FlexED: A Digital, Gamified Early Intervention for Eating Disorders
FlexED:针对饮食失调的数字化、游戏化早期干预
基本信息
- 批准号:10704612
- 负责人:
- 金额:$ 42.3万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-09-15 至 2024-06-30
- 项目状态:已结题
- 来源:
- 关键词:Adolescent and Young AdultAffectBehaviorBehavior DisordersBehavioralBody ImageBody WeightBody measure procedureCessation of lifeClinicalCognitive TherapyCyprusDeteriorationDevelopmentDistressDoseE-learningEarly InterventionEating DisordersEcological momentary assessmentEducationElementsEnvironmentExerciseFeelingFriendsFutureGoalsHealth Services AccessibilityImageImpairmentIndividualInterventionInterviewInvestigationInvestigational TherapiesLearningLifeMeasuresMental disordersMorbidity - disease rateOnset of illnessOutcomeParticipantPatient Self-ReportPatternPersonsPhasePhysiologicalProcessPrognosisQuestionnairesRandomizedRiskSignal TransductionSigns and SymptomsSymptomsTestingTherapeuticTherapeutic InterventionThinkingTrainingUnited States National Institutes of Healthacceptability and feasibilityagedcohortcost effectivedigitaldigital interventioneffective interventionexperienceexperimental studyflexibilityfollow-upfunctional outcomesgirlshigh riskimprovedimproved outcomeindexinginnovationintervention effectmeetingsmortalitymultimodalitynovelpost interventionprematureprogramspsychologicrecruitscreeningtreatment effectuser centered designvirtualwillingnessyoung woman
项目摘要
Eating disorders (EDs) are serious psychiatric illnesses that disproportionately affect young women1, 2. Early
intervention, when individuals show some signs and symptoms, but before behaviors become more
automatic and entrenched can mitigate significant morbidity and mortality3-6. However, there are limited
early ED interventions and ED treatment broadly suffers limited access and engagement7-10. Digital
interventions have high potential to overcome access barriers and appeal to young people at greatest
risk for ED onset2, 11, yet are undeveloped. Many digital interventions simply convert information or in-person
activities to an online format or focus on screening and referral, and interventions are primarily based in
traditional cognitive-behavioral therapy (CBT)10, 12. Few (if any) have taken a user-centered design approach
to development or used gamification, which may increase engagement and learning through operant
learning principles. In an initial proof of concept study, we piloted a novel digital, gamified intervention based
on Acceptance and Commitment Therapy (ACT)13. Rather than the typical approach to the body weight
concerns that underlie EDs, the intervention used gamification to experientially train body-image flexibility
(BIF) (i.e., the ability to have distressing thoughts/feelings about the body, without unnecessary attempts to
avoid or escape these experiences, and pursue other personally meaningful values or goals). This is a new
direction with preliminary support, and would be a paradigm shift in early ED intervention, which has focused
on changing or eliminating body-image distress. This Phased R61/R33 (NIH Stage 1A-B) takes a user-
centered design and experimental therapeutics approach to further develop and optimize the intervention
for young women in the US with ED symptoms. In the R61 Phase of the study, draft sessions are built with
streamlined content, and enhanced graphics and interactive features, and we conduct iterative user testing to
maximize acceptability and impact on BIF (Aim 1). We then use a multiple baseline experiment across
participants to test the effect of the intervention (“FlexED”) on BIF, our targeted mechanism of change, and
establish treatment dose (Aim 2). During the R33 Phase, we conduct a pilot RCT comparing FlexED to an
online educational control. We test the effect of the intervention on BIF and the associated clinical benefit, and
assess whether the intervention results in decoupling of body-image distress and behavior as an additional test
of our mechanism of change (Aim 1). We also test a virtual body-Behavioral Approach task as an assessment
of BIF in a personally meaningful or valued context that may be used in future investigations (Aim 2). Finally,
we assess the acceptability of the final FlexED intervention, as indicated by retention (Aim 3). This proposal
prepares for a larger trial with longer-term follow up, with the ultimate aim of establishing a cost-effective,
widely available early intervention to decrease the societal impact of EDs1.
