Learning Computer Science Through Tabletop Games in a Dual Language Immersion Middle School
Learning Computer Science Through Tabletop Games in a Dual Language Immersion Middle School
批准号:
1923628
负责人:
Jennifer Parham-Mocello
金额:
$100.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-09-01 至 2024-08-31
中文摘要
计算机编程方法通常用于介绍计算机科学,这对一些老师和学生来说可能是令人生畏和沮丧的。作为回应,俄勒冈州立大学(OSU)的研究人员和一所双语(西班牙语和英语)沉浸式中学的实践者将利用他们目前的研究实践者伙伴关系(RPP)来开发和研究一种新的方法,使用熟悉的桌面游戏的“不插电”游戏玩法来教学生如何进行计算思考。他们将开发一种创新的面向所有人的计算机科学课程,用著名的桌面游戏(不受性别、种族和社会经济地位的限制)向六年级和七年级的学生教授计算机科学(CS),比如井字棋和围棋鱼。通过游戏过程中自然的社交互动,学生们将一起使用脚手架模板来识别计算概念并描述游戏中的计算。该项目还将开发领域特定语言(dsl),用于阐明游戏描述,作为教师使用半形式化算法表示理解和实施CS课程的模型,并为教师提供一组支持,并从非结构化的编程语言符号过渡到形式化的编程语言符号。这个面向所有人的计算机科学项目有助于理解如何以一种可扩展和易于适应的方式向中学生和教师介绍计算,以支持其广泛采用。该项目的研究部分将检查该程序的可用性,包括代表性算法模板的有用性,教授核心计算机科学概念和解决问题技能的课程方法的有效性,以及该程序如何解决与不同学生属性,兴趣,动机和先前计算机科学教学中的差距相关的公平问题。将收集多种数据来源,包括学生调查、教师访谈、课堂观察和研讨会文件,并对其进行定量和定性分析。除了在本项目中创建的课程和dsl之外,该RPP中发现的关键经验将被记录下来,并用于指导其他成功的RPP的开发,这些RPP与许多双语学习者共享双语沉浸式学校的独特需求,并通过专业学习社区将现有的RPP扩展到整个地区和州的更多学校。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
A computer programming approach is often used to introduce computer science, which can be intimidating and frustrating to some teachers and students. In response, researchers at Oregon State University (OSU) and practitioners at a dual language (Spanish and English) immersion middle school will use their current Research Practitioner Partnership (RPP) to develop and investigate a new approach using "unplugged" game play of familiar tabletop games to teach students how to think computationally. They will develop an innovative CS for All curriculum to teach 6th and 7th grade students about computer science (CS) using well-known tabletop games that are agnostic of gender, ethnicity, and socio-economic status, such as Tic-Tac-Toe and Go Fish. Through the natural social interaction during game playing, students will work together using scaffolded templates to identify computational concepts and describe the computation in the game. The project will also develop domain-specific languages (DSLs) for articulating game descriptions as a model for teachers to understand and implement the CS curriculum using semi-formal algorithm representations, and inform a set of supports for teachers and to transition from unstructured to formalized programming language notations. This CS for All project contributes to the understanding of how to introduce computation to middle school students and teachers in a way that is scalable and easily adaptable to support its widespread adoption.The research components of the project will examine the usability of the program including the usefulness of the representative algorithmic templates, the effectiveness of the curriculum approach for teaching core CS concepts and problem solving skills, and how the program address equity issues related to diverse student attributes, interests, motivations, and gaps in prior CS instruction. Multiple data sources, including student surveys, teacher interviews, classroom observations and workshop documents, will be gathered and analyzed both quantitatively and qualitatively. Beyond the curriculum and DSLs created in this project, the key experiences uncovered in this RPP will be documented and be used to inform the development of other successful RPPs that share the needs unique to dual-language immersion schools with many dual-language learners, as well as extend the existing RPP addressing computational needs to more schools across the district and state through a professional learning community.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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Reframing Middle School Mathematics Teachers’ TPACK for Teaching A New Computer Science Curriculum: Researcher-Practitioner Partnership, Board Games, and Virtual Teaching Experiences
重塑中学数学教师——用于教授新计算机科学课程的 TPACK:研究人员与实践者的合作、棋盘游戏和虚拟教学体验
DOI:
--
发表时间:
2021
期刊:
Society for Information Technology & Teacher Education International Conference
影响因子:
--
作者:
[Niess, M., Parham-Mocello, J., Erwig, M.]
通讯作者:
Erwig, M.
Adaptable Traces for Program Explanations
用于程序解释的适应性跟踪
DOI:
10.1007/978-3-030-89051-3_12
发表时间:
2021
期刊:
Asian Symposium on Programming Languages and Systems
影响因子:
--
作者:
[Bajaj, Divya, Erwig, Martin, Fedorin, Danila, Gay, Kai]
通讯作者:
Gay, Kai
Putting Computing on the Table: Using Physical Games to Teach Computer Science
将计算放在桌面上:使用物理游戏教授计算机科学
DOI:
10.1145/3545945.3569883
发表时间:
2023
期刊:
Proceedings of the 54th ACM Technical Symposium on Computer Science Education
影响因子:
--
作者:
[Parham-Mocello, Jennifer, Erwig, Martin, Niess, Margaret, Weber, Jason, Smith, Madelyn, Berliner, Garrett]
通讯作者:
Berliner, Garrett
A Visual Notation for Succinct Program Traces
简洁程序跟踪的视觉符号
DOI:
10.1109/vl/hcc51201.2021.9576441
发表时间:
2021
期刊:
IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC
影响因子:
--
作者:
[Bajaj, Divya, Erwig, Martin, Fedorin, Danila, Gay, Kai]
通讯作者:
Gay, Kai
Teaching CS Middle School Camps in a Virtual World
在虚拟世界中教授 CS 中学训练营
DOI:
10.1109/vl/hcc51201.2021.9576271
发表时间:
2021
期刊:
2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC
影响因子:
--
作者:
[Parham-Mocello, Jennifer, Erwig, Martin, Niess, Margaret]
通讯作者:
Niess, Margaret
共 7 条
国内基金
海外基金
基于多重计算全息片(Computer-generated Hologram,CGH)的光学非球面干涉绝对检验方法研究
-
批准号:62375132
-
项目类别:面上项目
-
资助金额:54.00万元
-
批准年份:2023
-
负责人:马骏
-
依托单位:
Journal of Computer Science and Technology
-
批准号:61224001
-
项目类别:专项基金项目
-
资助金额:20.0万元
-
批准年份:2012
-
负责人:万晓霰
-
依托单位:
Journal of Computer Science and Technology
-
批准号:61040017
-
项目类别:专项基金项目
-
资助金额:4.0万元
-
批准年份:2010
-
负责人:万晓霰
-
依托单位: