Sonic Math Fundamentals
声波数学基础知识
基本信息
- 批准号:10247163
- 负责人:
- 金额:$ 24.54万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-06-01 至 2022-05-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAdultAnatomyCareer ChoiceCellsChildCommon CoreConsultDataDisabled ChildrenDiverse WorkforceEducationEducational CurriculumEmploymentEngineeringEnrollmentEnsureEquilibriumEvaluationFeedbackFunding OpportunitiesGenderGoalsHumanIndependent LivingInternetInterviewLanguageLearningLifeMathematicsMathematics CurriculumMethodsMonitorNamesNatureNext Generation Science StandardsNursery SchoolsOnline SystemsPhasePlayPopulationQuestionnairesReportingResearchResearch PersonnelSTEM careerSTEM fieldSTEM gameSampling StudiesScienceScience, Technology, Engineering and MathematicsScience, Technology, Engineering and Mathematics EducationServicesShapesSmall Business Innovation Research GrantSocietiesSonicationSpecial EducationStructureStudent recruitmentStudentsTabletsTactileTechnologyUniversitiesVisionVisualVisual impairmentbaseblindbraillecareerdashboarddesigndigitaldigital mediaeducation pathwayefficacy evaluationfifth gradefinger movementimprovedkindergartenlearning materialsmathematical learningpeerprototypepublic educationrecruitschool districtskillssocioeconomicsstudent participationteachertoolunderserved studentsvision sciencevisual feedback
项目摘要
Project Summary/Narrative
Sonic Math Fundamentals to improve STEM skills for students with vision impairments.
Research shows that children can, and should, engage in science, technology, engineering, and mathematics (STEM)
learning, even in the earliest years of life. Mathematics is often the underpinning of the other STEM disciplines because it
serves as a language for science, engineering, and technology.
The visual nature of mathematics results in students who are blind or have low vision (BLV) performing extraordinarily low
in STEM. Even simple STEM concepts such as addition and subtraction can be challenging for BLV children because
these concepts require understanding of the number line, a spatial concept. Hence, students who are visually impaired are
often denied the opportunity to pursue STEM-related careers because they have not fully developed the pre-requisite skills
that allow them to compete alongside their sighted peers. In turn, society is denied the benefits that a diverse workforce
could bring to all facets of STEM employment.
While Interactive Digital Media (IDM), such as tablet-based math game apps, are commonly and effectively used to
improve STEM for sighted children, they are visual in nature. The learning materials developed for these tools are rarely
accessible to BLV students. ObjectiveEd’s long-term goal is to develop materials that will allow BLV students to use
IDM effectively. In turn this will allow BLV students to have the option to pursue a STEM education path and career,
resulting in increased diversity in the STEM fields.
This SBIR project has three aims for Phase 1: Aim 1: Define requirements and develop game specification for early math
skills based on Common Core State Standards (CCSS) by consulting with a variety of STEM-focused teachers, math
curriculum experts and university researchers specializing in the education of students with visual impairments. Aim 2:
Create two prototype skill-building math games for BLV students. The games will be accessible using both tactile and
sonic feedback, hence its name: Sonic Math Fundamentals. Students can use the apps in both in-classroom and out-of-
classroom settings. Teachers will be able to monitor each student’s progress in mastering skills remotely, using a web-
based dashboard. Aim 3: Evaluate the digital game prototype for BLV students’ engagement and increased math skills.
Evaluation will involve collecting data through pre- and post-game assessments using a CCSS toolkit, game-play
analytics including correct vs. incorrect scores, and structured interviews of teachers and students.
Study Sample: We will recruit 15 BLV students enrolled pre-kindergarten or kindergarten classes. According to teacher
report, the students will not have in mastered shape identification or the number line concept. In our recruitment we will
seek to recruit students from different ethnic and socio-economic backgrounds balancing for gender and level of visual
impairment.
Sonic Math Fundamentals aligns with an education objective of this Funding Opportunity Announcement, as it addresses
student STEM career choice starting with pre-kindergarten and the research objective, as it develops new education
products that will advance STEM-based gaming for an underserved student population.
项目摘要/叙述
声学数学基础,提高视力障碍学生的STEM技能。
研究表明,孩子们可以而且应该从事科学、技术、工程和数学(STEM)
学习,即使在生命的早期也是如此。数学通常是其他STEM学科的基础,因为它
作为科学、工程和技术的语言。
数学的视觉本质导致盲人或低视力学生的表现非常差
在STEM。对于BLV儿童来说,即使是简单的STEM概念,如加法和减法,也可能具有挑战性,因为
这些概念需要理解数字线,这是一个空间概念。因此,视力受损的学生
经常被剥夺从事STEM相关职业的机会,因为他们没有充分发展必要的技能
这使他们能够与视力正常的同龄人竞争。反过来,社会被剥夺了多样化劳动力所带来的好处
可以给STEM就业带来方方面面的影响。
而交互式数字媒体(IDM),如基于平板电脑的数学游戏应用程序,通常和有效地用于
为视力正常的儿童改进STEM,他们本质上是视觉的。为这些工具开发的学习材料很少
BLV学生可以访问。目标Ed的长期目标是开发材料,使BLV学生能够使用
IDM有效。反过来,这将允许BLV学生选择追求STEM教育道路和职业生涯,
从而增加了STEM领域的多样性。
这个SBIR项目在第一阶段有三个目标:目标1:定义需求并为早期数学开发游戏规范
基于共同核心国家标准(CCSS)的技能,咨询各种专注于STEM的教师、数学
课程专家和大学研究人员,专门从事视力障碍学生的教育。目标2:
为BLV学生创建两个建立技能的数学游戏原型。游戏将同时使用触觉和
声学反馈,因此得名:声学数学基础。学生可以在教室内和课外使用这些应用程序
课堂环境。教师将能够使用网络远程监控每个学生掌握技能的进度-
基于仪表板。目标3:评估BLV学生参与和提高数学技能的数字游戏原型。
评估将包括通过使用CCSS工具包Game-play通过赛前和赛后评估收集数据
分析包括正确的分数和错误的分数,以及对教师和学生的结构化访谈。
研究样本:我们将招收15名BLV学前班或幼儿园班的学生。根据老师的说法
报告中,学生不会在掌握形状识别或数字线条的概念。在我们的招聘中,我们将
寻求招收来自不同种族和社会经济背景的学生,平衡性别和视觉水平
减损。
Sonic数学基础与此资助机会公告的教育目标保持一致,因为它解决了
从学前教育开始的学生STEM职业选择和研究目标,随着其发展新教育
将为服务不足的学生群体推进基于STEM的游戏的产品。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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- 批准号:
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- 资助金额:
$ 24.54万 - 项目类别:
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