Workshop: Enhancing Well-being and Attentional Control through Games and Interactive Media: A Neuroscientific Approach
Workshop: Enhancing Well-being and Attentional Control through Games and Interactive Media: A Neuroscientific Approach
批准号:
1251546
负责人:
Daphne Bavelier
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-08-15 至 2014-07-31
中文摘要
行为训练干预作为一种维持大脑健康或提高技能表现的有效且经济实惠的方法受到了人们的广泛关注,其影响范围从健康到工作培训。特别是,神经科学和行为研究证明了明确训练注意力控制的重要性,以增强知觉和认知健康、体育锻炼、促进身体健康和康复以及善良和同情心,从而在适应性情绪调节和幸福感方面产生变化。在同一时期,电子游戏在社会各阶层普遍存在,为在家中以经济高效的方式提供此类受控培训提供了一种潜在的独特工具。鉴于这些互动系统的潜在影响,有必要了解在医疗保健和教育领域开发和部署互动电脑游戏的基本科学原则。寻求更深层次的理解需要来自从神经科学到计算机科学和工程等广泛领域的专业知识的参与。为此,研讨会汇集了来自广泛学术领域的专家以及工程师和软件开发人员。研讨会的目标是确定剩余的挑战和障碍,这些挑战和障碍是使这些复杂的交互系统成为支持未来医疗服务的关键组件之一,重点是预防和生活质量。这次研讨会提供了一个独特的机会,为设计、评估和分发视频游戏提供了一个独特的机会,以提高幸福感和关注度,开辟了一条独特的途径,以用户友好和成本效益的方式解决关键的医疗保健和社会关切
英文摘要
Behavioral training interventions have received much interest as an efficient and cost effective way to maintain brain fitness or enhance skilled performance with impact ranging from health to job training. In particular, neuroscience and behavioral research has documented the importance of explicitly training attentional control, in order to enhance perceptual and cognitive fitness, physical exercise, to promote physical fitness and rehabilitation as well as kindness and compassion, to produce changes in adaptive emotion regulation and well-being. During this same time period, video game play has become pervasive throughout all layers of society providing a potentially unique vehicle to deliver such controlled training at home in a cost-efficient manner. Given the potential impact of these interactive systems, it is necessary to understand the underlying scientific principles that govern the development and deployment of interactive computer games in healthcare and education. The search for the deeper understanding requires the involvement of expertise from a wide variety of areas ranging from neuroscience to computer science and engineering. To this end, the workshop brought together experts from a wide range of academic disciplines with engineers and software developers. The goals of the workshop was to identify the remaining challenges and roadblocks that represent barriers in making these sophisticated interactive systems to be among the key components supporting the future healthcare delivery with emphasis on prevention and quality of life. This workshop provided a unique opportunity to define new approaches to the design, assessment and distribution of video games for enhancing well-being and attention, opening a unique path to addressing key health care and societal concerns in a user-friendly and cost effective manner
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DIP: 'Hard Fun' Learning Mathematics: Stimulating Number Sense
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批准号:1227168
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项目类别:Standard Grant
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资助金额:$135.0万
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财政年份:2012
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负责人:Daphne Bavelier
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依托单位:
Object Perception
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批准号:9809386
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项目类别:Standard Grant
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资助金额:$2.0万
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财政年份:1999
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负责人:Daphne Bavelier
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依托单位:
海外基金