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Personalized sensor‐based digital media simulations for Biology and Health education

Personalized sensor‐based digital media simulations for Biology and Health education
用于生物和健康教育的基于个性化传感器的数字媒体模拟
批准号:
9273123
负责人:
Rajesh Jha
金额:
$21.97万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-15 至 2019-03-14
关键词:
AddressAdoptionAdultAreaAttitudeBenefits and RisksBiologicalBiologyBiophotonicsBiosensing TechniquesBiosensorCaliforniaCardiovascular DiseasesCardiovascular PhysiologyCardiovascular systemCellular PhoneComputer softwareComputersConsultConsultationsDataData CollectionDevelopmentDiseaseEconomic BurdenEducationEducational CurriculumEducational process of instructingEffectivenessElectrocardiogramEquipmentEvaluationFeedbackFosteringFundingFutureFuture TeacherGame Based LearningGoalsHealthHealth educationHeartHeart DiseasesImageryInstitutesInstructionJointsKnowledgeLasersLearningMATK geneMagnoliaMassachusettsMeasuresMedical EducationModelingMonitorMotivationNext Generation Science StandardsOpticsOutcomePerceptionPerformancePhasePlayPreventiveProcessProgram DevelopmentRelative RisksResearchSchoolsScienceSelf EfficacySmall Business Innovation Research GrantSoftware EngineeringStudentsTeacher Professional DevelopmentTechnologyTest ResultTestingTimeTrainingUnderserved PopulationUnited States National Institutes of HealthUniversitiesWorkWorkforce Developmentbasecareercognitive taskcostcurriculum developmentdesigndigitaldigital mediaexperienceformative assessmentgame developmenthandheld mobile devicehealth literacyheart functionhigh schoolindustry partnerinnovationlearning outcomelower income familiesmembermobile computingmultimodalitynovelpublic health relevanceresearch based learningresponsescience educationsensorsignal processingsimulationskillssoftware developmentstudent participationsuccesstask analysisteachertoolusability

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中文摘要
翻译
摘要 在这个SBIR项目中,我们提出了LifeGames,一套传感器功能,多模式,NGSS对齐,验证 生物学和健康教育的形成性评估游戏。我们的重点将是高度参与, 更深入地了解心脏和心血管功能和疾病以及有效的形成性反馈, 教师的下一步,让学生评估自己。美国的科学教育总体上面临着 在全球竞争力和劳动力发展方面的重大挑战。在生物学方面 由于缺乏教育,造成了沉重的经济负担, 美国纳税人估计每年超过2000亿美元。估计36%的美国成年人 健康素养技能(HL),如“评估信息质量”,“解释测试结果”, “分析相对风险和收益”(http://nces.ed.gov/naal)。下一代科学标准(NGSS), 旨在应对这些挑战的教育改革,要求在教学、课程和 评估,评估是驱动程序。提供有吸引力和有效的形成性评估游戏 一个强大的专业发展计划将促进NGSS的实施,学习成果, 促进健康素养(HL)。它还将对教师的内容知识和有效性产生积极影响。在这 SimInsights、加州大学欧文分校和塔夫茨大学将共同开发新颖的个性化游戏, 将它们整合到塔夫茨大学开发的重大疾病生物学课程中,并严格验证它们 通过在马萨诸塞州和加州的课堂测试。该项目结合了发展 利用移动的上可用的传感器进行廉价生物感测的新型移动的传感器平台 2)最初一套最多3个专注于心脏和心血管疾病的游戏; 以及3)用于开发高中NGSS生物学的未来游戏的模块化可扩展框架, 健康教育专题。
英文摘要
Abstract In this SBIR project, we present LifeGames, a set of sensor-enabled, multimodal, NGSS aligned, validated formative assessment games for biology and health education. Our emphasis will be on high engagement, deeper learning of the heart and cardiovascular function and diseases and valid formative feedback to guide next steps for teachers and to allow student to assess themselves. US science education, in general, is facing critical challenges in terms of global competitiveness and workforce development. When it comes to biology and health-education, lack of education further exacerbates the situation by placing a heavy economic burden on the U.S. taxpayer in excess of estimated $200 billion per year. Estimated 36% of US adults have limited health literacy skills (HL) such as the ability to “evaluate information for quality”, “interpret test results” and “analyze relative risks and benefits” (http://nces.ed.gov/naal). Next Generation Science Standards (NGSS), which have been designed to address these challenges, call for major changes in instruction, curriculum and assessment, with assessment being the driver. Availability of engaging and valid formative assessment games with a strong professional development program will facilitate NGSS implementation, learning outcomes and foster health literacy (HL). It will also positively impact teachers’ content knowledge and effectiveness. In this project, SimInsights, UC Irvine and Tufts University will work together to develop novel personalized games, integrate them into a the Great Diseases biology curriculum developed by Tufts, and rigorously validate them through classroom testing in Massachusetts and California. The proposed project combines the development of 1) a novel mobile sensor platform for inexpensive biosensing leveraging the sensors available on mobile devices such as camera; 2) an initial set of up to 3 games focusing on the heart and cardiovascular diseases; and 3) a modular extensible framework for development of future games for high school NGSS biology and health education topics.
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