Mobile Cloud Gaming Systems and Virtual Environments

移动云游戏系统和虚拟环境

基本信息

  • 批准号:
    RGPIN-2014-06451
  • 负责人:
  • 金额:
    $ 2.33万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2016
  • 资助国家:
    加拿大
  • 起止时间:
    2016-01-01 至 2017-12-31
  • 项目状态:
    已结题

项目摘要

Games have indeed turned out to be the “killer app” that has brought virtual environments to the mass market. Online games, which enable millions of players to interact with each other over the network, are now widely used not just for entertainment, but also for socializing, business, commerce, scientific experimentation, and many other practical purposes. Literally millions of people spend their time and money in game worlds such as Second Life, Eve Online, Guild Wars, World of Warcraft, or many others. The computer gaming market is therefore huge, and although the industry itself at just over 30 years old is quite young, it has already surpassed the much longer-established film and music industries, generating more revenue than Cinema since 2009 and more revenue than DVD/BlueRay since 2011. Mobile gamin stats are equally impressive. In fact the growth of mobile gaming is happening so quickly that industry observers believe mobile games will change the basis of competition in the gaming industry. Cloud gaming, the newest entry into gaming technology, leverages the well-known concept of cloud computing to provide online gaming services to players, including mobile players who have more computational or download restrictions than players with dedicated game consoles or desktop computers. The idea in cloud gaming is to process the game events in the cloud and to stream the game to the players. Since it uses the cloud, scalability, server bottlenecks, and server failures are alleviated in cloud gaming, helping it become more popular in both research and industry, with companies such as OnLive, StreamMyGame, Gaikai, G-Cluster, OTOY, Spoon, CiiNOW, and others providing commercial cloud gaming services already. In this project, we focus on mobile cloud gaming and we study, design, and develop adaptive, scalable, and energy-aware mobile gaming technologies that will help reduce both the amount of battery consumption in mobile devices and bandwidth generation by the cloud, leading to longer playing time and higher gaming quality for mobile players.
游戏确实已经成为将虚拟环境带入大众市场的“杀手级应用”。在线游戏使数百万玩家能够通过网络相互交互,现在不仅广泛用于娱乐,还用于社交,商业,商业,科学实验和许多其他实用目的。数以百万计的人花费他们的时间和金钱在游戏世界,如第二人生,夏娃在线,激战,魔兽世界,或许多其他。因此,电脑游戏市场是巨大的,尽管这个行业本身只有30多年的历史,但它已经超过了历史悠久的电影和音乐行业,自2009年以来产生的收入超过了电影,自2011年以来产生的收入超过了DVD/蓝光。移动的游戏玩家的统计数据同样令人印象深刻。事实上,移动的游戏的发展速度如此之快,以至于行业观察人士认为手机游戏将改变游戏行业的竞争基础。云游戏是游戏技术的最新入门,它利用众所周知的云计算概念为玩家提供在线游戏服务,包括移动的玩家,这些玩家比拥有专用游戏机或台式计算机的玩家具有更多的计算或下载限制。云游戏的想法是在云中处理游戏事件,并将游戏流式传输给玩家。由于它使用云,可扩展性,服务器瓶颈和服务器故障在云游戏中得到缓解,帮助它在研究和行业中变得更加流行,OnLive,StreamMyGame,Gaikai,G-Cluster,OTOY,Spoon,CiiNOW等公司已经提供商业云游戏服务。在这个项目中,我们专注于移动的云游戏,我们研究、设计和开发自适应、可扩展和节能的移动的游戏技术,这些技术将有助于减少移动的设备的电池消耗量和云产生的带宽,从而为移动的玩家带来更长的游戏时间和更高的游戏质量。

项目成果

期刊论文数量(0)
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会议论文数量(0)
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Shirmohammadi, Shervin其他文献

