WORKSHOP: ACM Creativity and Cognition Conference Graduate Student Symposium
WORKSHOP: ACM Creativity and Cognition Conference Graduate Student Symposium
批准号:
1521215
负责人:
Brian Bailey
金额:
$2.32万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-03-01 至 2016-02-29
中文摘要
创造力是美学和工程学科的基石和根本动力。它是我们经济和社会繁荣的关键因素,是科学发现、技术进步以及新形式的文化和审美体验的先驱。自1993年以来,ACM创意与认知(C&;C)会议每隔一年在国际地点举行一次,为研究人员,设计师,工程师和艺术家的不同社区提供了一个创新和跨学科的创意和认知以及技术创新的聚会场所。C&;C是acm主办的唯一一个以人类创造力为中心焦点的会议,因此它为本质上不同类型的工作提供了途径,包括互动艺术作品,创造力支持工具的用户研究,以及用于创造性实践的新传感器技术。它作为一个主要论坛,展示世界上最好的新研究,调查计算机对各种形式的人类经验的影响和促进创造力的能力。会议特别重视那些在创造性过程中为计算和人探索新的协同作用的研究,或者那些在社会技术系统中被语境化的计算有时可能产生不良影响的研究。在会议上提出的工作存档在ACM数字图书馆。有关会议的更多信息可在http://cc15.cityofglasgowcollege.ac.uk/网站上找到。这笔资金用于支持美国教育机构的学生和教师参加将于6月22日至25日在英国格拉斯哥举行的2015年C&;C联合举办的研究生研讨会(研讨会)。GSS将召集12名有前途的博士生(并非所有人都有资格获得资助)和4名来自学术界和工业界的杰出研究人员作为导师,在2015年6月26日举行的为期一天的活动中,紧接着主要的C&;C会议。上午,每个学生将在一个简短的正式演讲中简要介绍他或她的作品。导师将对工作进行简短的讨论,包括研究问题,解决问题的方法,可能的结果和发现,工作的意义,以及相关工作和研究领域的指针。导师还将对每位学生的书面和口头报告进行评论。这些讨论将在工作午餐期间继续进行。下午,在额外的个人演讲和讨论之后,导师将引导一个广泛的讨论,将这些演讲相互联系起来,并与该领域的其他工作联系起来。他们将尝试突出学生个人作品中出现的共同主题,并注意研究方法的异同,无论是在个人研究项目中,还是在创造力和认知领域作为一个整体的不同智力线索中。在一天的最后一部分,导师们将引导讨论在这个跨学科领域追求职业,以及从不同学科的角度(例如,艺术与设计vs.技术,学术界vs.工业等)有什么机会。通过这个过程,学生参与者将获得交流自己的工作和批评同伴工作的经验和技能。他们将带着新的研究见解和可能的方向离开,更好地理解以前的工作和整个领域,并对来自不同学科的潜在有用方法有新的认识。他们将有机会建立超越活动的专业和社会关系,并了解学术界和工业界潜在的职业道路。学生提交的论文将出现在C&;C论文集中,并将在ACM数字图书馆中索引。学生们还将被邀请在海报环节的主会议上展示他们的作品,这将使他们的作品在社区中得到更广泛的关注,同时也为他们提供了一个与同行和其他高级研究人员一对一交谈的机会,除了GSS本身的重点指导之外。为了促进多样性,任何一所大学将不接受超过两名研究生,如果有两名,则至少有一名必须是女性。
英文摘要
Creativity is the cornerstone and the fundamental motive of both the aesthetic and engineering disciplines. It is a critical element of our economic and social prosperity, as a precursor to scientific discoveries, technological advances, and new forms of cultural and aesthetic experiences. Held every other year in an international location since 1993, the ACM Creativity & Cognition (C&C) conference serves as a gathering place for the diverse communities of researchers, designers, engineers, and artists who provide an innovative and cross-disciplinary perspective on creativity and cognition as well as technological innovation. C&C is the only ACM-sponsored conference in which human creativity is the central focus, and as such it provides pathways for substantially different kinds of work including interactive art pieces, user studies of creativity support tools, and new sensor technologies for creative practice. It serves as a premier forum for presenting the world's best new research investigating computing's impact on and ability to promote creativity in all forms of human experience. The conference particularly values research that explores new, synergistic roles for computing and people in creative processes, or that addresses situations where computing, as contextualized in sociotechnical systems, may sometimes have an undesirable impact. Work presented at the conference is archived in the ACM Digital Library. More information about the conference may be found online at http://cc15.cityofglasgowcollege.ac.uk/. This is funding to support participation by students and faculty based in U.S. educational institutions in a Graduate Student Symposium (workshop) to be organized in conjunction with C&C 2015, which will take place June 22-25 in Glasgow, UK. The GSS will bring together up to 12 promising doctoral students (not all of whom who be eligible for funding) and 4 distinguished researchers from academia and industry as mentors, in a day-long event that will be held on June 26, 2015, immediately following the main C&C conference. During the morning, each student will briefly present his or her work in a short formal talk. Mentors will lead a brief discussion of the work, including the research question, method of addressing the question, possible results and