Vstreet-G: A Web-Based Serious Game for Emancipating Youth on Life Skills
Vstreet-G:一款解放青少年生活技能的网络严肃游戏
基本信息
- 批准号:8111219
- 负责人:
- 金额:$ 80.79万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2007
- 资助国家:美国
- 起止时间:2007-04-01 至 2013-07-31
- 项目状态:已结题
- 来源:
- 关键词:AccountingAddressAffectAgeArtsAwarenessBasic ScienceCaringChildComputer softwareDatabasesDependenceDependencyDevelopmentDrug abuseEducationEducational CurriculumEducational process of instructingEffectivenessEmpathyEncapsulatedEnvironmentEvaluation StudiesEventFailure to ThriveFrightGoalsGroup HomesHomelessnessImprisonmentIndependent LivingInstructionInternetInvestmentsKnowledgeLearningLearning DisabilitiesLifeLinkMapsMedicalMental disordersMentorsModelingMotivationOccupationsOnline SystemsOutcomePaperPhasePlayPopulationProstitutionPublic HealthReadinessReadingRecruitment ActivityReportingResearchResistanceResourcesRewardsRiskSelf EfficacySimulateSiteStructureSystemTeenagersTestingTrainingVisualWritingYouthalternative treatmentanger managementbasecare systemscourtdesigndisabilityexperiencefoster caregrasphigh schoolimprovedinstructorinteractive multimediainterestintervention programjuvenile justice systemliteracymeetingsphase 1 studyphase 2 studyprogramspublic health relevancesimulationskillsskills trainingtherapy designvirtualweb site
项目摘要
DESCRIPTION (provided by applicant): The aim of the project in Phase II is to develop and evaluate a stand-alone, Web-based serious game titled Vstreet-G, and to complete the interactive multimedia instruction on money management by adding a component on investment skills. Emancipation from dependence to living independently is one of the most challenging and feared life events for youth, especially those in care. Prior to emancipation, youth in supported living situations fail to grasp its impact and are not prepared to meet the enforced change. The Vstreet-G simulation game will help to prepare at-risk youth for emancipation by motivating them to learn and apply life skills in a Web-based environment specially adapted for this population that emphasizes applied learning experiences. In Phase I we produced two items: 1) a concept paper on the design and development of the Vstreet-G serious game and 2) the core interactive multimedia instructional component on money management, titled Money Medical: Healthy Money Management for the Web and as a CD. The proposed serious game will encapsulate and utilize the content of our previously developed and currently used Web site, Vstreet.com, which contains a rich variety of research-based curriculums and resources for teens on life skills. Vstreet-G will provide a simulated emancipation experience while encouraging youth to access the life skills materials on Vstreet.com to advance in the game. In the case of children in foster care, the federal Chafee Act requires that all whom the courts recognize as likely to emancipate directly from the care system be given life skills training beginning at age 14. Although legislators and educators recognize the critical need for this education, youth themselves do not, until they are on their own and their lives have started to unravel. The Vstreet-G game will 1) increase youth's awareness of the life skills they will need to prepare for taking this big step; 2) allow them to practice applying these skills in simulated living situations (without both the awareness and the opportunity to practice, emancipating youth are much more likely to fail in the real world); and 3) provide life skills educators with interactive materials that stimulate awareness about preparedness among youth who have a range of literacy levels and learning styles. The findings of the Phase I study showed that Money Medical was effective in improving youth's knowledge and confidence in managing their money. In the Phase II study, to be conducted with a minimum of 150 at-risk youth recruited from two sites, we will examine three basic research questions: 1) whether the Vstreet-G serious game increases aspects of users' motivation and readiness to change in ways that are relevant to their impending emancipation - including key components such as self-efficacy and empathy - compared to those who, using Vstreet.com, do not have the experience of the simulated environment; 2) whether the game environment of Vstreet-G is more effective at increasing users' money management skills than the existing Vstreet.com site; and 3) whether outcomes are differentially affected by the presence of self-identified disability.
PUBLIC HEALTH RELEVANCE: By playing the proposed Web-based serious game, at-risk youth who are typically resistant to traditional educational approaches, and who are in line to transition to independent living, will have an opportunity to practice the transition in a virtual world. As a result, many of these youth will be better prepared to emancipate successfully, thereby reducing their impact on such public health problems as homelessness, physical and mental illness, drug abuse, and prostitution. This project, by providing life skills awareness and training, will help increase the chances for the at-risk youth population to live life as healthy, independent, and productive citizens.