An Empirical Approach to Modeling User-System Interaction Conflicts in Smart Homes
  • DOI:
    10.1109/thms.2020.3017784
  • 发表时间:
    2020-12-01
  • 期刊:
  • 影响因子:
    3.6
  • 作者:
    Miandashti, Fereshteh Jadidi;Izadi, Mohammad;Shirmohammadi, Shervin
  • 通讯作者:
    Shirmohammadi, Shervin
A New Hand-Measurement Method to Simplify Calibration in CyberGlove-Based Virtual Rehabilitation
Multiple Description Coding for Best-Effort Delivery of Light Field Video Using GNN-Based Compression
  • DOI:
    10.1109/tmm.2021.3129918
  • 发表时间:
    2023-01-01
  • 期刊:
  • 影响因子:
    7.3
  • 作者:
    Hu, Xinjue;Pan, Yuxuan;Shirmohammadi, Shervin
  • 通讯作者:
    Shirmohammadi, Shervin
Video Encoding Acceleration in Cloud Gaming
Machine Learning in Measurement Part 1: Error Contribution and Terminology Confusion

Shirmohammadi, Shervin的其他文献

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{{ truncateString('Shirmohammadi, Shervin', 18)}}的其他基金

Next Generation Packet Video Networking with Applied AI
具有应用人工智能的下一代分组视频网络
  • 批准号:
    RGPIN-2020-06273
  • 财政年份:
    2022
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
Next Generation Packet Video Networking with Applied AI
具有应用人工智能的下一代分组视频网络
  • 批准号:
    RGPIN-2020-06273
  • 财政年份:
    2021
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
Next Generation Packet Video Networking with Applied AI
具有应用人工智能的下一代分组视频网络
  • 批准号:
    RGPIN-2020-06273
  • 财政年份:
    2020
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
Delay-Sensitive Server Selection System for Online Multiuser Collaboration
用于在线多用户协作的延迟敏感服务器选择系统
  • 批准号:
    561214-2020
  • 财政年份:
    2020
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Alliance Grants
HiPer clouding: high performance cloud gaming
HiPer云:高性能云游戏
  • 批准号:
    506890-2017
  • 财政年份:
    2019
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Strategic Projects - Group
Multi-Camera Panorama Generation with Uncalibrated Camera
未校准相机的多相机全景生成
  • 批准号:
    533239-2018
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Engage Grants Program
HiPer clouding: high performance cloud gaming
HiPer云:高性能云游戏
  • 批准号:
    506890-2017
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Strategic Projects - Group
Mobile Cloud Gaming Systems and Virtual Environments
移动云游戏系统和虚拟环境
  • 批准号:
    RGPIN-2014-06451
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
Mobile Cloud Gaming Systems and Virtual Environments
移动云游戏系统和虚拟环境
  • 批准号:
    RGPIN-2014-06451
  • 财政年份:
    2017
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
HiPer clouding: high performance cloud gaming
HiPer云:高性能云游戏
  • 批准号:
    506890-2017
  • 财政年份:
    2017
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Strategic Projects - Group

相似海外基金

Next-Generation Cloud Gaming
下一代云游戏
  • 批准号:
    556311-2020
  • 财政年份:
    2022
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Alliance Grants
Next-Generation Cloud Gaming
下一代云游戏
  • 批准号:
    556311-2020
  • 财政年份:
    2021
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Alliance Grants
Next-Generation Cloud Gaming
下一代云游戏
  • 批准号:
    556311-2020
  • 财政年份:
    2020
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Alliance Grants
HiPer clouding: high performance cloud gaming
HiPer云:高性能云游戏
  • 批准号:
    506890-2017
  • 财政年份:
    2019
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Strategic Projects - Group
Distributed Real-time Simulation Middleware for Cloud Gaming
云游戏分布​​式实时仿真中间件
  • 批准号:
    2905985
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Studentship
Content-aware encoding of cloud gaming
云游戏的内容感知编码
  • 批准号:
    523933-2018
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Engage Grants Program
HiPer clouding: high performance cloud gaming
HiPer云:高性能云游戏
  • 批准号:
    506890-2017
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Strategic Projects - Group
Encoder-assisted graphics rendering for cloud gaming
用于云游戏的编码器辅助图形渲染
  • 批准号:
    524103-2018
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Engage Grants Program
Mobile Cloud Gaming Systems and Virtual Environments
移动云游戏系统和虚拟环境
  • 批准号:
    RGPIN-2014-06451
  • 财政年份:
    2018
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
Mobile Cloud Gaming Systems and Virtual Environments
移动云游戏系统和虚拟环境
  • 批准号:
    RGPIN-2014-06451
  • 财政年份:
    2017
  • 资助金额:
    $ 2.33万
  • 项目类别:
    Discovery Grants Program - Individual
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