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Component Technologies for Next-Generation Software Development Environments

Component Technologies for Next-Generation Software Development Environments
下一代软件开发环境的组件技术
批准号:
9970790
负责人:
Gail Kaiser
金额:
$22.5万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
1999
资助国家:
美国
项目状态:
已结题
起止时间:
1999-09-15 至 2003-08-31

项目摘要

项目成果

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中文摘要
翻译
9970790 Kaiser, Gail E.哥伦比亚大学下一代软件开发的组件技术该项目通过结合超媒体、多用户域(MUD)和3D可视化技术,进一步促进了团队软件开发环境的组件和框架的开发,以实现“软件沉浸”。哥伦比亚大学的研究人员正在研究以下机制:从异构后端信息资源(例如,配置管理和文档管理)有效地生成3D虚拟世界的布局和内容;平滑地更新3D虚拟世界,因为后端材料同时被多个用户修改(外部和内部环境);在不同的虚拟世界和“主题”之间无缝移动用户头像,以扩展到团队的团队和大型信息空间集合。以前关于协作虚拟环境的工作要求框架“拥有”数据,而不是从自主资源中绘制数据,硬连接特定的布局和主题,描绘数据的相对静态快照,并限制同时用户和团队的最大数量。此外,虽然有很多关于用于程序理解的2D和3D软件可视化的工作,以及一些关于由地理分布的团队成员共享的非图形虚拟信息空间的工作,但是很少或没有关于将软件开发人员沉浸在旨在表示软件开发工件和/或其开发过程的2D或3D虚拟世界中的工作。
英文摘要
9970790 Kaiser, Gail E. Columbia UniversityComponent Technologies for Next-Generation Software DevelopmentThis project furthers the development of components and frameworks for team software development environments by combining hypermedia, multi-user domain (MUD), and 3D visualization technologies, to achieve "software immersion". The Columbia researchers are investigating mechanisms for: Efficiently generating the layout and content of 3D virtual worlds from heterogeneous backend information resources (e.g., configuration management and document management); Smoothly updating the 3D virtual world as the backend materials are simultaneously modified by the multiple users (externally and from within the environment); Seamlessly moving user avatars among distinct virtual worlds and "themes" to scale up to teams of teams and large collections of information spaces. Previous work on collaborative virtual environments requires the framework to "own" the data rather than drawing from autonomous sources, hardwires a particular layout and theme depicting a relatively static snapshot of that data, and limits the maximum number of simultaneous users and teams. Further, while there has been much work on 2D and 3D software visualization for program understanding, and some work on non-graphic virtual information spaces shared by geographically distributed team members, there has been little or no prior work on immersing software development staff within a 2D or 3D virtual world intended to represent the software development artifacts and/or its development process.
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    2247370
  • 项目类别:
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  • 资助金额:
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  • 依托单位:
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  • 项目类别:
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  • 资助金额:
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    2016
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  • 负责人:
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