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CCLI: Enhancing Learning in Digital Systems using Video Games

CCLI: Enhancing Learning in Digital Systems using Video Games
CCLI:使用视频游戏增强数字系统的学习
批准号:
0837752
负责人:
Karen Butler-Purry
金额:
$15.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2009
资助国家:
美国
项目状态:
已结题
起止时间:
2009-01-01 至 2011-12-31

项目摘要

项目成果

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中文摘要
翻译
工程--电气(55)该项目正在利用视频游戏技术和有效的学习教学原则,以加强电气和计算机工程(欧洲经委会)课程的学习的早期工作为基础。本项目的一个目标是将视频游戏原型扩大到包括多个层次、额外的课程内容、更完善的故事情节、关于游戏中涉及的关键概念的信息资源、对问题的解释性反馈和问题的实际例子。其他目标包括将视频游戏与教学技术整合到三门课程中,评估视频游戏对学生学习和对数字系统和电子工程的态度的影响,并注意性别和种族影响的差异。该项目汇集了来自电气和计算机工程、教育心理学和可视化科学的研究人员。项目成果和视频游戏开发经验正在工程教育和视频游戏会议和期刊中传播。评估和评估在评估专家的指导下,使用系统的观察、访谈、学生产品分析和学生态度调查来监测进展。更广泛的影响包括传播结果和材料、关于学习中的性别和族裔差异的新数据,以及成为展示视频游戏有效教学用途的典范。
英文摘要
Engineering - Electrical (55)The project is building on earlier work on the use of video game technology and effective learning-teaching principles to enhance learning in electrical and computer engineering (ECE) courses. One goal of the present project is to expand the video game prototype to include multiple levels, additional course content, a more developed storyline, an information resource on key concepts addressed in the game, explanatory feedback for problems, and worked examples of problems. Other goals include integrating the video game with the instructional techniques into three courses and assessing the impact of the video game on student learning and attitude toward digital systems and electrical engineering, with attention to differences in impact by gender and ethnicity. The project brings together investigators from electrical and computer engineering, educational psychology, and visualization science. Project results and video game development experiences are being disseminated in engineering education and video game conferences and journal. Assessment and evaluation, under the direction of an evaluation specialist, is using systematic observation, interviews, analysis of student products, and a student attitude survey to monitor progress. Broader impacts include dissemination of the results and materials, new data on gender and ethnic differences in learning, and serving as a model for showing the effective instructional uses of video games.
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会议论文
Louis Stokes STEM Pathways and Research Alliance: Texas A&M System LSAMP-RA
LSAMP BTD: Texas A&M University System Louis Stokes Alliance for Minority Participation (TAMUS LSAMP) Bridge to the Doctorate Cohort XIII (2018-2020) Program
Collaborative Research: The Texas A&M System AGEP Alliance: A Model to Advance Historically Underrepresented Minorities in the STEM Professoriate
  • 批准号:
    1723255
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $138.73万
  • 财政年份:
    2017
  • 负责人:
    Karen Butler-Purry
  • 依托单位:
Conference Support -- International Conference on Intelligent Systems Applications to Power Systems ISAP2017; September17-21, 2017; San, Antonio, Texas
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