项目描述(由申请人提供):第二期项目的目的是开发和评估一个独立的、基于网络的严肃游戏《Vstreet-G》,并通过增加投资技能的组成部分来完成资金管理的交互式多媒体教学。从依赖到独立生活的解放是年轻人最具挑战性和最令人恐惧的生活事件之一,尤其是那些被照顾的人。在解放之前,生活在有支助的情况下的青年没有掌握其影响,也没有准备好迎接强制的变化。Vstreet-G模拟游戏将通过激励处于危险中的青年学习和应用生活技能,在一个特别为这一人群而适应的强调应用学习经验的网络环境中,帮助他们为解放做准备。在第一阶段,我们制作了两个项目:1)一份关于Vstreet-G严肃游戏的设计和开发的概念文件;2)金钱管理的核心交互式多媒体教学组件,题为《金钱医疗》。这款严肃的游戏将封装和利用我们之前开发和目前使用的网站Vstreet.com的内容,该网站包含丰富的各种基于研究的课程和资源,供青少年学习生活技能。Vstreet-G将提供模拟的解放体验,同时鼓励年轻人访问Vstreet.com上的生活技能材料,以在游戏中取得进步。就寄养儿童而言,联邦《查菲法案》(Chafee Act)要求,所有被法院认定有可能从寄养系统中直接解放出来的儿童,都必须从14岁开始接受生活技能培训。虽然立法者和教育工作者认识到这种教育的迫切需要,但青年自己却没有,直到他们独立了,他们的生活开始瓦解。Vstreet-G游戏将1)提高年轻人对生活技能的认识,他们需要为迈出这一大步做准备;2)允许他们在模拟的生活环境中练习应用这些技能(没有意识和机会练习,解放青年更有可能在现实世界中失败);3)为生活技能教育者提供互动材料,以激发具有不同识字水平和学习方式的青年对备灾的认识。第一阶段的研究结果显示,金钱医疗能有效提高青少年理财的知识和信心。在第二阶段的研究中,我们将从两个网站招募至少150名有风险的青少年,我们将检查三个基本研究问题:1)与那些使用Vstreet.com的人相比,Vstreet-G严肃游戏是否会增加用户的动机和准备以与他们即将到来的解放相关的方式改变——包括自我效能感和同理心等关键组成部分;2)与现有的Vstreet.com网站相比,Vstreet-G的游戏环境是否更有效地提高了用户的理财技能;3)是否存在自我认知障碍对结果有差异影响。
项目成果
期刊论文数量(0)
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科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Bradley T. Klontz其他文献
Financial Enmeshment: Untangling the Web
金融纠缠:理清网络
- DOI:
10.4148/1944-9771.1085 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Randy Kemnitz;Bradley T. Klontz;Kristy L. Archuleta - 通讯作者:
Kristy L. Archuleta
Financial therapy: Theory, research, and practice.
金融治疗:理论、研究和实践。
- DOI:
- 发表时间:
2015 - 期刊:
- 影响因子:0
- 作者:
Bradley T. Klontz;Sonya L. Britt;Kristy L. Archuleta - 通讯作者:
Kristy L. Archuleta
The Effectiveness of an Interactive Multimedia Psychoeducational Approach to Improve Financial Competence in At-Risk Youth: A Pilot Study
交互式多媒体心理教育方法对提高高危青少年财务能力的有效性:试点研究
- DOI:
- 发表时间:
2011 - 期刊:
- 影响因子:0
- 作者:
Bradley T. Klontz;Caesar Pacifici;Lee White;Carol Nelson - 通讯作者:
Carol Nelson
Reliability and Convergent Validity of the Klontz Money Script Inventory-Revised (KMSI-R)
Klontz 货币脚本清单修订版 (KMSI-R) 的可靠性和收敛有效性
- DOI:
10.4148/1944-9771.1100 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Colby D. Taylor;Bradley T. Klontz;Sonya L. Britt - 通讯作者:
Sonya L. Britt
The Mokihana Program: The effectiveness of an integrated department of education and department of health school-based behavioral health approach.
Mokihana 计划:教育部和卫生部基于学校的行为健康综合方法的有效性。
- DOI:
- 发表时间:
2015 - 期刊:
- 影响因子:2.3
- 作者:
Bradley T. Klontz;A. Bivens;S. Michels;P. Deleon;Lyndsey Tom - 通讯作者:
Lyndsey Tom
Bradley T. Klontz的其他文献
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{{ truncateString('Bradley T. Klontz', 18)}}的其他基金
Vstreet-G: A Web-Based Serious Game for Emancipating Youth on Life Skills
Vstreet-G:一款解放青少年生活技能的网络严肃游戏
- 批准号:
8309369 - 财政年份:2007
- 资助金额:
$ 80.79万 - 项目类别:
Vstreet-G: A Web-Based Serious Game for Emancipating Youth on Life Skills
Vstreet-G:一款解放青少年生活技能的网络严肃游戏
- 批准号:
7999549 - 财政年份:2007
- 资助金额:
$ 80.79万 - 项目类别:
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