Error-enhanced learning & recovery in 2 & 3 dimensions
错误增强学习
基本信息
- 批准号:7848682
- 负责人:
- 金额:$ 5.8万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2007
- 资助国家:美国
- 起止时间:2007-07-01 至 2010-08-31
- 项目状态:已结题
- 来源:
- 关键词:AreaArticular Range of MotionBypassChronicClinicalClinical TrialsComputersCutaneousDataDevelopmentDevicesDimensionsEducational process of instructingFeedbackForce of GravityFutureGoalsGrantHandHazardous SubstancesHumanIndividualInterventionKnowledgeLeadLearningLimb structureMechanicsMedical EconomicsMethodsMindModelingMotorMovementMusicPatternPerformancePopulationProcessProsthesisRecoveryRehabilitation therapyRelative (related person)ResearchResearch PersonnelRobotRoboticsSpace ExplorationsSpeedSportsStrokeStudy SubjectSurvivorsSystemTeaching MethodTechniquesTestingTimeTrainingUpper ExtremityVisionVisualWeightWorkbasebrain machine interfaceclinical applicationdesignefficacy testingexoskeletonfunctional restorationhapticshemiparesisimprovednovelprogramsresearch studyrestorationrobotic devicetheoriestwo-dimensionalvirtual reality
项目摘要
One of the most pervasive problems for stroke survivors is movement deficits. Recent research strongly
supports prolonged practice of functionally-relevant activities of the upper limb, even though therapy time is
quite limited by the current medical economic system. This grant focuses on new developments in human-
robot interactions (haptics) that have revealed prospects in the areas of motor teaching and rehabilitation.
Specialized robotic devices combined with computer-displays can tirelessly exert force, augment feedback,
and redirect error in order to speed up, enhance, or trigger the motor relearning process. These approaches
could extend and greatly enhance the recovery process.
The first strategy that often comes to mind for teaching movements is to guide the limb along the desired
path. However, a promising alternative approach is to make movements more difficult by deflecting them
from the desired path. People develop, through practice, the ability to counteract forces that distort the
mechanical world, and if these forces are properly designed and applied, a desired movement pattern occurs
when the forces are eventually switched off. We and others have also obtained similar results by distorting
the visual world using prisms or virtual reality displays. In these studies, the subject sees something
unexpected that is perceived as an error. Our results point to a single unifying theory: Errors induce learning,
and judicious error augmentation (through forces or visual distortions) can lead to lasting desired changes.
Interestingly, this process appears to bypass conventional learning mechanisms that require intense
concentration - results are the same if the subjects have a conversation or listen to music. They often
consider it a game.
Until now very little of this research has been functionally relevant because the devices' ranges of motion
were small, were two dimensional, and were lacking an appropriate visual interface. Three dimensional
movements introduce the daunting new challenge of gravitational effects that could reduce (or perhaps
heighten) the potential of error augmentation training. Our lab has spent several years developing a large-
workspace, three dimensional haptics/graphics system. The aims of this grant are to build on our promising
body of evidence and expand our error augmentation training work to a large workspace in three
dimensions. Accordingly, the experiments below further refine our understanding of error augmentation(Aim
1), expand our approaches to three dimensions (Aim 2), and then move towards clinical application by
testing our approaches on stroke survivors (Aim 3).
中风幸存者最普遍的问题之一是运动障碍。最近的研究表明
项目成果
期刊论文数量(0)
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James Lanphier Patton其他文献
James Lanphier Patton的其他文献
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{{ truncateString('James Lanphier Patton', 18)}}的其他基金
Support of the 2010 EMBS conference, Buenos Aires, Argentina
支持 2010 年 EMBS 会议,阿根廷布宜诺斯艾利斯
- 批准号:
8004822 - 财政年份:2010
- 资助金额:
$ 5.8万 - 项目类别:














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