Extended Reality for Drama and Performance
戏剧和表演的扩展现实
基本信息
- 批准号:RGPIN-2022-03541
- 负责人:
- 金额:$ 1.75万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2022
- 资助国家:加拿大
- 起止时间:2022-01-01 至 2023-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Extended Reality (XR) is poised to revolutionize performance. By combing research in human computer interaction (HCI), human robot interaction (HRI) and performance practice, artists, producers, and audiences have vast opportunities for new models of creation, production, and engagement. Due to the emergence of affordable and easy to use XR tools, and the change in the perception of technology-augmented performance in the artistic community as the result of COVID-19, the domain where this work occurs is ready for disruption. Performance is a global industry with a shared production model. The path of: creation, rehearsal, production, and touring is common to every country. So too are two challenges: workspace and geographical barriers to collaboration. Our program provides solutions to both and does so earlier in the production schedule. We consider interaction, the core of HCI/HRI, as the site of our intervention. Our program's methodology is founded on the design of user interactions allowing members of the production team to work together earlier in the schedule increasing performance quality and reducing cost. Our mission is to use these offerings to help drive a new kind of work that sees XR as a primary site for the creation of new work. Our research has three sub-projects designed to achieve these goals: (1) XR and Individual Performance. We will prototype, design, and implement a set of tools that allow performers to begin collective creation before arriving at the studio. Interfaces share production elements with performers, who can begin creative work at home. (2) XR and Group Performance. Professional performers rely on elite, project-specific guidance. By allowing producers to engage with performers before arriving on site, we can provide performance professionals with more of their most valuable feedback and allow producers more time with their teams prior to expensive, in-person work. Early work suggests this interaction also offers a new kind of intimacy not available in studio. (3) XR, Performance and Audiences. We will integrate and evaluate our interactive tools and techniques in mock and actual productions, developing demonstration application systems, toolkits, and theoretical frameworks for interaction between producers, artists, and audiences. The program's three subprojects will provide novel interface prototypes, interaction techniques, testbeds, studies, and findings. We will use these in conjunction with HCI Interaction Design methods to form new toolkits, models, and frameworks for understanding interaction between performers, producers, and audiences. The tools, prototypes and theories developed will help researchers, industry, and policymakers with practical technologies supporting interaction in performance. Long term impact will be a new approach to creating work for mixed reality production. Work in this area is timely, and provides unique opportunities for HQPs to work in a rapidly expanding domain.
扩展现实 (XR) 有望彻底改变性能。通过结合人机交互 (HCI)、人机交互 (HRI) 和表演实践的研究,艺术家、制作人和观众拥有巨大的机会来探索新的创作、制作和参与模式。由于经济实惠且易于使用的 XR 工具的出现,以及新冠病毒 (COVID-19) 导致艺术界对技术增强性能的看法发生变化,这项工作所在的领域已经准备好受到颠覆。 表演是一个具有共享生产模式的全球性行业。创作、排练、制作、巡演的路径是各国共同的。两个挑战也是如此:工作空间和协作的地理障碍。我们的计划为这两者提供了解决方案,并且在生产计划的早期阶段就这样做了。我们将交互(HCI/HRI 的核心)视为我们干预的场所。我们计划的方法建立在用户交互设计的基础上,允许制作团队的成员在计划的早期进行合作,从而提高性能质量并降低成本。我们的使命是利用这些产品来帮助推动一种新型工作,将 XR 视为创作新作品的主要站点。我们的研究分为三个子项目,旨在实现这些目标:(1) XR 和个人表现。我们将原型、设计和实施一套工具,使表演者可以在到达工作室之前开始集体创作。界面与表演者共享制作元素,表演者可以在家开始创造性的工作。 (2) XR 和团体绩效。专业表演者依赖精英、针对特定项目的指导。通过允许制作人在到达现场之前与表演者互动,我们可以为表演专业人士提供更多最有价值的反馈,并让制作人在昂贵的现场工作之前有更多时间与他们的团队相处。早期的研究表明,这种互动还提供了一种工作室中所没有的新型亲密感。 (3) XR、性能和受众。我们将在模拟和实际制作中整合和评估我们的互动工具和技术,开发用于制作人、艺术家和观众之间互动的演示应用系统、工具包和理论框架。该计划的三个子项目将提供新颖的界面原型、交互技术、测试平台、研究和发现。我们将把这些与人机交互设计方法结合使用,形成新的工具包、模型和框架,以理解表演者、制作人和观众之间的交互。开发的工具、原型和理论将为研究人员、行业和政策制定者提供支持性能交互的实用技术。长期影响将是为混合现实制作创造工作的新方法。这一领域的工作非常及时,为总部在快速扩张的领域开展工作提供了独特的机会。
项目成果
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Finn, Patrick其他文献
The relationship between health-related quality of life, perceived social support, and social network size in African Americans with aphasia: a cross-sectional study
- DOI:
10.1080/10749357.2021.1911749 - 发表时间:
2021-04-18 - 期刊:
- 影响因子:2.2
- 作者:
Gadson, Davetrina Seles;Wallace, Gloriajean;Finn, Patrick - 通讯作者:
Finn, Patrick
Critical Thinking: Knowledge and Skills for Evidence-Based Practice
- DOI:
10.1044/0161-1461(2010/09-0037 - 发表时间:
2011-01-01 - 期刊:
- 影响因子:2.4
- 作者:
Finn, Patrick - 通讯作者:
Finn, Patrick
Finn, Patrick的其他文献
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