Sonic Math Fundamentals

声波数学基础知识

基本信息

  • 批准号:
    10247163
  • 负责人:
  • 金额:
    $ 24.54万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2021
  • 资助国家:
    美国
  • 起止时间:
    2021-06-01 至 2022-05-31
  • 项目状态:
    已结题

项目摘要

Project Summary/Narrative Sonic Math Fundamentals to improve STEM skills for students with vision impairments. Research shows that children can, and should, engage in science, technology, engineering, and mathematics (STEM) learning, even in the earliest years of life. Mathematics is often the underpinning of the other STEM disciplines because it serves as a language for science, engineering, and technology. The visual nature of mathematics results in students who are blind or have low vision (BLV) performing extraordinarily low in STEM. Even simple STEM concepts such as addition and subtraction can be challenging for BLV children because these concepts require understanding of the number line, a spatial concept. Hence, students who are visually impaired are often denied the opportunity to pursue STEM-related careers because they have not fully developed the pre-requisite skills that allow them to compete alongside their sighted peers. In turn, society is denied the benefits that a diverse workforce could bring to all facets of STEM employment. While Interactive Digital Media (IDM), such as tablet-based math game apps, are commonly and effectively used to improve STEM for sighted children, they are visual in nature. The learning materials developed for these tools are rarely accessible to BLV students. ObjectiveEd’s long-term goal is to develop materials that will allow BLV students to use IDM effectively. In turn this will allow BLV students to have the option to pursue a STEM education path and career, resulting in increased diversity in the STEM fields. This SBIR project has three aims for Phase 1: Aim 1: Define requirements and develop game specification for early math skills based on Common Core State Standards (CCSS) by consulting with a variety of STEM-focused teachers, math curriculum experts and university researchers specializing in the education of students with visual impairments. Aim 2: Create two prototype skill-building math games for BLV students. The games will be accessible using both tactile and sonic feedback, hence its name: Sonic Math Fundamentals. Students can use the apps in both in-classroom and out-of- classroom settings. Teachers will be able to monitor each student’s progress in mastering skills remotely, using a web- based dashboard. Aim 3: Evaluate the digital game prototype for BLV students’ engagement and increased math skills. Evaluation will involve collecting data through pre- and post-game assessments using a CCSS toolkit, game-play analytics including correct vs. incorrect scores, and structured interviews of teachers and students. Study Sample: We will recruit 15 BLV students enrolled pre-kindergarten or kindergarten classes. According to teacher report, the students will not have in mastered shape identification or the number line concept. In our recruitment we will seek to recruit students from different ethnic and socio-economic backgrounds balancing for gender and level of visual impairment. Sonic Math Fundamentals aligns with an education objective of this Funding Opportunity Announcement, as it addresses student STEM career choice starting with pre-kindergarten and the research objective, as it develops new education products that will advance STEM-based gaming for an underserved student population.
项目摘要/叙述 声波数学基础知识可提高视力障碍学生的 STEM 技能。 研究表明,儿童可以而且应该参与科学、技术、工程和数学 (STEM) 学习,即使是在生命的最初几年。数学通常是其他 STEM 学科的基础,因为它 作为科学、工程和技术的语言。 数学的视觉本质导致失明或视力低下 (BLV) 的学生表现极差 在科学、技术和数学 (STEM) 领域。即使是简单的 STEM 概念(例如加法和减法)对于 BLV 儿童来说也可能具有挑战性,因为 这些概念需要理解数轴这一空间概念。因此,视力障碍学生 由于尚未充分发展必备技能,他们经常被剥夺从事 STEM 相关职业的机会 这使他们能够与视力正常的同龄人一起竞争。反过来,社会也无法享受多元化劳动力所带来的好处。 可以为 STEM 就业的各个方面带来影响。 虽然交互式数字媒体 (IDM),例如基于平板电脑的数学游戏应用程序,通常有效地用于 为视力正常的儿童提高 STEM,他们本质上是视觉动物。为这些工具开发的学习材料很少 BLV 学生可以使用。 ObjectiveEd 的长期目标是开发让 BLV 学生能够使用的材料 有效地进行 IDM。反过来,这将使 BLV 学生可以选择追求 STEM 教育道路和职业生涯, 导致 STEM 领域的多样性增加。 该 SBIR 项目第一阶段有三个目标: 目标 1:定义早期数学的要求并制定游戏规范 通过咨询各种以 STEM 为重点的教师,获得基于共同核心国家标准 (CCSS) 的技能、数学 专门从事视力障碍学生教育的课程专家和大学研究人员。目标 2: 为 BLV 学生创建两个技能培养数学游戏原型。这些游戏可以通过触觉和 声波反馈,因此得名:声波数学基础知识。学生可以在课堂内和课外使用这些应用程序 课堂设置。教师将能够使用网络远程监控每个学生掌握技能的进度 基于仪表板。目标 3:评估数字游戏原型,以提高 BLV 学生的参与度和数学技能。 评估将包括使用 CCSS 工具包通过赛前和赛后评估收集数据、比赛 分析,包括正确与错误的分数,以及教师和学生的结构化访谈。 研究样本:我们将招收15名入读学前班或幼儿园班的BLV学生。据老师说 报告中,学生不会掌握形状识别或数轴概念。在我们的招聘中,我们将 寻求招收来自不同种族和社会经济背景的学生,平衡性别和视觉水平 损害。 Sonic Math Fundamentals 与本资助机会公告的教育目标一致,因为它解决了 学生从学前班和研究目标开始的 STEM 职业选择,因为它发展了新的教育 这些产品将为服务不足的学生群体推进基于 STEM 的游戏。

项目成果

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{{ truncateString('marty schultz', 18)}}的其他基金

Interactive Fiction story to teach college readiness executive functioning skills to college-bound students with ASD and ADHD
互动小说故事,向患有自闭症谱系障碍 (ASD) 和多动症 (ADHD) 的大学学生传授大学准备执行功能技能
  • 批准号:
    10748327
  • 财政年份:
    2023
  • 资助金额:
    $ 24.54万
  • 项目类别:

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