Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance

开发和分析用于激励、健康和指导的沉浸式游戏技术和组件

基本信息

  • 批准号:
    RGPIN-2018-06576
  • 负责人:
  • 金额:
    $ 4.01万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2020
  • 资助国家:
    加拿大
  • 起止时间:
    2020-01-01 至 2021-12-31
  • 项目状态:
    已结题

项目摘要

Game technologies have become ubiquitous in our lives as a crucial supplement to wearable computing devices, mobile health trackers, and behaviour-change and social networking applications. Digital games are known for capturing our attention for hours at a time, and for encouraging repeated and continued technology use, making them an ideal vector for motivating behaviour change, helping us to improve our health, social life, and learning. Popular emerging game technologies range from location-tracking games using wearable devices and mobile phones to completely immersive technologies using virtual reality (VR) headsets and surround-sound headphones. However, these technologies are not limited to digital games only. To maximize the advantage of these new and emerging game technologies, we need to investigate how they can improve human well-being and how we can leverage them to motivate and train people. We need to understand the benefits and limitations of these technologies to be able to develop them effectively and use them in the best possible ways. Game (or gameful) design is not restricted to actual games. Gameful design elements infuse software and applications that we use in multiple contexts every day, such as to improve our financial awareness or our health. This phenomenon, known as 'gamification', integrates game components (or game mechanics) into existing technologies, systems, and processes. In addition to understanding game technologies, we need to develop a better understanding of game components used in gamification, such as status indicators, rewards, social pressures, progression, collection, and quests. The 'user experience' (UX) related to these gamified components should be studied, so that we can better understand the interrelationships between game components and learning, behaviour change, and increased human wellbeing. I propose to research development techniques and algorithms to build immersive game systems that can motivate us, improve our wellbeing, and guide us in making decisions. As part of this, we plan to research how games can help us improve mental, physical, or emotional wellbeing. We will investigate what compels and motivates people to use health technology. We will also study how we can build better learning applications using gameful design components to guide us (and what components are most effective for training and learning in specialized fields such as language acquisition, economics, or training in operating room protocols). We also intend to examine game atmosphere as a major factor in motivating play. For example, we'll interrogate the impact of game audio cues as game design components to make novel technologies more immersive and engaging. Finally, we will study how personalization and customization of game components can lead to more motivating game technologies which are individually adapted to players' preferences.
作为可穿戴计算设备、移动的健康追踪器、行为改变和社交网络应用的重要补充,游戏技术在我们的生活中无处不在。数字游戏以每次吸引我们的注意力数小时而闻名,并鼓励重复和持续使用技术,使其成为激励行为改变的理想载体,帮助我们改善健康,社交生活和学习。流行的新兴游戏技术包括使用可穿戴设备和移动的手机的位置跟踪游戏,以及使用虚拟现实(VR)耳机和环绕声耳机的完全沉浸式技术。然而,这些技术不仅限于数字游戏。为了最大限度地发挥这些新兴游戏技术的优势,我们需要研究它们如何改善人类福祉,以及如何利用它们来激励和培训人们。我们需要了解这些技术的好处和局限性,以便能够有效地开发它们,并以最佳方式使用它们。 游戏(或游戏性)设计并不局限于实际游戏。游戏化的设计元素注入了我们每天在多种环境中使用的软件和应用程序,例如提高我们的财务意识或健康。这种现象被称为“游戏化”,将游戏组件(或游戏机制)集成到现有技术,系统和流程中。除了理解游戏技术,我们还需要更好地理解游戏化中使用的游戏组件,例如状态指示器,奖励,社交压力,进度,收集和任务。应该研究与这些游戏化组件相关的“用户体验”(UX),以便我们能够更好地理解游戏组件与学习,行为改变和提高人类福祉之间的相互关系。 我建议研究开发技术和算法,以建立沉浸式游戏系统,可以激励我们,改善我们的福祉,并指导我们做出决定。作为其中的一部分,我们计划研究游戏如何帮助我们改善心理,身体或情感健康。我们将调查是什么迫使和激励人们使用卫生技术。我们还将研究如何使用游戏式设计组件来指导我们构建更好的学习应用程序(以及哪些组件对于语言习得,经济学或手术室协议培训等专业领域的培训和学习最有效)。我们还打算研究游戏气氛作为激励游戏的主要因素。例如,我们将询问游戏音频提示作为游戏设计组件的影响,以使新技术更具沉浸感和吸引力。最后,我们将研究如何个性化和定制的游戏组件可以导致更多的激励游戏技术,个别适应玩家的喜好。

项目成果

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Nacke, Lennart其他文献

Practical Insights into the Design of Future Disaster Response Training Simulations
对未来灾难响应训练模拟设计的实用见解

Nacke, Lennart的其他文献

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{{ truncateString('Nacke, Lennart', 18)}}的其他基金

Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
开发和分析用于激励、健康和指导的沉浸式游戏技术和组件
  • 批准号:
    RGPIN-2018-06576
  • 财政年份:
    2022
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
开发和分析用于激励、健康和指导的沉浸式游戏技术和组件
  • 批准号:
    RGPIN-2018-06576
  • 财政年份:
    2021
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
开发和分析用于激励、健康和指导的沉浸式游戏技术和组件
  • 批准号:
    RGPIN-2018-06576
  • 财政年份:
    2019
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
开发和分析用于激励、健康和指导的沉浸式游戏技术和组件
  • 批准号:
    RGPIN-2018-06576
  • 财政年份:
    2018
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
"Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces"
“开发和分析自适应、令人愉悦且引人入胜的人机界面”
  • 批准号:
    418622-2012
  • 财政年份:
    2017
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Gamification of Language Learning Practices with Digital Technology
利用数字技术将语言学习实践游戏化
  • 批准号:
    517782-2017
  • 财政年份:
    2017
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Engage Grants Program
"Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces"
“开发和分析自适应、令人愉悦且引人入胜的人机界面”
  • 批准号:
    418622-2012
  • 财政年份:
    2016
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Studying Atmospheric Engagement With Horror Game Audio
研究恐怖游戏音频的氛围参与
  • 批准号:
    507186-2016
  • 财政年份:
    2016
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Engage Grants Program
"Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces"
“开发和分析自适应、令人愉悦且引人入胜的人机界面”
  • 批准号:
    418622-2012
  • 财政年份:
    2015
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Gamifying online recruitment with Hironomy
使用 Hironomy 游戏化在线招聘
  • 批准号:
    483889-2015
  • 财政年份:
    2015
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Engage Grants Program

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