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Full-Scale Development Project: The Science Of Sharing: Exhibits And Activities Fostering Investigation Of Cooperation, Competition, And Social Interdependence

Full-Scale Development Project: The Science Of Sharing: Exhibits And Activities Fostering Investigation Of Cooperation, Competition, And Social Interdependence
全面发展项目:分享的科学:促进合作、竞争和社会相互依存调查的展览和活动
批准号:
1114781
负责人:
Hugh McDonald
金额:
$234.45万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2011
资助国家:
美国
项目状态:
已结题
起止时间:
2011-09-01 至 2015-08-31

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中文摘要
翻译
探索馆和生命与科学博物馆将开发、评估和实施共享科学,这是一个为期三年的全面发展项目,旨在将人类社会行为的科学研究带给广大公众。分享科学将为参观者创造新的方式来实验社会心理学,并将为致力于让参观者参与讨论个人、社会和科学对现实世界挑战的反应的非正式科学机构提供重要信息。分享科学解决了ISE的一个关键问题:为参观者创造方法,让他们体验基于探究的展览和活动,从而提高公众对人类社会行为研究的认识。基于社会心理学和博弈论的研究,该项目(a)促进公众参与探索合作行为和资源共享的活动;(b)促进人们意识到这些经历与心理学和经济学stem相关研究之间的联系;(c)将个人行为与资源枯竭和群体冲突等现实问题联系起来。主要受众是青年和青年-成人博物馆的参观者,特别侧重于代表性不足的社区,这些社区获得通信技术的机会有限。第二受众是对新型互动体验和可视化工具感兴趣的ISE专业人士,他们关注社会行为和促进社会互动和公众科学讨论的技术。项目将(1)进行前端评估,评估参观者对合作和资源利用问题的态度和认识;(2)设计、制作原型并评估15个探究式展览和4个实验(包含网络、博物馆和基于社区的社会心理学主题的公共活动);(3)开展以设计为基础的研究,探讨这些展览和活动中促使自我反思和培养元认知技能的方面;(4)与当地学区合作,使展品适应课堂使用。
英文摘要
The Exploratorium and the Museum of Life and Science will develop, evaluate and implement Science of Sharing, a three-year full-scale development project designed to bring the scientific study of human social behavior to a broad public audience. Science of Sharing will create new ways for visitors to experiment with social psychology and will generate important information for informal science institutions committed to involving visitors in discussions of personal, societal, and scientific responses to real-world challenges.Science of Sharing addresses a critical ISE issue: creating ways for visitors to experiment with inquiry based exhibits and activities that heighten public knowledge of the study of human social behavior. Based on research in social psychology and game theory, the project (a) fosters public engagement in activities exploring collaborative behavior and resource sharing; (b) promotes awareness of connections between these experiences and STEM-related research in psychology and economics; and (c) links individual behaviors to real-world issues of resource depletion and group conflict. The primary audience is youth and youth-adult museum visitors, with particular focus on underrepresented communities with limited access to communication technologies. The secondary audience is ISE professionals with interest in new kinds of interactive experience and visualization tools focusing on social behavior and techniques for fostering social interaction and public discussion of science.The project will (1) conduct front end evaluation to assess visitor attitudes and knowledge about issues of cooperation and resource use; (2) design, prototype, and evaluate 15 inquiry-based exhibits and 4 Experimonths (public events with web, museum, and community-based components on social-psychological topics); (3) conduct design-based research to investigate aspects of these exhibits and activities that prompt self-reflection and build metacognitive skills; and (4) work with local school districts to adapt exhibits for classroom use.
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