Narrative Liminality and/in the Formation of American Modernities
Narrative Liminality and/in the Formation of American Modernities
批准号:
390190852
负责人:
Dr. Sebastian Herrmann
金额:
$0.0万
依托单位国家:
德国
项目类别:
Scientific Networks
财政年份:
2017
资助国家:
德国
项目状态:
已结题
起止时间:
2016-12-31 至 2020-12-31
中文摘要
这个网络提出了“叙事极限”的概念,作为研究美国美国文化的一个范畴。一方面,从最近的文化研究对象征形式概念的兴趣,以及另一方面,从对叙事的象征形式的压倒性关注,该网络要求了解发生在叙事象征形式边缘和之外的文化过程和谈判。它建议将重点放在我们所说的“叙事极限”的文化动态上--即尚未或不再(仅限于)叙事的话语和实践的一种性质;其符号形式需要某种程度的叙事性或被文化化为潜在叙事的档案或储藏库的话语和实践的属性。我们认为,这种叙事的局限性标志着形式的形式动态和文化工作,如数据库、游戏或仪式。该网络从叙事有限性在社会文化转型、活力和自我反思的背景下获得特定文化通货的假设出发,旨在探索叙事有限性如何成为美国现代性谈判中的一个关键习语。
英文摘要
This network proposes the notion of "narrative liminality" as a category for the study of US American culture. Taking its cues, on the one hand, from recent cultural-studies interests in the concept of symbolic forms and, on the other hand, from an overwhelming focus on the symbolic form of narrative in the wake of the "narrative turn" that has informed much recent American studies scholarship, the network asks for the cultural processes and negotiations that take place at the fringes and outside of the narrative symbolic form. It proposes to focus on the cultural dynamics of what we call "narrative liminality"--a property of discourses and practices that are not yet or not anymore (only) narrative; of discourses and practices whose symbolic forms entail some extent of narrativity or that are culturalized as archives or reservoirs for potential narratives. Such narrative liminality, we suggest, marks the formal dynamics and cultural work of forms such as the database, play, or ritual. Proceeding from the hypothesis that narrative liminality gains particular cultural currency in contexts of sociocultural transformation, dynamization, and self-reflection, the network aims to explore how narrative liminality has served as a key idiom in the negotiation of American modernities.
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Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld
美国研究中的叙事与游戏:电子游戏《心灵杀手》和电视剧《西部世界》中的嬉戏文本性
DOI:
10.1515/9783110659405-008
发表时间:
期刊:
Playing the Field
影响因子:
--
作者:
[Schubert, Stefan]
通讯作者:
Stefan
Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite
天空中的反乌托邦:电子游戏《生化奇兵:无限》中屏幕上正义与道德的谈判
DOI:
10.4000/ejas.14089
发表时间:
期刊:
European journal of American studies
影响因子:
0.1
作者:
[Schubert, Stefan]
通讯作者:
Stefan
Veep, Invective Spectacle, and the Figure of the Comedic Antiheroine
《副总统》、谩骂场面和喜剧反女主角的形象
DOI:
10.1515/zaa-2019-0014
发表时间:
期刊:
Zeitschrift für Anglistik und Amerikanistik
影响因子:
--
作者:
[Kanzler, Katja.]
通讯作者:
Katja.
‚This game is not meant for you‘: Westworld an der Schnittstelle von Narrativ und Spiel
“这个游戏不适合你”:叙事与游戏界面的《西部世界》
DOI:
10.1007/978-3-658-21815-7_5
发表时间:
期刊:
影响因子:
--
作者:
[Kanzler, Katja.]
通讯作者:
Katja.
Post-truth = Post-narrative?
后真相=后叙述?
DOI:
10.4324/9781315163932-25
发表时间:
期刊:
The Routledge Companion to Transnational American Studies
影响因子:
--
作者:
[Herrmann, Sebastian M.]
通讯作者:
Sebastian M.
共 6 条
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