findings, significance of the work, and pointers to related work and research areas. The mentors will also offer a critique of each student's written and oral presentation. These discussions will continue through a working lunch. In the afternoon, following additional individual presentations and discussions, the mentors will lead a broad discussion that relates the presentations to one another and to the other work in the field. They will attempt to highlight common themes that emerged across the individual student works, and note differences and similarities in research methods both across individual research projects as well as across diverse intellectual threads within the creativity and cognition field as a whole. In the last portion of the day, the mentors will lead a discussion on pursuing a career in this interdisciplinary field and what the opportunities are from different disciplinary perspectives (e.g., arts and design vs. technology, academia vs. industry, etc.). Through this process, the student participants will gain experience and skills in communicating their own work and critiquing the work of peers. They will come away with new research insights and possible directions, with better understanding of prior work and of the field overall, and with new awareness of potentially useful methods that draw from different disciplines. And they will have the opportunity to build professional and social connections that transcend the event, and to gain awareness of potential career paths in both academia and industry. The student submissions will appear in the C&C Proceedings, and they will be indexed in the ACM Digital Library. The students will also be invited to present their work at the main conference during the Poster Session, which will give their work wider visibility in the community while also affording an opportunity for them to talk one-on-one with peers and other senior researchers, in addition to the focused mentoring of the GSS itself. To promote diversity, no more than two graduate students will be accepted from any one institution, and if there are two then at least one of them must be a female.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
CAREER: Linking canopy structure and function in plant water-use economy
-
批准号:2047628
-
项目类别:Continuing Grant
-
资助金额:$66.06万
-
财政年份:2021
-
负责人:Brian Bailey
-
依托单位:
Sociotechnical Interventions for Nurturing Successful Team Learning Experiences
-
批准号:2016908
-
项目类别:Standard Grant
-
资助金额:$75.0万
-
财政年份:2020
-
负责人:Brian Bailey
-
依托单位:
DIP: Collaborative Research: CRAFT: An Online Learning Platform for Scaffolding the Crowd Feedback Loop for Design Innovation Education
-
批准号:1530818
-
项目类别:Standard Grant
-
资助金额:$45.0万
-
财政年份:2015
-
负责人:Brian Bailey
-
依托单位:
CrowdSight: A Crowdsourcing Platform for Catalyzing and Studying User-Centered Innovation in Engineering Design
-
批准号:1462693
-
项目类别:Standard Grant
-
资助金额:$40.0万
-
财政年份:2015
-
负责人:Brian Bailey
-
依托单位:
CAREER: An Interaction Framework that Enables and Facilitates Productive Problem Solving in Multi-User, Multi-Display Environments
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批准号:0643512
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项目类别:Continuing Grant
-
资助金额:$50.0万
-
财政年份:2007
-
负责人:Brian Bailey
-
依托单位:
SoD-TEAM: Developing Computational Tools that Facilitate Individual and Group Creativity in the Early Stages of Design
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批准号:0613806
-
项目类别:Standard Grant
-
资助金额:$0.0万
-
财政年份:2006
-
负责人:Brian Bailey
-
依托单位:
A Framework and System for Intelligent Interruption Management
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批准号:0534462
-
项目类别:Continuing Grant
-
资助金额:$0.0万
-
财政年份:2005
-
负责人:Brian Bailey
-
依托单位:
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