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BIGDATA: EAGER: Catalyzing Research in Multimodal Learning Analytics

BIGDATA: EAGER: Catalyzing Research in Multimodal Learning Analytics
大数据:EAGER:催化多模式学习分析研究
批准号:
1832234
负责人:
Marcelo Worsley
金额:
$23.53万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-07-01 至 2019-08-31

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中文摘要
翻译
数据科学技术已经彻底改变了许多学术领域,并在商业领域带来了巨大的收益。迄今为止,它们在解决美国教育系统中的关键问题方面没有得到充分利用,特别是在理解科学,技术,工程和数学(STEM)学习和学习环境,扩大STEM的参与,以及提高传统上STEM服务不足的学生的保留率方面。教育和人力资源理事会通过推进大数据科学工程基础和应用的关键技术和技术(BIGDATA)计划的目标是推进旨在理解和解决这些关键问题的基础研究,并促进数据科学在教育研究中的应用。随着越来越多的开放式学习环境在学校中被采用,了解它们如何影响STEM的学习,动机和参与至关重要。教育研究中最广泛使用的方法不足以解决这些问题,因为它们没有解决这些环境提供的数据的规模和复杂性。目前在学习科学和教育研究中分析这些类型的数据的标准做法是记录学生在这些空间中的活动的音频或视频,创建定性编码方案,并手工编码数据。这是劳动密集型的,容易出现个人判断和错误。它还往往导致研究无法复制或扩展。例如,如果每个研究合作或发展规划技能等重要教育领域的研究人员都在工作中使用自己的编码框架,那么就很难将这些研究的结果分组并了解更大的图景。此外,一个研究小组通常不可能复制另一个研究小组通过尝试使用另一个小组的编码框架所发现的结果。探索性研究早期概念补助金(EAGER)将通过汇集计算机科学,数据科学和教育研究专家来开发研究这些环境的新方法,从而促进对有前途的新技术环境如何影响这些结果的理解。通过使用来自新的数据采集方法的数据,例如与创客空间中对象的交互日志或新的数据挖掘技术来分析来自音频或视频记录的数据,首席研究员寻求极大地提高该领域了解人们在这些环境中学习的能力。首席研究员建议将数据分析,计算机科学,和教育研究,以开发新的方法来追求多模态学习分析(MLA)。MLA打开了探索学习环境的大门,无论是教室还是设计工作室,以前都很难调查。新型传感器和数据挖掘技术使得捕获在这些空间中的活动中通常丢失的过程数据成为可能。方案执行主任建议通过一系列讲习班来实现这一目标。第一部分将定义方向,并将潜在的工具映射到可用于测量的重要结构。中间的研讨会构成了一系列工具开发和改进的迭代周期。最后的hack-a-通村研讨会将涉及参与者编码原型和工具的完整模型,这些工具将向社区开放。
英文摘要
Data science techniques have revolutionized many academic fields and led to terrific gains in the commercial sector. They have to date been underutilized in solving critical problems in the US educational system, particularly in understanding Science, Technology, Engineering and Mathematics (STEM) learning and learning environments, broadening participation in STEM, and increasing retention for students traditionally underserved in STEM. The goals of the Directorate for Education and Human Resources through the Critical Techniques and Technologies for Advancing Foundations and Applications of Big Data Science & Engineering (BIGDATA) program are to advance fundamental research aimed at understanding and solving these critical problems, and to catalyze the use of data science in Education Research. As more open-ended learning environments are being employed in schools, it is critical to understand how they affect learning, motivation and engagement in STEM. The most widely used methods in educational research are inadequate for addressing these questions because they do not address the scale and complexity of the data provided from these environments. The current standard practice in learning science and education research for analyzing these types of data is to record student activity in these spaces on audio or video, create qualitative coding schemes, and code the data by hand. This is labor intensive and prone to personal judgment and error. It also tends to result in research that is not replicable or scalable. For example, if each researcher studying important educational areas like collaboration or developing planning skills uses his or her own coding framework in their work, it makes it difficult to group the results of these studies and understand the bigger picture. In addition, it is often impossible for one research group to reproduce the results another research group found by trying to use the other group's coding framework. This Early Concept Grant for Exploratory Research (EAGER) will advance the understanding of how promising new technology environments affect these outcomes by bringing together experts in computer science, data science and education research to develop new methods of studying these environments that are not likely to have the same problems. By using data from new methods of data capture such as logs of interaction with the objects in a maker space or new data mining techniques to analyze data from audio or video recordings, the Principal Investigators seek to greatly increase the field's ability to learn about what people are learning in these environments.The Principal Investigators propose to bring together experts in data analysis, computer science, and educational research to develop new ways to pursue multimodal learning analytics (MLA). MLA opens the door to exploring learning environments, whether classrooms or design studios, that have been difficult to investigate before. New types of sensors and data mining techniques make it possible to capture the process data that is usually lost in the activities in these spaces. The PIs propose to achieve this through a series of workshops. The first will define directions and map potential tools to important constructs they can be used to measure. The middle workshops constitute a series of iterative cycles of tool development and refinement. The final hack-a-thon workshop will involve participants coding prototypes and full models of tools that will be openly available to the community.
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CAREER: Designing for Learning at the Intersection of Sports, Analytics and Physical Computing
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    2047693
  • 项目类别:
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  • 资助金额:
    $53.22万
  • 财政年份:
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  • 负责人:
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  • 资助金额:
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  • 资助金额:
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BIGDATA: EAGER: Catalyzing Research in Multimodal Learning Analytics
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  • 项目类别:
    Standard Grant
  • 资助金额:
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海外基金