课题基金 / 基金详情

Technical Workforce Immersive Teaching and Learning Resources

Technical Workforce Immersive Teaching and Learning Resources
技术人员沉浸式教学资源
批准号:
2202206
负责人:
David Anderson
金额:
$35.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2022
资助国家:
美国
项目状态:
未结题
起止时间:
2022-08-15 至 2025-07-31

项目摘要

项目成果

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中文摘要
翻译
该项目旨在通过扩大沉浸式技术在课堂上的应用来改善两年制大学的技术员教育,从而服务于国家利益。沉浸式技术包括360°摄影和视频、增强现实(AR)、混合现实(MR)和虚拟现实(VR)。通过弥合工业和社会使用以及沉浸式技术的学术集成之间的差距,技术员工沉浸式教学资源项目将平坦沉浸式技术实施的学习曲线。该项目将为大学教师提供为期两年的机会,通过专业发展机会将创新的、以证据为基础的成人学习实践引入技术人员教育,使他们能够为自己的课堂开发身临其境的课程。在课堂上使用沉浸式技术的技术生将更好地准备好适应快速变化的工作场所。这个为期三年的项目的目标是为两年制大学教师提供与沉浸式技术课程相关的专业发展机会。这些技术为学生提供了积极的学习环境,他们可以沉浸在内容中并构建新的知识。该项目将开发和部署教师资源,包括为期两周的沉浸式技术暑期训练营、沉浸式学习社区网络和内容开发支持。这一大胆的方法是推广基于证据的沉浸式学习工具的必要的第一步。两年制学院的教员将探索特定于其学科的沉浸式技术,并构建可在课堂和实验室使用的经验。通过该项目开发的内容将有助于建立一个利用沉浸式技术进行教学的开放式教育资源库。该项目由高级技术教育计划资助,该计划专注于为推动国家经济的先进技术领域培养技术人员。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This project aims to serve the national interest by improving technician education at two-year colleges through expanding immersive technology use in the classroom. Immersive technologies include 360° photography and videography, augmented reality (AR), mixed reality (MR), and virtual reality (VR). By bridging the gap between industrial and societal use and academic integration of immersive technologies, the Technical Workforce Immersive Teaching and Learning Resource project will flatten the immersive technology implementation learning curve. This project will provide two-year college faculty opportunities to bring innovative, evidence-based adult-learning practices into technician education through professional development opportunities where they can develop immersive curricula for their classrooms. Technician students engaged with immersive technologies in the classroom will be better prepared to adapt to a rapidly changing workplace.The goal of this three-year project is to provide professional development opportunities related to immersive technology curricula to two-year college faculty. These technologies provide students with active learning environments where they can be immersed in the content and construct new knowledge. This project will develop and deploy faculty resources including two-week immersive technology summer bootcamps, immersive learning community networks, and content development support. This bold approach represents a necessary first effort to extend evidence-based immersive learning tools. Faculty at two-year colleges will explore immersive technologies specific to their disciplines and construct experiences to use in their classrooms and laboratories. Content developed through this project will contribute to a repository of open educational resources for instruction using immersive technologies. This project is funded by the Advanced Technological Education program that focuses on the education of technicians for the advanced-technology fields that drive the Nation’s economy.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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