A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans
行为设计的游戏化和社会激励的随机试验,以增加超重和肥胖退伍军人的体力活动
基本信息
- 批准号:10626711
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-06-01 至 2026-05-31
- 项目状态:未结题
- 来源:
- 关键词:AddressAwardBehavioralBehavioral trialBlood PressureCaringCharacteristicsChronicClinicalClinical TrialsCollaborationsControl GroupsCost AnalysisCost Effectiveness AnalysisCounselingDataDecision MakingDevelopmentDiabetes MellitusEffectivenessElementsEnrollmentFamilyFamily memberFeedbackFutureGeneral PopulationHealthHealth BenefitHealth PromotionHealth StatusHealth behaviorHealth systemHeartHeterogeneityHumanHuman ResourcesHypertensionIncentivesInterventionInterviewInvestigationLearningMedicalMedical centerMental HealthMethodologyMethodsMinority GroupsMonitorObesityOutcomeOverweightPersonsPhiladelphiaPhysical activityPilot ProjectsQualitative EvaluationsQuantitative EvaluationsRandomizedRandomized, Controlled TrialsRisk ReductionSamplingSleepSocial NetworkSubgroupTechniquesTestingTranslational ResearchUS StateUnderrepresented MinorityUnited States Department of Veterans AffairsUse EffectivenessVeteransVeterans Health AdministrationVideoconferencingVisitWeightWellness ProgramWomanWorkWorkplaceadult obesityarmattentional controlbehavioral economicscardiovascular disorder riskcohortcompare effectivenessconnected carecostcost effectivenessdemographicsdesigndigitaldigital healthdisorder preventioneffectiveness evaluationethnic minorityexperiencefollow-uphealth applicationhigh riskimplementation costimplementation effortsimplementation facilitatorsimprovedinnovationinsightmachine learning methodmobile computingmoderate-to-vigorous physical activitymortalityparticipant interviewpersonalized approachpersonalized interventionprocess evaluationprogramsracial minorityrandomized trialrandomized, clinical trialsrecruitremote monitoringsocialstatistical and machine learningtechnology platformtherapy designtreatment effectwearable device
项目摘要
PROJECT SUMMARY/ABSTRACT
Background: Gamification is the use of game design elements such as points and levels in non-game
contexts. Gamification is used commonly within workplace wellness programs and digital health applications;
however, its effectiveness has been limited. A significant opportunity is to incorporate principles from
behavioral economics, which have been effective in informing intervention designs that achieve sustained
improvements in health behavior by addressing the ‘predictable irrationality’ of humans. Our group has
conducted two successful clinical trials using gamification and either collaboration or competition to increase
physical activity in other settings. We have conducted three pilot studies with Veterans to tailor these
approaches to their specific needs and experiences.
Significance: Higher levels of regular physical activity are associated with reduced risk of cardiovascular
disease, diabetes, hypertension, obesity, and mortality. Despite this, more than half of Veterans do not achieve
enough physical activity to obtain these benefits.
Innovation and Impact: This will be one of the first clinical trials to incorporate behavioral economic principles
and social incentives within the design of gamification to increase physical activity among obese Veterans with
hypertension. It will also be one of the first to directly examine the impact of these interventions on clinical
outcomes associated with increased physical activity and examine cost-effectiveness To improve scalability
and decrease burden on Veterans, the entire study will be conducted completed remotely including enrollment
and interventions. Moreover, we will use state-of-the-art statistical and machine learning techniques to
examine personalization of interventions.
Specific Aims: Aim 1: To evaluate the effectiveness of gamification with collaboration or competition to
increase physical activity . Aim 2: To evaluate the effectiveness of gamification to improve clinical outcomes.
Aim 3: To conduct a qualitative process evaluation and implementation analysis to inform implementation
efforts within VA. Aim 4: To conduct a quantitative evaluation of Veteran characteristics related to
demographics, past experiences, social networks, and other factors to identify heterogeneity in treatment
effects. Aim 5: To assess the cost-effectiveness of the gamification interventions.
Methodology: Obese Veterans with hypertension will be enrolled into a three-arm randomized, controlled trial
comprised of a 6-month intervention and a 3-month follow-up. Wearable devices will be used to passively
monitor physical activity levels. Clinical outcomes will be captured by digital weight scales and blood pressure
cuffs through video conferencing. Interventions will be deployed using Way to Health, a technology platform
that we have demonstrated is feasible to use within the VA Health System. Outcomes will include physical
activity in steps (primary), minutes of moderate-to-vigorous physical activity (secondary), changes in clinical
outcomes of weight and systolic blood pressure (secondary), change in minutes of sleep (exploratory), and
cost of implementation (exploratory).
Next Steps/Implementation: Our implementation analysis, which includes cost-effectiveness analysis and
qualitative interviews with Veterans and key VA stakeholders, will inform implementation of the program in VA.
We have support from the following three operational partners to implement key learnings into existing VA
programs: VA National Center for Health Promotion and Disease Prevention including MOVE!, VA Office of
Connected Care, and the VA Chief Improvement and Analytics Officer.
项目总结/文摘
项目成果
期刊论文数量(0)
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科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Scott Ryan Greysen其他文献
Scott Ryan Greysen的其他文献
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{{ truncateString('Scott Ryan Greysen', 18)}}的其他基金
A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans
行为设计的游戏化和社会激励的随机试验,以增加超重和肥胖退伍军人的体力活动
- 批准号:
10317644 - 财政年份:2022
- 资助金额:
-- - 项目类别:
A Randomized Trial of Gamification and Coaching to Improve Mobility after Hospitalization
通过游戏化和辅导提高住院后活动能力的随机试验
- 批准号:
10663961 - 财政年份:2022
- 资助金额:
-- - 项目类别:
A Randomized Trial of Gamification and Coaching to Improve Mobility after Hospitalization
通过游戏化和辅导提高住院后活动能力的随机试验
- 批准号:
10443978 - 财政年份:2022
- 资助金额:
-- - 项目类别:
Functional, Cognitive, and Social Vulnerabilities and Hospital Readmission
功能、认知和社交脆弱性以及再入院
- 批准号:
8707930 - 财政年份:2013
- 资助金额:
-- - 项目类别:
Functional, Cognitive, and Social Vulnerabilities and Hospital Readmission
功能、认知和社交脆弱性以及再入院
- 批准号:
8568611 - 财政年份:2013
- 资助金额:
-- - 项目类别:
Functional, Cognitive, and Social Vulnerabilities and Hospital Readmission
功能、认知和社交脆弱性以及再入院
- 批准号:
8874821 - 财政年份:2013
- 资助金额:
-- - 项目类别:
Functional, Cognitive, and Social Vulnerabilities and Hospital Readmission
功能、认知和社交脆弱性以及再入院
- 批准号:
9471092 - 财政年份:2013
- 资助金额:
-- - 项目类别:
Functional, Cognitive, and Social Vulnerabilities and Hospital Readmission
功能、认知和社交脆弱性以及再入院
- 批准号:
9119741 - 财政年份:2013
- 资助金额:
-- - 项目类别:
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