I-Corps: A team for development of the education game small business, Substrate Games
I-Corps: A team for development of the education game small business, Substrate Games
批准号:
1561241
负责人:
Eve Wurtele
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-10-15 至 2016-03-31
中文摘要
教育游戏是一种潜在的变革性技术;它们将用户带入一个身临其境的世界,并在鼓励发现和冒险的环境中面对挑战。电脑游戏对千禧一代和尚未命名的后千禧一代的内在吸引力和直观性使它们成为强大的学习媒介,它们开始在课堂上占据一席之地,作为教师授课的补充。更多的年轻人参与科学对我们的国家至关重要。该项目将使一个小企业的形成,以满足这一需要。通过审查拟议的教育计算机游戏概念,这个I-Corps小组将为通过游戏向其他许多年轻人提供科学学习奠定基础;那些原本对科学不感兴趣的学生可能会迷上电脑游戏,并通过玩电脑游戏获得学习的环境。(I-Corps团队)的研究将寻求确定和制定一项计划,以提高拟议产品在营销,业务,设计和演示层面的可用性。目前,在现实的3D生物(虚拟)环境中的计算机游戏在市场上是不可用的。然而,这种类型的现实主义在商业电脑游戏中非常流行。从长远来看,拟议中的创新将导致计算机和手机游戏,由游戏玩家,程序员,艺术家,科学家和商业专家组成的团队构建,与现有类型不同,因为它们可以在科学审查的环境中进行三维游戏。凭借技术创新,高质量的产品和经过审查的商业化计划,该团队将寻求额外的资源,以帮助进一步确定和确认最初的目标市场。该团队打算利用I-CORPS的资金来催化Substrate Games发展成为一家可行的教育游戏公司的第一步。该团队的使命是通过创新的交互式应用程序满足STEM教育的需求,这些应用程序具有科学价值,有趣且引人入胜的体验,并具有教育游戏产品中罕见的高艺术和制作价值。
英文摘要
Educational games are a potentially transformative technology; they transport users to an immersive world and confront them with challenges in an environment that encourages discovery and risk taking. The intrinsic appeal and intuitive nature of computer games to the millennials and the as-yet-unnamed post-millennial generation makes them a powerful medium for learning, and they are beginning to take their place in classrooms as a complement to teacher-based lectures. The engagement of more young people in science is critical for our nation. This project will enable the formation of a small business targeted at serving this need. By vetting the proposed educational computer game concept, this I-Corps team will set the stage to bring science learning through gaming to a multitude of other young people; students who might otherwise be uninterested in science could become hooked and be provided a context for learning by playing computer games.The proposed Innovation Corps Teams Program (I-Corps Teams) research will seek to identify and develop a plan to improve the usability of the proposed product on marketing, business, design and presentation levels. Presently, computer games that are in realistic 3D biological (virtual) environments are unavailable in the market. Yet, this type of realism is exceedingly popular in commercial computer games. In the longer term, the proposed innovation would result in computer and mobile games, built by a team of gamers, programmers, artists, scientists and business experts, that are different from existing types, in that they enable 3-dimensional gameplay in a scientifically vetted environment. With a technologically innovative, high-quality product and a vetted commercialization plan the team will pursue additional resources to assist in further identifying and affirming the initial target market. The team intends to use the I-CORPS funding to catalyze the first steps in the development of Substrate Games into a viable educational gaming company. The team's mission is to meet the demand of STEM education via innovative interactive applications that have proven scientific merit, are fun and engaging experiences, and present themselves with high art and production values that rarely seen among educational gaming products.
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会议论文
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