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Virtual Humans Within Entertainment Content

Virtual Humans Within Entertainment Content
娱乐内容中的虚拟人
批准号:
536659-2018
负责人:
England, Andrea
金额:
$5.46万
依托单位国家:
加拿大
项目类别:
Applied Research and Development Grants - Level 2
财政年份:
2020
资助国家:
加拿大
项目状态:
已结题
起止时间:
2020-01-01 至 2021-12-31

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中文摘要
翻译
谢里登学院建议与三家公司(Secret Location、AMD和Seed Interactive)合作,帮助他们实现媒体和娱乐行业解决方案的突破性交付,将人与虚拟人的社交互动整合到多平台用户体验中。虚拟人是计算机生成的角色,他们展示出与人类相似的品质,并使用自然的人类形态与人类和彼此交流,包括面部表情、语音和手势。拟议的项目将侧重于评估端到端虚拟人架构所需的模块和技术,并注意与多种媒体和娱乐部门制作工作流程的潜在整合。虚拟人商业应用的巨大增长潜力,得益于未来五年预计国际市场增长的两个重要领域的发展:虚拟现实和增强现实;以及人工智能。商业化机会最终存在于媒体和娱乐领域;所有部门的培训和模拟;以及在医疗保健、就地老龄化和教育等领域为人与人之间提供服务的补充支持。然而,目前,商业化受到各种因素的阻碍,包括端到端解决方案所需技术的复杂性。拟议的项目将使来自数字艺术、计算机科学和社会科学的Sheridan研究人员团队能够与行业合作伙伴合作,确定使媒体和娱乐行业的个别公司受益的解决方案,同时在加拿大多个经济和社会福利部门产生次要好处。
英文摘要
Sheridan College proposes to partner with three companies (Secret Location, AMD, and SEED Interactive) to help them achieve breakthrough delivery of media and entertainment sector solutions integrating human-virtual human social interaction within multiplatform user experiences. Virtual humans are computer-generated characters that exhibit human-like qualities and communicate with humans and each other using natural human modalities including facial expressions, speech and gesture. The proposed project will focus on evaluation of modules and technologies required for an end-to-end virtual human architecture with attention to the potential integration with multiple media and entertainment sector production workflows. The potential for dramatic growth in commercial application of virtual humans is being enabled by developments in two significant areas of predicted international market growth over the next five years: virtual and augmented reality; and artificial intelligence. Commercialization opportunities ultimately exist within media and entertainment; training and simulation across all sectors; and supplementary support for human- to-human provision of services in areas such as healthcare, aging in place, and education. At the present time, however, commercialization is hampered by a variety of factors including the complexity of the technologies required within an end-to-end solution. The proposed project will enable a team of Sheridan researchers from the digital arts, computer sciences, and social sciences to work together with industry partners to identify solutions that benefit individual companies within the media and entertainment sector while having secondary benefit throughout multiple Canadian economic and social welfare sectors.
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