PFI: AIR-TT: Commercializing a new genre of Intelligent Science Stations for informal and formal learning
PFI:AIR-TT:将新型智能科学站商业化,用于非正式和正式学习
基本信息
- 批准号:1701107
- 负责人:
- 金额:$ 20万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-07-15 至 2022-01-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This PFI: AIR Technology Translation project aims to build and commercialize a reusable mixed-reality platform that engages children in scientific experimentation and uses computer vision and automated feedback to help them effectively learn scientific principles. The project focuses on translating prior science and technology research that produced the first Intelligent Science Station, called EarthShake. EarthShake is a mixed-reality educational game in which children discover physical properties of balance by running experiments with block towers on a simulated earthquake table. This project has the potential to have substantial societal, commercial and educational impacts. It aims to impact millions of children and families that spend time in Children's and Science Museums, libraries, schools, and indoor play spaces. It will transform traditional hands-on exhibits and play spaces into intelligent learning environments that foster children's curiosity and improve their learning in an engaging and collaborative way. It will also help to transform the traditional educational system in schools, introducing an interactive, engaging, mixed-reality system that can help students understand the underlying evidence for scientific principles, not just memorize them. With over 270 Children's and Science Museums in the US alone, over 800 malls with play spaces for children, 100s of indoor play/learning spaces, over 4,000 clubs and after-school programs, 119,487 libraries, 36,767 private and charter elementary schools and 103,460 elementary schools, this project can have a commercial impact in addition to societal and educational benefit.The system uses computer vision to follow children's progress and provide intelligent guidance in a predict-observe-explain scientific inquiry process. Experiments demonstrate that grades K to 3 children learn much more from EarthShake than from an otherwise identical flatscreen tablet or laptop implementation showing as much as a 5 times greater pre to post increase on tests of prediction, explanation, and stable tower building. The initial prototype will be translated into a reusable platform for Intelligent Science Stations and demonstrated in scalable development of multiple instances of three games, EarthShake, RaceCars, and BalloonScale. The technical challenges are to generalize the vision algorithm to work across the variety of objects and configurations in these games and create modular hardware components that provide for scale in development, distribution, and new products. This project draws on technical expertise in computer vision/AI, mechatronics, tangible interfaces, physical computing, human/child-computer interaction, and educational technology.Intelligent Science Stations bridge the advantages of physical and virtual worlds to improve children's science and inquiry learning in an enjoyable and collaborative way and can be commercialized to do so in various settings, indoor play spaces, museums, libraries, and schools. The project contributes to the general robotics challenge by creating an automated intelligent tutoring system operating in the physical 3D world, incorporating sensors and perceptual algorithms to track what learners are doing, actuators to manipulate the scientific apparatus, and an intelligent dialogue system to orchestrate interaction. It addresses technical challenges of creating a generalizable vision algorithm and a modular physical hardware platform that allows customers to easily switch between different applications. It will create new knowledge about how to develop a general and reusable mixed-reality platform that integrates scientific apparatus including mechatronic components (e.g,. sensors, actuators, servo motors, physical experimental set-up) with an intelligent tracking system (including hardware and software components with an AI vision algorithm).
这个PFI: AIR技术翻译项目旨在建立一个可重复使用的混合现实平台,并将其商业化,让儿童参与科学实验,并使用计算机视觉和自动反馈来帮助他们有效地学习科学原理。该项目的重点是翻译先前的科学技术研究成果,这些研究成果产生了第一个名为“震动地球”的智能科学站。《震动大地》是一款混合现实教育游戏,孩子们在模拟地震桌上用积木塔做实验,发现平衡的物理特性。该项目有可能对社会、商业和教育产生重大影响。它旨在影响数百万在儿童和科学博物馆、图书馆、学校和室内游戏场所度过时光的儿童和家庭。它将把传统的动手展览和游戏空间转变为智能学习环境,培养孩子们的好奇心,并以参与和协作的方式提高他们的学习。它还将有助于改变学校的传统教育体系,引入一种互动的、引人入胜的混合现实系统,帮助学生理解科学原理的潜在证据,而不仅仅是记忆它们。仅在美国就有270多个儿童和科学博物馆,800多个为儿童提供游戏空间的购物中心,100多个室内游戏/学习空间,4000多个俱乐部和课后项目,119,487个图书馆,36,767所私立和特许小学以及103,460所小学,该项目除了具有社会和教育效益外,还可以产生商业影响。该系统使用计算机视觉来跟踪儿童的进步,并在预测-观察-解释的科学探究过程中提供智能指导。实验表明,从K到3年级的孩子从《震动大地》中学到的东西比从平板电脑或笔记本电脑中学到的东西要多得多,在预测、解释和稳定塔的建造测试中,他们的成绩比从平板电脑或笔记本电脑中学到的东西要高出5倍。最初的原型将被转化为智能科学站的可重复使用平台,并在三个游戏的多个实例的可扩展开发中进行演示,这些游戏分别是:震动地球、赛车和气球规模。技术挑战在于将视觉算法推广到这些游戏中的各种对象和配置中,并创建模块化硬件组件,以提供开发,分销和新产品的规模。该项目利用了计算机视觉/人工智能、机电一体化、有形界面、物理计算、人机交互和教育技术方面的技术专长。智能科学站将物理世界和虚拟世界的优势结合起来,以一种愉快和协作的方式改善儿童的科学和探究性学习,并可以在各种环境中商业化,如室内游戏空间、博物馆、图书馆和学校。该项目通过创建一个在物理3D世界中运行的自动化智能辅导系统,结合传感器和感知算法来跟踪学习者在做什么,执行器来操纵科学仪器,以及一个智能对话系统来协调交互,从而为一般机器人挑战做出贡献。它解决了创建通用视觉算法和模块化物理硬件平台的技术挑战,使客户能够轻松地在不同的应用程序之间切换。它将创造关于如何开发一个通用的和可重用的混合现实平台的新知识,该平台集成了包括机电元件在内的科学仪器。传感器、执行器、伺服电机、物理实验装置),配备智能跟踪系统(包括带有人工智能视觉算法的硬件和软件组件)。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Active Learning is About More Than Hands-On: A Mixed-Reality AI System to Support STEM Education
主动学习不仅仅是动手:支持 STEM 教育的混合现实人工智能系统
- DOI:10.1007/s40593-020-00194-3
- 发表时间:2020
- 期刊:
- 影响因子:4.9
- 作者:Yannier, Nesra;Hudson, Scott E.;Koedinger, Kenneth R.
