CreativeIT Pilot Project : Collaborative Undergraduate Computing Studios Facilitating Decentralized Participation
CreativeIT Pilot Project : Collaborative Undergraduate Computing Studios Facilitating Decentralized Participation
批准号:
0855908
负责人:
Timothy McLaughlin
金额:
$29.31万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2009
资助国家:
美国
项目状态:
已结题
起止时间:
2009-07-15 至 2013-06-30
中文摘要
这个试点CreativeIT项目提供了创新的方法,以促进计算密集型分布式本科生设计工作室的创造力。这是通过调整团队结构,工作流程和学生在三个连续的工作室课程中使用意识技术来实现的。使用这些技术,学生参与者发展技能,以及对技术和视觉创造力的具体影响更深刻的理解。这项工作解决了视觉效果,动画和电子游戏行业的主要公司所面临的项目管理问题,这些行业需要全球劳动力的高水平技术和视觉创造力。其目标是确定信息技术在分散的工作室环境中促进创造力的条件,并为开展多机构教育奠定坚实的基础,参加该项目工作室部分的学生分布在三个校区、一个海外校区和一所高中。他们组成小团队,跨越不同的地点,在需要解决视觉和技术问题的项目上协同工作。工作室由专业评估员评估学习环境的成功,完成后,项目将在技术和视觉创造力的李克特量表上进行评级。结果进行了分析的认识工具的感知效益及其对结果的质量的影响。该项目的顾问委员会由行业专业人士、工作室讲师和评估人员组成。董事会计划,监测,并进行工作室课程,并评估结果。智力MeritThe拟议的项目促进CreativeIT的发展创新的方法,在计算密集型环境中的教育愿景。这是通过三种方式实现的:1)通过增加我们对技术、团队组成和工作流程如何影响创造力的理解; 2)通过培养学生与远程合作者一起工作的技能,以及3)帮助确定课程目标和所需的基础设施,以便将参与范围扩大到主要大学之外。更广泛的影响信息技术使世界各地的合作成为可能,该项目汇集了学术界和工业界,以解决如何在分散的团队成员之间促进创造力的问题。行业参与者包括卢卡斯影业有限公司,梦工厂动画、SKG、ReelFX Creative Studios、Digital Domain和Adobe Systems都对这个项目感兴趣,因为它直接解决了他们面临的问题。今天,教育工作者和管理者必须将提高创造力和技术挑战性的课程延伸到实体教室之外。如果作为一个重大项目扩大,这个试点项目有可能利用网络基础设施来促进工业和教育领域的多机构变革。
英文摘要
This Pilot CreativeIT Project provides innovative approach to promote creativity in computationally intensive distributed undergraduate design studios. This is accomplished through regulated modifications of team structure, workflow, and student use of awareness technology in three successive studio courses. Using these techniques, the student participants develop skills as well as a more profound understanding of specific influences on technical and visual creativity. This work addresses a project management issue faced by major companies in the visual effects, animation, and electronic game industries where high levels of technical and visual creativity are required from a global workforce. The objectives are to define conditions in which information technology promotes creativity in a decentralized studio environment and establish a sound basis for conducting a multi-institutional education.Student participants in the studio portion of this project are located on three campuses, one overseas, and one high school. They join together in small teams that span the different locations to work collaboratively on projects requiring both visual and technical problem solving. The studios are assessed for success of learning environments by a professional evaluator, and after completion the projects are rated on a Likert Scale for technical and visual creativity. The results are be analyzed in terms of the perceived benefits of awareness tools and their impact on the quality of the outcome. An advisory board for the project is composed of industry professionals, studio instructors, and the evaluator. The board plans, monitors, and conducts the studio courses; and assesses the results.Intellectual MeritThe proposed project promotes the CreativeIT vision of developing innovative approaches to education in computationally intensive environments. This is accomplished in three ways: 1) by increasing our understanding of how technology, team composition, and workflow affect creativity; 2) by developing skill-sets among students working with distant collaborators, and 3) by helping define the curriculum objectives and infrastructure required to extend participation beyond major university settings.Broader ImpactsInformation technology enables collaboration among world-wide project participants.This project brings together academia and industry to address the issue of how creativity is promoted among separated team members. Industry participants including Lucasfilm Ltd., DreamWorks Animation, SKG, ReelFX Creative Studios, Digital Domain, and Adobe Systems are interested in this project because it directly addresses issues that they face. Today, educators and administrators must extend the reach of creativity enhancing and technically challenging curricula outside the brick-and-mortar classroom.If broadened as a Major Project this Pilot Project has the potential to use thecyberinfrastructure to promote multi-institutional transformative changes in industry and in education.
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HCC-GV: Small: Generating Animal Avatar Animation with Specific Identifiable Traits Based Upon Viewer Perception of Real Animals
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批准号:1016795
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项目类别:Continuing Grant
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资助金额:$50.0万
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财政年份:2010
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负责人:Timothy McLaughlin
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依托单位:
Workshop on Video Games in Engineering and Computer Science Education
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批准号:0938176
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项目类别:Standard Grant
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资助金额:$0.0万
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财政年份:2009
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负责人:Timothy McLaughlin
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依托单位:
海外基金