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Low Dimensional Topology and Real Projective Geometry

Low Dimensional Topology and Real Projective Geometry
低维拓扑与实射影几何
批准号:
0706887
负责人:
Daryl Cooper
金额:
$49.36万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-07-01 至 2014-06-30

项目摘要

项目成果

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中文摘要
翻译
这个项目的主要主题是进一步发展流形上的实射影和相关几何结构的理论。这是一个工作很少的领域,有许多有趣的问题。特别是存在的问题,模空间及其紧化。第二个领域是探索三维流形中各种曲面的存在性,特别是虚Haken问题及其相关问题。PI和Tillmann正在发展一种横向法向曲面理论,我们期待这一理论有重要的应用。另一个项目是将Voronoi分解(空间离散化的最近点邻集)理论从众所周知的欧几里德空间发展到一般的黎曼流形。这种分解在计算中经常被用来用有限网格来逼近连续统。这些技术将使这项工作能够在比欧几里得空间更广泛的框架内完成。几何和拓扑学在数学和科学的许多领域发挥着越来越重要的作用。在物理学中,来自这些领域的更复杂的数学思想正被用来发展弦理论和相关领域。在计算机科学中,图形的有效使用需要复杂的几何学。在生物学中,进化树的构建使用了几何学中的技术。射影几何学诞生于文艺复兴时期,源于数学家兼艺术家杰拉德·德沙格的工作,他想要准确地描述他在平面画布上看到的东西。这导致了十九世纪一个伟大的数学理论。在经历了20世纪的一段较少活动之后,射影几何再次出现在各种不太可能的地方。它或许为统一理解三维空间提供了可能。这是一个有许多新问题的领域,适合培养新的博士。
英文摘要
The major theme of this project is to develop further the theory of real projective and related geometric structures on manifolds. This is an area where little work has been done and there are many interesting questions. In particular questions of existence, moduli spaces and their compactifications. A second area is to explore the existence of various kinds of surface in 3-manifolds, in particular the virtual Haken question and its relatives. The PI and Tillmann are developing a theory of transversally oriented normal surfaces which we expect to have significant applications. Another project is to develop the theory of Voronoi decompositions (nearest-point neighbor sets for a discretization of a space) beyond the well know setting of Euclidean space to general Riemannian manifolds. Such decompositions are frequently used in computational situations to approximate a continuum by a finite grid. These techniques will enable this to be done in a much more general framework than Euclidean space.Geometry and topology are playing an increasingly important role in many areas of mathematics and science. In physics ever more sophisticated mathematical ideas from these areas are being used to develop string theory and related areas. In computer science the effective use of graphics requires sophisticated geometry. In biology the construction of evolutionary trees uses techniques from geometry. Projective geometry was born in the Renaissance from the work of the mathematician and artist Gerard Desargues who wanted to accurately depict what he saw on a flat canvas. This led in the nineteenth century to a great mathematical theory. After a period of less activity in the twentieth century projective geometry is again reappearing in a variety of unlikely places. It perhaps offers the possibility for a unified understanding of three dimensional spaces. This is an area with many new problems suitable for training new PhDs.
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会议论文
Geometric Structures on Manifolds
FRG: Collaborative Research: Deformation Spaces of Geometric Structures
Low Dimensional Topology and Geometry
Problems in Low-Dimensional Topology
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