- 通讯作者:Koedinger, Kenneth R.
Intelligent science exhibits: Transforming hands-on exhibits into mixed-reality learning experiences
智能科学展览:将动手展览转变为混合现实学习体验
- DOI:10.1080/10508406.2022.2032071
- 发表时间:2022
- 期刊:
- 影响因子:3.8
- 作者:Yannier, Nesra;Crowley, Kevin;Do, Youngwook;Hudson, Scott E.;Koedinger, Kenneth R.
- 通讯作者:Koedinger, Kenneth R.
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Ken Koedinger其他文献
Improving Students’ Argumentation Skills Using Dynamic Machine-Learning–Based Modeling
使用基于动态机器学习的建模提高学生的论证技巧
- DOI:
10.1287/isre.2021.0615 - 发表时间:
2024 - 期刊:
- 影响因子:4.9
- 作者:
Thiemo Wambsganss;Andreas Janson;Matthias Söllner;Ken Koedinger;J. Leimeister - 通讯作者:
J. Leimeister
Ken Koedinger的其他文献
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{{ truncateString('Ken Koedinger', 18)}}的其他基金
Collaborative Research: CCRI: New: An Infrastructure for Sustainable Innovation and Research in Computer Science Education
合作研究:CCRI:新:计算机科学教育可持续创新和研究的基础设施
- 批准号:
2213791 - 财政年份:2022
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
Learning Depends on Knowledge: Using Interaction Designs and Machine Learning to Contrast the Testing and Worked Example Effects
学习取决于知识:使用交互设计和机器学习来对比测试和工作示例的效果
- 批准号:
1824257 - 财政年份:2018
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
Collaborative Research: Community-Building and Infrastructure Design for Data-Intensive Research in Computer Science Education
合作研究:计算机科学教育数据密集型研究的社区建设和基础设施设计
- 批准号:
1740798 - 财政年份:2017
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
Intelligent Science Exhibits: Transforming Hands-on Exhibits into Mixed-Reality Learning Experiences
智能科学展览:将动手展览转变为混合现实学习体验
- 批准号:
1612744 - 财政年份:2016
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
CIF21 DIBBs: Building a Scalable Infrastructure for Data-Driven Discovery and Innovation in Education
CIF21 DIBB:为数据驱动的教育发现和创新构建可扩展的基础设施
- 批准号:
1443068 - 财政年份:2015
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
Conference: A Proposal to the National Science Foundation for Support of the Seventh Annual Inter-Science of Learning Centers (iSLC) Student / Postdoctoral Scholar Conference
会议:向国家科学基金会提出的支持第七届年度跨科学学习中心 (iSLC) 学生/博士后学者会议的提案
- 批准号:
1430662 - 财政年份:2014
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
Toward a Decade of PSLC Research: Investigating Instructional, Social, and Learner Factors in Robust Learning through Data-Driven Analysis and Modeling
PSLC 研究十年:通过数据驱动的分析和建模研究稳健学习中的教学、社会和学习者因素
- 批准号:
0836012 - 财政年份:2010
- 资助金额:
$ 20万 - 项目类别:
Cooperative Agreement
First Annual Inter-Science of Learning Center (iSLC) Student/Post-doc Summer Conference
第一届年度跨科学学习中心 (iSLC) 学生/博士后夏季会议
- 批准号:
0751038 - 财政年份:2007
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
SLC Center: Pittsburgh Science of Learning Center: Studying Robust Learning with Learning Experiments in Real Classrooms
SLC 中心:匹兹堡学习科学中心:通过真实课堂中的学习实验研究稳健学习
- 批准号:
0354420 - 财政年份:2004
- 资助金额:
$ 20万 - 项目类别:
Cooperative Agreement
ROLE: Implementation of an American-German Research Network in the Field of Technology-Supported Education
作用:在技术支持的教育领域实施美德研究网络
- 批准号:
0310420 - 财政年份:2003
- 资助金额:
$ 20万 - 项目类别:
Standard Grant
相似国自然基金
湍流和化学交互作用对H2-Air-H2O微混燃烧中NO生成的影响研究
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