Gamification of Language Learning Practices with Digital Technology
Gamification of Language Learning Practices with Digital Technology
批准号:
517782-2017
负责人:
Nacke, Lennart
金额:
$1.82万
依托单位:
依托单位国家:
加拿大
项目类别:
Engage Grants Program
财政年份:
2017
资助国家:
加拿大
项目状态:
已结题
起止时间:
2017-01-01 至 2018-12-31
中文摘要
对计算机辅助语言学习的研究表明,使用图像和视频等多媒体材料可以提供比文本更丰富的线索,从而促进新单词和短语的解释和记忆。沉浸式学习技术,如手机游戏和虚拟现实(VR),将游戏体验与语言习得融合在一起。成年消费者对使用领先的游戏技术来学习新语言感兴趣,比在非技术环境中更快,更全面。为了满足这一需求,Speax,Inc.目前正在建设Speax:法语,这是一个面向初学者的软件,通过一个独立的移动的语言学习应用程序提供,带有可下载的情节内容,并以前所未有的方式集成了语音技术。然而,虽然目前的技术有数字游戏组件,但它需要经过用户体验测试,并扩展到沉浸式VR技术环境中,以充分实现公司对沉浸式语言学习应用程序的愿景。该补助金的目标是研究移动的和VR游戏技术,提供身临其境的和具有挑战性的玩家体验,同时仍然保留学习目标。遵循以用户为中心的开发方法,研究团队将建立和科学分析游戏技术的有效性。由于研究团队在设计和评估复杂的交互式学习技术体验以及分析沉浸式技术方面具有丰富的经验,因此我们将重点研究不同学习技术如何影响玩家在移动的和VR游戏设置中的沉浸式体验的技术参数。首先,我们将进行审查,以确定技术沉浸,玩家体验和参与因素的游戏和互动体验的语言学习,特别强调语言习得和虚拟现实。在此文献综述的基础上,我们将提出游戏开发建议的软件。最后,我们将构建一个沉浸式技术原型,帮助公司朝着沉浸式语言学习游戏的目标前进。
英文摘要
Research on computer-assisted language learning has shown that the use of multimedia materials such as images and videos can facilitate interpretation and memorization of new words and phrases by providing richer cues than text alone. Immersive learning technologies, such as mobile games and virtual reality (VR), blend gaming experiences with language acquisition. Adult consumers have become interested in using leading-edge game technology to learn new languages faster and more comprehensively than in non-technology settings. Meeting this demand, Speax, Inc. is currently building Speax: French, a software for beginners, which is delivered through one standalone mobile language-learning application, with downloadable episodic content, and which integrates speech technology in a manner that has never before been used for this type of product. However, while the current technology has digital game components, it needs to be user-experience-tested and expanded into an immersive VR technology setting to fully realize the vision of the company for an immersive language learning application. The goal of this grant is to study mobile and VR gaming technology that provides an immersive and challenging player experience while still retaining learning objectives. Following a user-centred development approach, the research team will be building and scientifically analysing the effectiveness of the game technology. As the research team has prior experience with designing and evaluating complex interactive learning technology experiences, as well as analyzing immersive technologies, our focus will be on researching technological parameters of how different learning techniques impact players' immersive experiences in mobile and VR game settings. First, we will conduct a review to identify technology immersion, player experience, and engagement factors for games and interactive experiences for language learning, with special emphasis on language acquisition and VR. Based on this literature review, we will move forward with game development suggestions for the software. Finally, we will build an immersive technology prototype that helps the company advance towards their goal of an immersive language-learning game.
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会议论文
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项目类别:Discovery Grants Program - Individual
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资助金额:$4.01万
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财政年份:2018
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项目类别:Discovery Grants Program - Individual
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批准号:507186-2016
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财政年份:2016
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依托单位:
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批准号:418622-2012
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项目类别:Discovery Grants Program - Individual
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资助金额:$1.6万
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负责人:Nacke, Lennart
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依托单位:
Gamifying online recruitment with Hironomy
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批准号:483889-2015
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项目类别:Engage Grants Program
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资助金额:$1.82万
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财政年份:2015
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依托单位:
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批准号:463454-2014
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项目类别:Engage Grants Program
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资助金额:$1.82万
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依托单位:
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资助金额:$1.6万
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财政年份:2013
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负责人:Nacke, Lennart
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依托单位:
"Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces"
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批准号:418622-2012
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项目类别:Discovery Grants Program - Individual
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资助金额:$1.6万
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负责人:Nacke, Lennart
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依托单位:
海外基金