Personalized sensor‐based digital media simulations for Biology and Health education
Personalized sensor‐based digital media simulations for Biology and Health education
批准号:
9273123
负责人:
Rajesh Jha
金额:
$21.97万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-15 至 2019-03-14
关键词:
AddressAdoptionAdultAreaAttitudeBenefits and RisksBiologicalBiologyBiophotonicsBiosensing TechniquesBiosensorCaliforniaCardiovascular DiseasesCardiovascular PhysiologyCardiovascular systemCellular PhoneComputer softwareComputersConsultConsultationsDataData CollectionDevelopmentDiseaseEconomic BurdenEducationEducational CurriculumEducational process of instructingEffectivenessElectrocardiogramEquipmentEvaluationFeedbackFosteringFundingFutureFuture TeacherGame Based LearningGoalsHealthHealth educationHeartHeart DiseasesImageryInstitutesInstructionJointsKnowledgeLasersLearningMATK geneMagnoliaMassachusettsMeasuresMedical EducationModelingMonitorMotivationNext Generation Science StandardsOpticsOutcomePerceptionPerformancePhasePlayPreventiveProcessProgram DevelopmentRelative RisksResearchSchoolsScienceSelf EfficacySmall Business Innovation Research GrantSoftware EngineeringStudentsTeacher Professional DevelopmentTechnologyTest ResultTestingTimeTrainingUnderserved PopulationUnited States National Institutes of HealthUniversitiesWorkWorkforce Developmentbasecareercognitive taskcostcurriculum developmentdesigndigitaldigital mediaexperienceformative assessmentgame developmenthandheld mobile devicehealth literacyheart functionhigh schoolindustry partnerinnovationlearning outcomelower income familiesmembermobile computingmultimodalitynovelpublic health relevanceresearch based learningresponsescience educationsensorsignal processingsimulationskillssoftware developmentstudent participationsuccesstask analysisteachertoolusability
中文摘要
摘要
在这个SBIR项目中,我们展示了LifeGames,这是一套传感器启用、多模式、NGSS一致、经过验证的
生物与健康教育形成性评估游戏。我们的重点将是高参与度,
更深入地了解心脏和心血管功能及疾病,并提供有效的形成性反馈以指导
下一步是让教师和学生评估自己。美国的科学教育总体上面临着
在全球竞争力和劳动力发展方面的重大挑战。当谈到生物学时
和健康教育,缺乏教育使情况进一步恶化,造成沉重的经济负担。
每年给美国纳税人造成的损失估计超过2000亿美元。据估计,36%的美国成年人有局限性
健康素养技能(HL),如“评估信息质量”、“解释检测结果”和
《分析相对风险和收益》(http://nces.ed.gov/naal).下一代科学标准(NGSS),
为应对这些挑战而设计的,呼吁在教学、课程和
考核,考核是推动力。提供引人入胜和有效的形成性评估游戏
具有强大的专业发展计划,将促进NGSS的实施、学习成果和
培养健康素养(HL)。它还将对教师的教学内容、知识和有效性产生积极影响。在这
Project、SimInsights、加州大学欧文分校和塔夫茨大学将合作开发新颖的个性化游戏,
将它们整合到塔夫茨开发的大疾病生物学课程中,并严格验证它们
通过马萨诸塞州和加利福尼亚州的课堂测试。拟议的项目结合了发展
1)一种利用移动上可用的传感器进行廉价生物传感的新型移动传感器平台
相机等设备;2)最初的一套最多3个游戏,重点是心脏和心血管疾病;
3)一个模块化的可扩展框架,用于开发未来高中NGSS生物和
健康教育专题。
英文摘要
Abstract
In this SBIR project, we present LifeGames, a set of sensor-enabled, multimodal, NGSS aligned, validated
formative assessment games for biology and health education. Our emphasis will be on high engagement,
deeper learning of the heart and cardiovascular function and diseases and valid formative feedback to guide
next steps for teachers and to allow student to assess themselves. US science education, in general, is facing
critical challenges in terms of global competitiveness and workforce development. When it comes to biology
and health-education, lack of education further exacerbates the situation by placing a heavy economic burden
on the U.S. taxpayer in excess of estimated $200 billion per year. Estimated 36% of US adults have limited
health literacy skills (HL) such as the ability to “evaluate information for quality”, “interpret test results” and
“analyze relative risks and benefits” (http://nces.ed.gov/naal). Next Generation Science Standards (NGSS),
which have been designed to address these challenges, call for major changes in instruction, curriculum and
assessment, with assessment being the driver. Availability of engaging and valid formative assessment games
with a strong professional development program will facilitate NGSS implementation, learning outcomes and
foster health literacy (HL). It will also positively impact teachers’ content knowledge and effectiveness. In this
project, SimInsights, UC Irvine and Tufts University will work together to develop novel personalized games,
integrate them into a the Great Diseases biology curriculum developed by Tufts, and rigorously validate them
through classroom testing in Massachusetts and California. The proposed project combines the development
of 1) a novel mobile sensor platform for inexpensive biosensing leveraging the sensors available on mobile
devices such as camera; 2) an initial set of up to 3 games focusing on the heart and cardiovascular diseases;
and 3) a modular extensible framework for development of future games for high school NGSS biology and
health education topics.
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