six characters (3 girls, 3
boys) with diverse socio-demographics and backstories, as they proceed through adolescence over three game
levels. Players make decisions for the characters and experience the consequences of those decisions on
characters' lives, health, and future goals.
The study will follow a gender-balanced sample of 912 Kenyan adolescents, aged 13-14 at enrolment, and
randomly assigned to the intervention or to a control game for 45 months with 4-monthly behavioral
assessments. It will test for HIV and HSV-2 at baseline and endline, analyze game log files from the phones of
intervention arm participants, and conduct qualitative research with participants, their parents and other
stakeholders.
The proposed project has the following aims: (1) Determine if a theory-based, empirically grounded mobile
phone game-based intervention delays sexual debut and increases condom use at first sex; (2) Determine
whether the game-based intervention influences behavioral mediators (knowledge, attitudes, behavioral
intentions, and related self-efficacy) of early and unprotected sex; (3) Through analysis of outcome data and
the mobile phone log files, determine which game components and theoretical constructs mediated effects. In
addition, we have the following secondary aims: (SA1) Determine whether the game reduces HSV-2 and HIV
infection; (SA2) Conduct qualitative research to optimize trial implementation, monitor threats to internal or
external validity, strengthen the intervention's theory of change, and inform potential dissemination.
If proven efficacious, the proposed intervention has the potential to be highly scalable, low cost, and culturally
adaptable to individual sub-Saharan countries.
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A Smartphone Game to Increase Engagement in Care among African Adolescents Living with HIV
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批准号:10311901
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项目类别:
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资助金额:$19.48万
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财政年份:2021
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负责人:S KATE WINSKELL
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依托单位:
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依托单位:
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财政年份:2015
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依托单位:
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依托单位:
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项目类别:
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财政年份:2015
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负责人:S KATE WINSKELL
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依托单位:
HIV/AIDS through the eyes of young Africans: an analysis of fictional narratives
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项目类别:
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财政年份:2007
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负责人:S KATE WINSKELL
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依托单位:
海外基金