课题基金 / 基金详情

II-NEW: Living Lab for Asynchronous and Synchronous Investigation of Virtual and Real Environments

II-NEW: Living Lab for Asynchronous and Synchronous Investigation of Virtual and Real Environments
II-新:用于虚拟和真实环境异步和同步研究的生活实验室
批准号:
1305231
负责人:
Benjamin Knapp
金额:
$58.55万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-09-01 至 2016-12-31

项目摘要

项目成果

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中文摘要
翻译
该项目在弗吉尼亚理工大学的创造力,艺术和技术研究所开发了一个计算研究基础设施,该基础设施将支持科学,工程,艺术和设计领域的研究和探索。 该基础设施将使周围环境,无处不在的计算和镜像世界等领域的新研究成为可能。 该基础设施将为研究人员、教育工作者、学生和公众创造一个环境,使他们能够在同一场地和远程场地内与其他人进行物理和虚拟互动、现场表演和互动展览。 该项目将结合实时物理交互与环境传感器数据采集和处理,并提供一个独特的研究环境,调查之间的关系,一个真实的环境和相应的虚拟表示。该基础设施将使研究跨越许多领域,包括安全研究,人群建模,人机交互,游戏环境,行为建模,包括模型的影响变化。智力价值与来自计算机科学,通信,艺术和技术的研究人员的参与,拟议的基础设施将用于调查五个研究领域:(1)真实的空间和虚拟空间中的行为之间的相似性。 (2)虚拟环境中的保真度对物理环境中的性能的影响,例如在不同渲染级别和通过虚拟空间的导航风格的训练之后,检查真实的建筑物中的导航。 (3)群体模型评估,特别是在复杂的社会环境中,如音乐表演前或艺术展览期间,对社会意识的群体行为,社会互动和子群体行为的评估。 (4)在公共场所的行为和影响之间的关系,这将使用数据预处理,可视化和聚类相结合的研究。 (5)节能建筑的计算模型,以减少与建筑物相关的差异和不确定性?的占用,以满足设计一个有效的和高效的暖通空调控制系统的挑战。更广泛的影响基础设施将通过创建一个新的计算研究平台来调查大学环境中的人类行为,情感和活动来加强教育。 该项目将通过为本科生和研究生提供独特的跨学科学习机会,在促进教学、培训和学习的同时推进科学。 该项目汇集了计算机科学家,建筑师和人文科学研究人员,以解决真实的和虚拟世界之间的互动。 该项目将增加一个多元化的学习机构参与,学习,并通过整合来自许多不同领域的主题,包括视觉和表演艺术,建筑和人文学科被招募到科学和工程的机会。 该项目将通过对远程学习、人类经验和社会互动的探索,为社会带来持久的利益。
英文摘要
This project develops a computing research infrastructure in The Institute for Creativity, Arts, and Technology at Virginia Tech that will support research and exploration at the boundaries of science, engineering, art, and design. The infrastructure will enable novel research in the areas of ambient environments, ubiquitous computing, and mirror worlds. The infrastructure will create a environment for researchers, educators, students, and the general public to interact both physically and virtually with other people, live performances, and interactive exhibitions within the same venue and also remote venues. The project will incorporate real-time physical interaction with ambient sensor data acquisition and processing, and provide a unique research environment for investigating the relationship between a real environment and a corresponding virtual representation. This infrastructure will enable research across many domains including the study of security, crowd modeling, human-computer interaction, gaming environments, and behavioral modeling including models of affect change.Intellectual MeritWith the participation of researchers from Computer Science, Communications, the Arts, and Technology, the proposed infrastructure will be used to investigate five research domains: (1) Parallels between behavior in real spaces and virtual spaces. (2) The effects of fidelity in virtual environments on performance in physical environments, such as to examine navigation in a real building after training at different levels of rendering and styles of navigation through a virtual space. (3) Crowd model evaluation, especially the evaluation of socially-aware crowd behavior, social interaction, and sub-group behavior in a complex social setting such as before a musical performance or during an art exhibition. (4) The relationship between behavior and affect in a public venue, which will be studied using a combination of data pre-processing, visualization, and clustering. (5) Computational models of energy-efficient buildings, to reduce the variance and uncertainly associated with a building?s occupancy to meet the challenges in designing an effective and efficient HVAC control system. Broader ImpactThe infrastructure will enhance education by creating a novel computational research platform for investigating human behavior, emotions, and activities in a university environment. The project will advance science while promoting teaching, training, and learning by providing unique cross-disciplinary learning opportunities for undergraduate and graduate students. The project brings together computer scientists, architects, and humanities researchers to address the interaction of between real and virtual worlds. The project will increase opportunities for a diverse study body to participate in, learn about, and be recruited into science and engineering by integrating topics from many different fields including the visual and performing arts, architecture, and the humanities. The project will have lasting benefits to society through its exploration of distance learning, human experience, and social interaction.
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