进食障碍(ED)是严重的精神疾病,不成比例地影响年轻女性1,2。早期
干预,当个人表现出一些迹象和症状,但在行为变得更
自动和固定的方法可以显著降低发病率和死亡率3 -6。然而,
早期艾德干预和艾德治疗广泛地受到有限的获取和实施7 -10。数字
干预措施很有可能克服获得服务的障碍,最大限度地吸引年轻人
艾德发作的风险2,11,尚未开发。许多数字干预措施只是将信息或亲自
活动改为在线形式或侧重于筛查和转诊,干预措施主要基于
传统认知行为疗法(CBT)10,12.很少(如果有的话)采用以用户为中心的设计方法
开发或使用游戏化,这可能会增加参与和学习,通过操作
学习原则。在最初的概念验证研究中,我们试行了一种基于数字化、游戏化干预的新方法,
接受和承诺疗法(ACT)而不是典型的体重方法
关注ED的基础,干预使用游戏化来经验性地训练身体形象的灵活性
(BIF)(即,对身体有痛苦的想法/感觉的能力,没有不必要的尝试,
避免或逃避这些经历,追求其他对个人有意义的价值或目标)。这是一个新
这将是早期艾德干预的范式转变,
改变或消除身体形象困扰的方法。R61/R33阶段(NIH Stage 1A-B)需要用户-
中心设计和实验治疗方法,以进一步开发和优化干预措施
有艾德症状的年轻女性。在研究的R61阶段,
精简的内容,增强的图形和交互功能,我们进行迭代的用户测试,
最大化可接受性和对BIF的影响(目标1)。然后,我们使用多个基线实验,
参与者测试干预(“FlexED”)对BIF的影响,我们的目标变化机制,以及
确定治疗剂量(目标2)。在R33阶段,我们进行了一项试点RCT,将FlexED与
在线教育控制。我们测试了干预对BIF的影响和相关的临床益处,
评估干预是否导致身体形象困扰和行为脱钩,作为额外的测试
我们的变革机制(目标1)。我们还测试了虚拟身体行为方法任务作为评估
在个人有意义或有价值的背景下使用BIF,可用于未来的调查(目标2)。最后,
我们评估最终FlexED干预的可接受性,如保留所示(目标3)。这项建议
准备进行更大规模的试验,并进行长期随访,最终目标是建立一个具有成本效益的,
广泛提供早期干预,以减少ED的社会影响1。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Rhonda M Merwin其他文献
Rhonda M Merwin的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Rhonda M Merwin', 18)}}的其他基金
FlexED: A Digital, Gamified Early Intervention for Eating Disorders
FlexED:针对饮食失调的数字化、游戏化早期干预
- 批准号:
10508855 - 财政年份:2022
- 资助金额:
$ 42.3万 - 项目类别:
iOmit: Reducing Intentional Insulin Misuse in Type 1 Diabetes
iOmit:减少 1 型糖尿病中故意滥用胰岛素的情况
- 批准号:
9223696 - 财政年份:2016
- 资助金额:
$ 42.3万 - 项目类别:
iOmit: Reducing Intentional Insulin Misuse in Type 1 Diabetes
iOmit:减少 1 型糖尿病中故意滥用胰岛素的情况
- 批准号:
9112487 - 财政年份:2016
- 资助金额:
$ 42.3万 - 项目类别:
Eating Disorders in Type 1 Diabetes: Mechanisms of Comorbidity
1 型糖尿病的饮食失调:共病机制
- 批准号:
8238083 - 财政年份:2011
- 资助金额:
$ 42.3万 - 项目类别:
Eating Disorders in Type 1 Diabetes: Mechanisms of Comorbidity
1 型糖尿病的饮食失调:共病机制
- 批准号:
8534850 - 财政年份:2011
- 资助金额:
$ 42.3万 - 项目类别:
Eating Disorders in Type 1 Diabetes: Mechanisms of Comorbidity
1 型糖尿病的饮食失调:共病机制
- 批准号:
8332793 - 财政年份:2011
- 资助金额:
$ 42.3万 - 项目类别:
相似海外基金
NSF Postdoctoral Fellowship in Biology: Rewriting the Code: Elucidating how early life adversity alters DNA to affect amygdala-related behavior
NSF 生物学博士后奖学金:重写代码:阐明早年逆境如何改变 DNA 从而影响杏仁核相关行为
- 批准号:
2208822 - 财政年份:2023
- 资助金额:
$ 42.3万 - 项目类别:
Fellowship Award
THE AFFECT OF REGINAOL CHATACTERISTIC ON TRAVEL BEHAVIOR AND HELTH FROM DRIVING CESSATON
雷吉诺尔特征对驾驶塞萨顿旅行行为和健康的影响
- 批准号:
20K04741 - 财政年份:2020
- 资助金额:
$ 42.3万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Does financial education affect financial behavior?
财商教育会影响财商行为吗?
- 批准号:
19K01769 - 财政年份:2019
- 资助金额:
$ 42.3万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
How the online shopping and flea market apps affect the consumer behavior and cross border electronic commerce?
网购和跳蚤市场应用程序如何影响消费者行为和跨境电子商务?
- 批准号:
18K01798 - 财政年份:2018
- 资助金额:
$ 42.3万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
When free trade agreement meets competition----How does EU-Korea FTA affect Japanese firms' investment behavior
当自贸协定遇上竞争——欧盟-韩国自贸协定如何影响日本企业的投资行为
- 批准号:
18K12777 - 财政年份:2018
- 资助金额:
$ 42.3万 - 项目类别:
Grant-in-Aid for Early-Career Scientists
Examination of the relationship between the maternal mental health, and the development and behavior of children, and the psychosocial factors that affect them
检查母亲心理健康与儿童的发展和行为之间的关系以及影响他们的心理社会因素
- 批准号:
17K16375 - 财政年份:2017
- 资助金额:
$ 42.3万 - 项目类别:
Grant-in-Aid for Young Scientists (B)
How Does Early Sensory Experience Affect Cortical Connections and Behavior?
早期感官体验如何影响皮质连接和行为?
- 批准号:
9030107 - 财政年份:2015
- 资助金额:
$ 42.3万 - 项目类别:
How Does Early Sensory Experience Affect Cortical Connections and Behavior?
早期感官体验如何影响皮质连接和行为?
- 批准号:
9197675 - 财政年份:2015
- 资助金额:
$ 42.3万 - 项目类别:
Childhood positive affect and anger as predictors of adolescent risky behavior
童年积极影响和愤怒是青少年危险行为的预测因素
- 批准号:
9139461 - 财政年份:2015
- 资助金额:
$ 42.3万 - 项目类别:
Do short term changes in atmospheric pressure affect the calling behavior of male crickets
大气压力的短期变化会影响雄性蟋蟀的叫声行为吗
- 批准号:
467890-2014 - 财政年份:2014
- 资助金额:
$ 42.3万 - 项目类别:
University Undergraduate Student Research Awards