Creativity, Customization, and Ownership: Game Design in Bootstrap: Algebra

Creativity, Customization, and Ownership: Game Design in Bootstrap: Algebra
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创造力、定制化和所有权:Bootstrap 中的游戏设计:代数

DOI:
10.1145/3159450.3159471
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发表时间:
2018
期刊:
Proceedings of the 49th ACM Technical Symposium on Computer Science Education
影响因子:
--
通讯作者:
Fisler, Kathi
Fisler, Kathi
中科院分区:
--
文献类型:
--
作者:
Schanzer, Emmanuel;Krishnamurthi, Shriram;Fisler, Kathi

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游戏编程项目对学生来说是具体和有激励作用的,特别是当用于教授更抽象的概念时,如代数。这些项目必须有开放式的元素,以允许创造力,但太多的自由使其难以达到具体的学习成果。学生们需要多少自由度才能让一个游戏看起来像是他们真正设计的?他们对自己的游戏进行了什么样的个性化?这些因素与他们之前的游戏经验或他们的性别有什么关系?本文在Bootstrap:Algebra课程的具体背景下对这些问题进行研究。在这门课程中,学生只得到四个参数,他们可以定制,只有几分钟的时间来这样做。我们的研究表明,尽管这种非常有限的个性化,学生仍然感到强烈的主人翁感,原创性和自豪感,在他们的创作。我们还发现,女性发现视频游戏创作和男性一样令人满意,这与之前的一些研究相矛盾,但也可能反映了在这门课程中创建的游戏的性质及其为自我表达提供的机会。
Game programming projects are concrete and motivational for students, especially when used to teach more abstract concepts such as algebra. These projects must have open-ended elements to allow for creativity, but too much freedom makes it hard to reach specific learning outcomes. How many degrees of freedom do students need to make a game feel like one they genuinely designed? What kinds of personalization do they undertake of their games? And how do these factors correlate with their prior game-playing experience or with their identified gender? This paper studies these questions in the concrete setting of the Bootstrap:Algebra curriculum. In this curriculum, students are only given four parameters they can customize and only a few minutes in which to do so. Our study shows that despite this very limited personalization, students still feel a strong sense of ownership, originality, and pride in their creations. We also find that females find videogame creation just as satisfying as males, which contradicts some prior research but may also reflect the nature of games created in this curriculum and the opportunities it offers for self-expression.
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