Changing the game: Design and evaluation of mobile and biowearable technologies to support children's emotion regulation skills development in everyday life

改变游戏规则:设计和评估移动和生物可穿戴技术,以支持儿童日常生活中的情绪调节技能发展

基本信息

  • 批准号:
    RGPIN-2022-03664
  • 负责人:
  • 金额:
    $ 2.99万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2022
  • 资助国家:
    加拿大
  • 起止时间:
    2022-01-01 至 2023-12-31
  • 项目状态:
    已结题

项目摘要

In Canada alone, about one in five adults live with mental illness. Half of these lifelong mental health disorders are established by the age of 14. Less than 20% of these young people receive adequate treatment. The Covid-19 pandemic has exacerbated this problem. Emotion regulation is a fundamental life skill with long-term positive impacts on various mental health disorders, well-being, adjustment and academic performance. Learning to regulate in early childhood has lifelong advantages. Learning emotion regulation involves understanding how cognitive and/or behavioral strategies can be used to modify emotional experiences. For example, redeploying attention away from a stressor or relaxing the body to modify an anxiety response. Skills development is challenging because it requires practice of psychomotor strategies in safe emotionally evocative situations; involves internal processes that are difficult to articulate; and needs supports to transfer skills from training sessions into everyday life. My past research (NSERC Discovery & Accelerator) provided evidence that mobile-biowearable computing technologies offer accessible solutions to these challenges through: 1) artificially generating emotionally evocative practice scenarios (using games, smart toys); 2) child-specific biofeedback on internal regulation processes; and 3) mobile delivery of personalized in-situ supports. Our research team was the first to develop a mobile-neurofeedback game platform with real-time personalization for children aged 5 to 10. We studied our system in mid-term deployments (Nepal, Canada), including children of mixed genders, cultures and socio-economic classes to ensure generalizability and promote diversity and inclusion. These preliminary studies showed viability, mixed results around efficacy and revealed key socio-technological factors to consider in new investigations in this design space. In this new proposal we uniquely combine theories of emotion regulation with embodied and situated learning to propose a child-centric model that conceptualizes regulation as a psychomotor skill. We use this model to identify interaction mechanisms that may result in significant gains in skills development. We will develop innovative enabling technologies that instantiate these interaction mechanisms using child-centred design practices. Two different mobile-biowearable systems will be a key outcome of my proposed research program. As in my past research in this space, these systems will be deployed in the field and rigorously evaluated with existing collaborators and community stakeholders. Significant outcomes include new technical and interaction design knowledge. HPQ will be highly involved in this interdisciplinary research at the forefront of designing and evaluating effective and accessible digital mental health supports for diverse groups of children. Results will also inform companies, government agencies and educators working in digital mental health.
仅在加拿大,大约五分之一的成年人患有精神疾病。这些终生精神健康障碍中有一半是在14岁之前确诊的。这些年轻人中只有不到20%的人得到了适当的治疗。新冠肺炎疫情加剧了这一问题。情绪调节是一项基本的生活技能,对各种心理健康障碍、幸福感、适应能力和学习成绩都有长期的积极影响。在童年早期学习调节对人一生都有好处。学习情绪调节包括了解认知和/或行为策略如何被用来改变情绪体验。例如,把注意力从压力源上转移开,或者放松身体以调整焦虑反应。技能发展具有挑战性,因为它需要在安全的情感唤起的情况下练习精神运动策略;涉及难以表达的内部过程;需要支持将技能从培训课程转移到日常生活中。我过去的研究(NSERC Discovery&Accelerator)提供了证据,证明移动生物可识别计算技术通过以下方式为这些挑战提供了可行的解决方案:1)人工生成情感唤起的练习场景(使用游戏、智能玩具);2)针对儿童的内部监管流程的生物反馈;以及3)移动提供个性化的就地支持。我们的研究团队是第一个为5至10岁的儿童开发具有实时个性化的移动神经反馈游戏平台的。我们在中期部署(尼泊尔、加拿大)研究了我们的系统,包括来自不同性别、文化和社会经济阶层的儿童,以确保通用性并促进多样性和包容性。这些初步研究显示了可行性,围绕有效性的结果喜忧参半,并揭示了在这个设计空间的新调查中需要考虑的关键社会技术因素。在这个新的建议中,我们独特地将情绪调节理论与具身学习和情境学习相结合,提出了一个以儿童为中心的模型,将调节概念化为一种精神运动技能。我们使用这个模型来确定可能在技能发展方面取得显著进展的互动机制。我们将开发创新的使能技术,利用以儿童为中心的设计实践来实例化这些互动机制。两种不同的移动生物可穿戴系统将是我提出的研究计划的关键成果。正如我过去在这个领域的研究一样,这些系统将部署在外地,并与现有的合作者和社区利益相关者一起进行严格的评估。重大成果包括新的技术和交互设计知识。HPQ将高度参与这一跨学科研究,在为不同的儿童群体设计和评估有效和可获得的数字心理健康支持方面走在前列。研究结果还将为从事数字心理健康工作的公司、政府机构和教育工作者提供信息。

项目成果

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Antle, Alissa其他文献

Antle, Alissa的其他文献

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{{ truncateString('Antle, Alissa', 18)}}的其他基金

Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    RGPIN-2016-04621
  • 财政年份:
    2021
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    RGPIN-2016-04621
  • 财政年份:
    2020
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    RGPIN-2016-04621
  • 财政年份:
    2019
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    492988-2016
  • 财政年份:
    2018
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Accelerator Supplements
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    RGPIN-2016-04621
  • 财政年份:
    2018
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    RGPIN-2016-04621
  • 财政年份:
    2017
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    492988-2016
  • 财政年份:
    2017
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Accelerator Supplements
Design and Evaluation of a Children's Brain-Computer Application for Learning Self-Regulation
儿童学习自我调节脑机应用的设计与评估
  • 批准号:
    RGPIN-2016-04621
  • 财政年份:
    2016
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Image schema and conceptual metaphor based whole body user interfaces
基于图像模式和概念隐喻的全身用户界面
  • 批准号:
    327677-2011
  • 财政年份:
    2015
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual
Image schema and conceptual metaphor based whole body user interfaces
基于图像模式和概念隐喻的全身用户界面
  • 批准号:
    327677-2011
  • 财政年份:
    2014
  • 资助金额:
    $ 2.99万
  • 项目类别:
    Discovery Grants Program - Individual

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