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SGER: Designing Critical Creative Technologies to Support Collaboration in Public Spaces

SGER: Designing Critical Creative Technologies to Support Collaboration in Public Spaces
SGER:设计关键创意技术以支持公共空间的协作
批准号:
0715304
负责人:
Pamela Jennings
金额:
$19.98万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-03-15 至 2009-02-28

项目摘要

项目成果

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中文摘要
翻译
该提案开发并评估了一个关键创意技术的具体例子,作为探索性研究平台。使用这个研究平台,该项目有一个环境,设计和评估信息技术应用程序,提供一个共同的基础,在公共空间的人共享的协作创意活动。本研究的重点是开发技术,使用户看到他或她的选择和谈判与他人的影响,以及他们对协同设计任务。建构叙事方块游戏是第一个探索性设计的关键创意技术。该游戏旨在汇总和分析用户配置文件数据以及由一组协作人员做出的集体设计决策。该数据用于生成出现在物理块构造的实时三维再现上的词汇覆盖。参与者合作构建一个世界,他们提供动态的叙事结构,形成设计的世界。这项研究,锚定在数字媒体和设计,社交网络和感知用户界面系统设计,为未来的关键创意技术提供了基础。这项探索性研究的智力价值包括:为有形界面设计开发基于形状语法理论的生成设计方法,将视觉符号学的规则结构整合到游戏软件中,以及探索性地使用通常用于创造性实践的评估方法,以增强IT应用程序的传统经验评估方法,这些方法侧重于难以量化的人的属性沟通(例如情感和意图)。这种探索性研究的更广泛的影响是促进公共空间的话语与游戏环境,整合了创意实践,计算机科学和人机交互的进步。
英文摘要
This proposal develops and evaluates a specific example of a critical creative technology as an exploratory research platform. Using this research platform, the project has an environment for designing and evaluating information technology applications that provide a common-ground for collaborative creative activities shared among people co-located in public spaces. This research focuses on the development technologies that enable a user to see the implications of his or her choices and negotiations with others and their impact on a collaborative design task. The Constructed Narratives block game is the first exploratory design of a critical creative technology. The game is designed to aggregate and analyze user profile data and collective design decisions made by a collaborating group of people. This data is used to generate a lexical overlay that appears on a real-time three-dimensional rendition of the physical block construction. Participants collaborate in constructing a world where they provide the dynamic narrative structures that form that designed world. This research, anchored in digital media and design, social networking, and perceptual user interface systems design, provides a foundation for future critical creative technologies. The intellectual merits of this exploratory research include the development of generative design methods based on the theory of shape grammars for the tangible interface design; the integration of rules structures from visual semiotics into the game software; and the exploratory use of evaluation methods typically used in creative practices to augment traditional empirical evaluation methods of IT applications that focus on hard to quantify attributes of human communication (e.g. emotion and intention). The broader impact of this exploratory research is the facilitation of discourse in public spaces with a game environment that integrates advances in creative practices, computer science and human computer interaction.
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海外基金