Personalized sensor‐based digital media simulations for Biology and Health education
Personalized sensor‐based digital media simulations for Biology and Health education
批准号:
9273123
负责人:
Rajesh Jha
金额:
$21.97万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-15 至 2019-03-14
关键词:
AddressAdoptionAdultAreaAttitudeBenefits and RisksBiologicalBiologyBiophotonicsBiosensing TechniquesBiosensorCaliforniaCardiovascular DiseasesCardiovascular PhysiologyCardiovascular systemCellular PhoneComputer softwareComputersConsultConsultationsDataData CollectionDevelopmentDiseaseEconomic BurdenEducationEducational CurriculumEducational process of instructingEffectivenessElectrocardiogramEquipmentEvaluationFeedbackFosteringFundingFutureFuture TeacherGame Based LearningGoalsHealthHealth educationHeartHeart DiseasesImageryInstitutesInstructionJointsKnowledgeLasersLearningMATK geneMagnoliaMassachusettsMeasuresMedical EducationModelingMonitorMotivationNext Generation Science StandardsOpticsOutcomePerceptionPerformancePhasePlayPreventiveProcessProgram DevelopmentRelative RisksResearchSchoolsScienceSelf EfficacySmall Business Innovation Research GrantSoftware EngineeringStudentsTeacher Professional DevelopmentTechnologyTest ResultTestingTimeTrainingUnderserved PopulationUnited States National Institutes of HealthUniversitiesWorkWorkforce Developmentbasecareercognitive taskcostcurriculum developmentdesigndigitaldigital mediaexperienceformative assessmentgame developmenthandheld mobile devicehealth literacyheart functionhigh schoolindustry partnerinnovationlearning outcomelower income familiesmembermobile computingmultimodalitynovelpublic health relevanceresearch based learningresponsescience educationsensorsignal processingsimulationskillssoftware developmentstudent participationsuccesstask analysisteachertoolusability
中文摘要
摘要
英文摘要
Abstract
In this SBIR project, we present LifeGames, a set of sensor-enabled, multimodal, NGSS aligned, validated
formative assessment games for biology and health education. Our emphasis will be on high engagement,
deeper learning of the heart and cardiovascular function and diseases and valid formative feedback to guide
next steps for teachers and to allow student to assess themselves. US science education, in general, is facing
critical challenges in terms of global competitiveness and workforce development. When it comes to biology
and health-education, lack of education further exacerbates the situation by placing a heavy economic burden
on the U.S. taxpayer in excess of estimated $200 billion per year. Estimated 36% of US adults have limited
health literacy skills (HL) such as the ability to “evaluate information for quality”, “interpret test results” and
“analyze relative risks and benefits” (http://nces.ed.gov/naal). Next Generation Science Standards (NGSS),
which have been designed to address these challenges, call for major changes in instruction, curriculum and
assessment, with assessment being the driver. Availability of engaging and valid formative assessment games
with a strong professional development program will facilitate NGSS implementation, learning outcomes and
foster health literacy (HL). It will also positively impact teachers’ content knowledge and effectiveness. In this
project, SimInsights, UC Irvine and Tufts University will work together to develop novel personalized games,
integrate them into a the Great Diseases biology curriculum developed by Tufts, and rigorously validate them
through classroom testing in Massachusetts and California. The proposed project combines the development
of 1) a novel mobile sensor platform for inexpensive biosensing leveraging the sensors available on mobile
devices such as camera; 2) an initial set of up to 3 games focusing on the heart and cardiovascular diseases;
and 3) a modular extensible framework for development of future games for high school NGSS biology and
health education topics.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
海外基金