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Personalized sensor‐based digital media simulations for Biology and Health education

Personalized sensor‐based digital media simulations for Biology and Health education
用于生物和健康教育的基于个性化传感器的数字媒体模拟
批准号:
9273123
负责人:
Rajesh Jha
金额:
$21.97万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-15 至 2019-03-14
关键词:
AddressAdoptionAdultAreaAttitudeBenefits and RisksBiologicalBiologyBiophotonicsBiosensing TechniquesBiosensorCaliforniaCardiovascular DiseasesCardiovascular PhysiologyCardiovascular systemCellular PhoneComputer softwareComputersConsultConsultationsDataData CollectionDevelopmentDiseaseEconomic BurdenEducationEducational CurriculumEducational process of instructingEffectivenessElectrocardiogramEquipmentEvaluationFeedbackFosteringFundingFutureFuture TeacherGame Based LearningGoalsHealthHealth educationHeartHeart DiseasesImageryInstitutesInstructionJointsKnowledgeLasersLearningMATK geneMagnoliaMassachusettsMeasuresMedical EducationModelingMonitorMotivationNext Generation Science StandardsOpticsOutcomePerceptionPerformancePhasePlayPreventiveProcessProgram DevelopmentRelative RisksResearchSchoolsScienceSelf EfficacySmall Business Innovation Research GrantSoftware EngineeringStudentsTeacher Professional DevelopmentTechnologyTest ResultTestingTimeTrainingUnderserved PopulationUnited States National Institutes of HealthUniversitiesWorkWorkforce Developmentbasecareercognitive taskcostcurriculum developmentdesigndigitaldigital mediaexperienceformative assessmentgame developmenthandheld mobile devicehealth literacyheart functionhigh schoolindustry partnerinnovationlearning outcomelower income familiesmembermobile computingmultimodalitynovelpublic health relevanceresearch based learningresponsescience educationsensorsignal processingsimulationskillssoftware developmentstudent participationsuccesstask analysisteachertoolusability

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Abstract In this SBIR project, we present LifeGames, a set of sensor-enabled, multimodal, NGSS aligned, validated formative assessment games for biology and health education. Our emphasis will be on high engagement, deeper learning of the heart and cardiovascular function and diseases and valid formative feedback to guide next steps for teachers and to allow student to assess themselves. US science education, in general, is facing critical challenges in terms of global competitiveness and workforce development. When it comes to biology and health-education, lack of education further exacerbates the situation by placing a heavy economic burden on the U.S. taxpayer in excess of estimated $200 billion per year. Estimated 36% of US adults have limited health literacy skills (HL) such as the ability to “evaluate information for quality”, “interpret test results” and “analyze relative risks and benefits” (http://nces.ed.gov/naal). Next Generation Science Standards (NGSS), which have been designed to address these challenges, call for major changes in instruction, curriculum and assessment, with assessment being the driver. Availability of engaging and valid formative assessment games with a strong professional development program will facilitate NGSS implementation, learning outcomes and foster health literacy (HL). It will also positively impact teachers’ content knowledge and effectiveness. In this project, SimInsights, UC Irvine and Tufts University will work together to develop novel personalized games, integrate them into a the Great Diseases biology curriculum developed by Tufts, and rigorously validate them through classroom testing in Massachusetts and California. The proposed project combines the development of 1) a novel mobile sensor platform for inexpensive biosensing leveraging the sensors available on mobile devices such as camera; 2) an initial set of up to 3 games focusing on the heart and cardiovascular diseases; and 3) a modular extensible framework for development of future games for high school NGSS biology and health education topics.
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