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SBIR Phase II: Understanding Science Processes Through Modeling and Animation: Efficiently Producing Low-Cost Software Tools for K-12

SBIR Phase II: Understanding Science Processes Through Modeling and Animation: Efficiently Producing Low-Cost Software Tools for K-12
SBIR 第二阶段:通过建模和动画了解科学过程:高效生产适用于 K-12 的低成本软件工具
批准号:
1058251
负责人:
Patrick Custer
金额:
$50.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2011
资助国家:
美国
项目状态:
已结题
起止时间:
2011-04-01 至 2013-03-31

项目摘要

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中文摘要
翻译
这个小企业创新研究(SBIR)第二阶段项目旨在解决科学教育中的一个非线性问题,这个问题正在成为一个严重的问题。总的来说,教育技术在积极影响学生对科学领域的理解方面有着薄弱的记录。研究清楚地表明,学生使用科学模拟程序确实对他们的成就和理解产生了积极的影响。这类软件非常缺乏,而且现有的模拟都是重量级的。-通常在计算、财务、课程和认知方面要求很高。GoKnow AniModeler软件工厂旨在展示如何建立一个软件工厂,可以提供36个轻量级科学模拟,每个学生每年1美元!在第一阶段的SBIR工作中,公司将开发基于AniModeler仿真引擎的面向对象架构。他们在第二阶段面临的挑战是建立一个利用该架构的工厂系统,以便创建一个模拟程序?AniModeler ?是由一个科学教育者在没有任何程序员帮助的情况下完成的,它会自动输出5个操作系统的版本。支持诸如移动和轻量级应用程序等消费者功能是软件开发的未来。这个项目的更广泛的影响/商业潜力解决了全方位的利益相关者:(1)与填写工作表等活动相比,在与同龄人合作使用GoKnow的AniModelers时,学生将把科学视为一种社会活动,由理解如何以及为什么的愿望引发?而不是作为一个无聊的,孤独的活动。学生将把科学视为一项有趣的活动——成功地理解某件事是如何以及为什么起作用的是一件好事。有趣吗?的感觉。(2)教师们会看到那些轻量级、易学易用、专注范围狭窄的应用程序。就像他们智能手机上的应用程序一样,与传统的教育软件相比,它们更容易融入他们现有的课程,而传统的教育软件既昂贵又功能丰富,需要花费大量的课堂时间来学习。(3)教育工作者将看到,教育软件并不一定需要花费大量资金,开源也不是唯一的选择。(4)科学出版商将把教育软件视为对其印刷产品价值的积极贡献——尤其是当他们从这些软件中赚钱的时候。(5)最后但并非最不重要的是,AniModelers可以向软件开发商证明,教育软件可以是一个有利可图的业务!
英文摘要
This Small Business Innovation Research (SBIR) Phase II project seeks to address a need in science education that is non-linearly becoming a serious problem. In general, educational technology has had a weak track record for positively impacting student understanding in the area of science. Research clearly suggests that students' use of science simulation programs does have a positive impact on their achievement and understanding. There is a dearth of such software, and the simulations that are available are ?heavyweight? - typically computationally, financially, curricularly, and cognitively demanding. The GoKnow AniModeler Software Factory seeks to demonstrate how to build a software factory that can deliver 36, lightweight science simulations for $1 per student per year! During our Phase I SBIR effort, the company will develop the object-oriented architecture underlying the AniModeler simulation engine. Their challenge in Phase II is to build a factory system that exploits that architecture such that the creation of a simulation program ? an AniModeler ? is done by a science educator without any programmer assistance and it outputs, automatically with versions for 5 operating systems. Supporting consumer functionality such as, mobile and lightweight applications are the future of software development.The broader impact/commercial potential of this project addresses the full range of stakeholders: (1) In contrast to activities such as filling out worksheets, in using GoKnow's AniModelers in collaboration with their peers, students will see science as a social activity, sparked by a desire to understand how and why?not as a boring, solitary activity. Students will see science as a fun activity- successfully understanding how and why something works is a good ? fun ? feeling. (2) Teachers will see that lightweight, easy-to-learn-to-use, narrowly focused apps ? just like the apps on their smartphones - are much easier to integrate into their existing curriculum when compared with typical educational software that is expensive and so profusely functional that it takes excessive class time to learn. (3) Educators will see that educational software doesn't necessarily need to cost an arm and a leg, and that Open Source is not the only alternative. (4) Science publishers will see educational software as positively contributing to the value of their print offerings - especially when they make money from the software. (5) And, last but surely not least, AniModelers can demonstrate to software developers that educational software can be a lucrative business!
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