Motivating Occupational Virtual Experiences In Therapy for kids
Motivating Occupational Virtual Experiences In Therapy for kids
批准号:
10264174
负责人:
Richard J. Adams
金额:
$92.8万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-04-01 至 2024-08-31
关键词:
AddressAdherenceAffectAwardBlindedBrain InjuriesCerebral PalsyChildChildhoodChildhood strokeClinicalClinical ResearchClinical TrialsComputer softwareDevelopmentDiseaseElementsEvidence based treatmentExerciseGoalsGoldHand functionsHealthcareHemiplegiaHomeHumanImprove AccessInterventionInterviewLearningMarketingMeasuresMedicalModelingMonitorMotionMotivationMotorMotor SkillsMovementNeuronal PlasticityOccupationalOutcomeParentsParticipantPatient ParticipationPatientsPediatric HospitalsPerformancePhasePilot ProjectsPlayProductionProviderPublic HealthQuestionnairesRandomized Controlled TrialsRecoveryRegimenRehabilitation therapyRole playing therapySafetySecureSelf CareSmall Business Innovation Research GrantSpecialistSupervisionSupport SystemSystemTechnologyTestingToyTrainingTraumaUniversitiesUpper ExtremityUser-Computer InterfaceVideo GamesVirginiaVisualbasecohortcommercializationcompliance behaviorconstraint induced movement therapyconstraint induced therapycostcost effectivedashboarddata fusiondesigndosageefficacy studyevidence baseexercise programexperiencehaptic feedbackimprovedimproved outcomeindividual patientindividualized medicineinnovationinnovative technologieskinematicsmixed realitymultisensoryprogramsprototypepsychologicremote monitoringsensorskillsstandard measuresuccesstelehealththerapy adherencetherapy durationtreatment as usualtreatment grouptumorunderserved areausabilityvirtualvirtual world
中文摘要
点击翻译按钮获取中文摘要
英文摘要
PROJECT SUMMARY/ABSTRACT
Introduction: The Motivating Occupational Virtual Experiences In Therapy for kids (MOVE-IT) SBIR Phase II
program will support telehealth delivery of intensive rehabilitation for pediatric hemiplegia through smart toy-
enabled games that inspire high-dosage, task-directed upper extremity (UE) movements. Although higher-
dosage training is almost uniformly associated with better outcomes in UE rehabilitation [1], [2], [3], [4], achieving
the repetitions necessary to attain lasting results through neuroplasticity is a formidable challenge. The MOVE-
IT system will employ therapy games that combine virtual- and real-world physical elements to provide a turn-
key solution suitable for both home and clinical use. MOVE-IT will engage patients in repetitive practice,
facilitating an evidence-based approach that integrates proven concepts in constraint-induced movement
therapy (CIMT) and other intensive therapy regimes [5]. This innovative solution employs a multi-sensory smart
toy, advanced game engine, and low-cost motion tracking to create games that promote sustained adherence.
Problem to be Addressed: Pediatric hemiplegia can result from Cerebral Palsy (CP) or acquired brain injury
(including pediatric stroke, trauma, tumor, or other disease), and adversely affect motor functions essential to
self-care, play, exploratory learning, and other daily activities [6]. Existing systems do not currently support
telehealth delivery of the high-dosage, evidence-based therapy required for improvement in UE function.
Long-Term Goals: Provide an effective home exercise program supported by remote guidance and monitoring
of evidence-based treatment for pediatric hemiplegia. Improve patient participation and adherence to an
intensive therapy regimen. Reduce the cost of, and improve access to, state-of-the-art rehabilitation. Provide
validated metrics for remotely tracking patient status and progress.
Phase I Results: Phase I produced a prototype smart toy, two UE therapy mini-games, human kinematics
tracking software, and validated UE motor performance metrics. A pilot study was conducted at the University of
Virginia (UVA) Children’s Hospital involving 10 children with hemiplegia. Analysis confirms the primary Phase I
hypothesis that MOVE-IT generated metrics have high criterion validity with gold-standard measures of UE motor
function. Patient/parent interviews/questionnaires strongly support the technology’s acceptance and usability.
Phase II Summary: MOVE-IT Phase II will produce a commercial system including an enhanced smart toy and
quest-based game software for sustained engagement over a full course of therapy; demonstrate efficacy;
establish safety and usability; and pursue FDA-clearance. Phase II will culminate in a rater-blinded randomized,
controlled trial to investigate efficacy in home use by children with hemiplegia, as measured by change in gold-
standard measures of UE function for a cohort using MOVE-IT compared to a usual care treatment (UCT) group.
Commercial Opportunity: High likelihood of commercialization is supported by Barron Associates’ past
successes in development, clinical trials, FDA-clearance, and marketing of innovative technology for UE therapy.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Virtual Activities of Living for Occupational Rehabilitation
-
批准号:10382990
-
项目类别:
-
资助金额:$29.98万
-
财政年份:2022
-
负责人:Richard J. Adams
-
依托单位:
Glove Rehabilitation Application for Stroke Patients (GRASP)
-
批准号:9254255
-
项目类别:
-
资助金额:$22.5万
-
财政年份:2016
-
负责人:Richard J. Adams
-
依托单位:
Multi-modal Application for the Perception of Spaces (MAPS)
-
批准号:8314498
-
项目类别:
-
资助金额:$21.2万
-
财政年份:2013
-
负责人:Richard J. Adams
-
依托单位:
Virtual Occupational Therapy Assistant (VOTA)
-
批准号:8313023
-
项目类别:
-
资助金额:$19.88万
-
财政年份:2012
-
负责人:Richard J. Adams
-
依托单位:
Virtual Occupational Therapy Assistant (VOTA)
-
批准号:8779850
-
项目类别:
-
资助金额:$78.72万
-
财政年份:2012
-
负责人:Richard J. Adams
-
依托单位:
Virtual Occupational Therapy Assistant (VOTA)
-
批准号:8897884
-
项目类别:
-
资助金额:$71.25万
-
财政年份:2012
-
负责人:Richard J. Adams
-
依托单位:
A New Approach to Vision Therapy Based on Naturalistic 3-D Computer Gaming
-
批准号:9455693
-
项目类别:
-
资助金额:$86.02万
-
财政年份:2010
-
负责人:Richard J. Adams
-
依托单位:
海外基金