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Virtual Reality to Improve Students’ Understanding of the Extremes of Scale in STEM

Virtual Reality to Improve Students’ Understanding of the Extremes of Scale in STEM
虚拟现实可提高学生对 STEM 极端规模的理解
批准号:
2055680
负责人:
Karen Chen
金额:
$134.27万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2021
资助国家:
美国
项目状态:
未结题
起止时间:
2021-08-15 至 2025-07-31

项目摘要

项目成果

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中文摘要
翻译
该项目由EHR核心研究(ECR)计划资助,该计划支持推进STEM学习和学习环境的基础研究,扩大STEM参与和STEM劳动力发展。本项目将研究如何在虚拟现实(VR)中提高学生对规模和数感(计算能力)的理解。研究表明,所有年龄段的学生对科学相关实体的大小都有不准确的想法。例如,学生很难区分分子和细胞大小之间的差异,或者地球的月亮和太阳之间的差异。由于许多STEM领域-从病毒学到天文学-涉及在极端规模下进行的工作,学生必须发展出对尺度的准确概念,这些尺度远远超出了他们对世界的日常经验。对尺度的不准确理解可能会模糊数字表示对真实的世界的适用性,并成为进入STEM的障碍。该项目将创建Scale Worlds,一个沉浸式虚拟环境,学生可以在其中看到与自己身体相关的各种科学实体,并进行日常体验中无法复制的逼真大小比较。在《尺度世界》中,科学实体--比如蓝鲸和水分子--将分布在不同的环境中,每个环境都对应着不同的科学计数法指数。学生将能够看到自己的身体和相对于这些实体的大小增加或减少,科学和标准符号中的数字符号作为导航的主要手段。Scale Worlds的开发将包括31个不同环境的迭代设计,这些环境具有多模态体验线索,可以加强规模,与VR中的可用性专家进行分析评估,以及与非专家学生进行形成性评估。一项针对中学生和大学生的比较研究将参与者分配到基于投影的虚拟环境(或“CAVE”),头戴式VR显示器或非VR桌面模拟条件下,桌面条件是最低的沉浸水平。随后的研究将观察学生的精确的身体动作沿着在两个版本的规模世界相应的言语:一个与结构元素和多模态经验线索的完整功能集,和其他减少功能集。这将有助于深入了解这些功能对参与度的影响。项目成果包括:(a)两个经过验证的可扩展环境版本,以加强科学和标准符号;(B)虚拟现实可用性指南;(c)针对STEM教育工作者的技术使用建议;以及(d)利用Scale Worlds进行STEM学习和计算的公开课程计划,该奖项反映了NSF的法定使命,并被认为是值得支持的,使用基金会的知识价值和更广泛的影响审查标准进行评估。
英文摘要
This project is funded by the EHR Core Research (ECR) program, which supports work that advances fundamental research on STEM learning and learning environments, broadening participation in STEM, and STEM workforce development. This project will investigate how students’ understanding of scale and number sense (numeracy) can be improved in virtual reality (VR). Research shows that students of all ages hold inaccurate ideas about the size of scientifically relevant entities. For instance, students have difficulty distinguishing the magnitude of difference between the sizes of molecules and cells, or between Earth’s moon and the sun. Because many STEM fields—from virology to astronomy—involve work conducted at extremes of scale, students must develop accurate conceptions of scales that exist well beyond their everyday experience of the world. An inaccurate understanding of scale can obscure the applicability of numeric representation to the real world and become a barrier for entry to STEM. This project will create Scale Worlds, an immersive virtual environment, where students can see various scientific entities in relation to their own bodies and conduct realistic size comparisons that cannot be replicated in everyday experience. Inside Scale Worlds, scientific entities—such as a blue whale and a water molecule—will be distributed among distinct environments, each of which corresponds to a different exponent in scientific notation. Students will be able to see their own bodies and increase or decrease in size relative to these entities, with numeric symbols in scientific and standard notation serving as the primary means of navigation. Development of Scale Worlds will include the iterative design of 31 distinct environments with multimodal experiential cues that reinforce scale, analytical evaluation with usability experts in VR, and formative evaluation with non-expert students. A comparative study with middle school and undergraduate students will assign participants to a projection-based virtual environment (or “CAVE”), head-mounted VR display, or non-VR desktop simulation condition, with the desktop condition being the lowest level of immersion. A subsequent study will observe students’ precise body movements along with corresponding verbalizations in two versions of Scale Worlds: one with the full feature set of structural elements and multimodal experiential cues, and the other with a reduced feature set. This will offer insight into the impact of these features on engagement. Project outcomes include: (a) two validated versions of a scaling environment that reinforces scientific and standard notation; (b) virtual reality usability guidelines; (c) recommendations for STEM educators on technology use; and (d) publicly accessible lesson plans for leveraging Scale Worlds for STEM learning and numeracy, which will be developed in partnership with practicing teachers.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
DOI: 10.1109/vrw58643.2023.00203
发表时间: 2023
期刊: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW
影响因子: --
作者: [Wu, Linfeng, Chen, Karen B., Sekelsky, Brian, Peterson, Matthew, Harper-Gampp, Tyler, Delgado, Cesar]
通讯作者: Delgado, Cesar
Immersive virtual environment for scale cognition and learning: Expert-based evaluation for balancing usability versus cognitive theories
用于规模认知和学习的沉浸式虚拟环境:平衡可用性与认知理论的专家评估
DOI: 10.1177/1071181322661094
发表时间: 2022
期刊: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
影响因子: --
作者: [Wu, Linfeng, Sekelsky, Brian, Peterson, Matthew, Gampp, Tyler, Delgado, Cesar, Chen, Karen B.]
通讯作者: Chen, Karen B.
Preserving theoretically-grounded functions across media platforms in interaction design
在交互设计中保留跨媒体平台的理论基础功能
DOI: 10.21606/iasdr.2023.500
发表时间: 2023
期刊: IASDR 2023: Life-changing design
影响因子: --
作者: [Sekelsky, Brian, Peterson, Matthew, Delgado, Cesar, Chen, Karen B.]
通讯作者: Chen, Karen B.
Virtual Reality Induces Awe but Possibly Not Accommodation
虚拟现实会让人敬畏,但可能不会带来住宿
DOI: 10.22318/icls2023.115633
发表时间: 2023
期刊: Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023
影响因子: --
作者: [Delgado, Cesar, Harper-Gampp, Tyler, Peterson, Matthew, Chen, Karen B.]
通讯作者: Chen, Karen B.
CRII: CHS: Do virtual behaviors represent reality: Examining human behavioral validity in virtual reality interactions
  • 批准号:
    1850055
  • 项目类别:
    Standard Grant
  • 资助金额:
    $17.49万
  • 财政年份:
    2019
  • 负责人:
    Karen Chen
  • 依托单位:
国内基金
海外基金
Reality-based Interaction用户界面模型和评估方法研究
  • 批准号:
    61170182
  • 项目类别:
    面上项目
  • 资助金额:
    57.0万元
  • 批准年份:
    2011
  • 负责人:
    田丰
  • 依托单位: