PFI:AIR - TT: Games Programming Assessments for Personalized Mathematics Instruction
PFI:AIR - TT: Games Programming Assessments for Personalized Mathematics Instruction
批准号:
1414404
负责人:
Yu-Han Chang
金额:
$20.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-07-15 至 2015-12-31
中文摘要
该PFI:AIR技术翻译项目专注于翻译数字游戏编程评估技术,以满足改善K-12数学教育的需求。 该项目将产生一个在线数学课程的原型,其中学生应用所学的数学概念来创建数字游戏,作为真正的学习转移。这种基于游戏制作的教学创新,GameMath,具有以下独特的功能:a)它是游戏活动驱动的,即,实现游戏效果所必需的数学概念被一起教授/应用,B)它结合了诊断/说明性软件,使得它甚至解决了处于风险中的学生,以及c)它收集/分析了在游戏制作环境中的学生编程交互,以便评估学生?的能力转移的数学原理。这些功能提供了以下优点:他们鼓励实践/应用新的共同核心国家标准(CCSS)和下一代科学标准中规定的STEM技能,他们让学生参与创造性过程并引入游戏编码,他们满足了AT的独特需求,风险学生,帮助他们恢复到年级水平的熟练程度,并鼓励他们继续在STEM学科的研究。 与这个市场领域的领先竞争技术相比,包括教授数学的游戏,数学辅导系统和动手工程活动,GameMath鼓励生产,而不是消费,GameMath的原型很重要,因为该产品的重点将是促进中学数学成绩。正如充分设想的那样,该系统将支持基于共同核心国家标准的广泛的代数前和代数课程计划。学生在计算机游戏编程环境中对数学概念的探索和操作有可能导致对计算机科学更大的兴趣。该项目涉及南加州大学(USC)的计算机科学研究人员和新泽西州N C Learning(NCL)的教育产品专家,他们将合作联合收割机结合两种技术,这两种方法都被证明可以提高高危学生的数学学习能力,演示和评估从研究发现到商业现实的技术转化工作中的原型。该项目解决了以下技术差距因为它从研究发现转化为商业应用:1)支持GameMath活动的自定义CCSS年级课程路径,2)应用CCSS年级数学概念的游戏编程活动的创建,3)游戏编程评估以评估基于活动的学习,4)将GameMath评估整合到现有诊断中的自定义报告,以及5)运行时架构级集成。这些差距将通过结合USC和NCL技术的新的advance==apply ==assess概念管道来弥合。潜在的经济影响预计将在未来5到10年内提高学生对追求技术和工程职业的准备和兴趣,这将有助于美国在工程和技术行业的竞争力。
英文摘要
This PFI: AIR Technology Translation project focuses on translating digital games programming assessment technology to fill the need for improving K-12 mathematics education. The project will result in a prototype of an online mathematics curriculum wherein students apply learned math concepts to create digital games as an authentic transfer of learning. This game-making-based instructional innovation, GameMath, has the following unique features: a) It is game-activity driven, i.e., math concepts necessary to achieve gaming effects are taught/applied together, b) it incorporates diagnostic/prescriptive software so that it addresses even deeply At-Risk students, and c) it collects/analyzes student programming interactions within the game-making context for the purpose of assessing a student?s ability to transfer principles of mathematics.These features provide the following advantages: They encourage practice/application of STEM skills mandated in new Common Core State Standards (CCSS) and Next Generation Science Standards, they engage students with the creative process and introduce game coding, and they address the unique needs of At-Risk students to help them recover to grade level proficiency and encourage them to continue studies in the STEM disciplines. When compared to the leading competing technologies in this market space, including games that teach math, math tutoring systems, and hands-on engineering activities, GameMath encourages production, as opposed to consumption, of games and promises to be less expensive and easier to assess than robotics and other engineering based approaches to mathematics instruction.The GameMath prototype is important because the focus of the product will be to promote academic achievement in secondary mathematics. As fully envisioned, the system will support a wide range of pre-algebra and algebra lesson plans based on the Common Core State Standards. Student exploration and manipulation of math concepts within a computer-games-programming environment has the potential to lead to greater interest in computer science.The project engages computer science researchers at the University of Southern California (USC), CA, and education product specialists at N C Learning (NCL), NJ, who will collaborate to combine two technologies, both of which have been shown to improve mathematics learning for At-Risk students, to demonstrate and evaluate a prototype in this technology translation effort from research discovery toward commercial reality.This project addresses the following technology gap(s) as it translates from research discovery toward commercial application: 1) Custom CCSS Grade Level Lesson Paths that Support GameMath activities, 2) Creation of game programming activities that apply CCSS grade level mathematics concepts, 3) Games programming assessments to evaluate activity-based learning , 4) Custom reporting that incorporates GameMath assessments into existing diagnostics, and 5) Run-time architecture-level integration. These gaps will be bridged via a new advance==apply ==assess concept pipeline that combines USC and NCL technologies.The potential economic impact is expected to be greater student preparedness for and interest in pursuing careers in technology and engineering in the next 5 to 10 years, which will contribute to the U.S. competitiveness in engineering and technology based industries.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Pathways: Large Alternate Reality Games for Education -- Assessing Performance and Play
-
批准号:1224088
-
项目类别:Standard Grant
-
资助金额:$25.0万
-
财政年份:2012
-
负责人:Yu-Han Chang
-
依托单位:
国内基金
海外基金
湍流和化学交互作用对H2-Air-H2O微混燃烧中NO生成的影响研究
-
批准号:51976048
-
项目类别:面上项目
-
资助金额:61.0万元
-
批准年份:2019
-
负责人:邱朋华
-
依托单位: