Study on a Ubiquitous Mixed Reality Technology for Integrating First Person Haptic Media and Wireless Network
Study on a Ubiquitous Mixed Reality Technology for Integrating First Person Haptic Media and Wireless Network
批准号:
18500057
负责人:
NISHINO Hiroaki
金额:
$1.99万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2006
资助国家:
日本
项目状态:
已结题
起止时间:
2006 至 2007
中文摘要
我们研究了如何构建一个逼真的泛在混合现实(UMR)环境。研究的目的是开发一种新的技术框架,以有效地支持除传统图像和声音媒体之外的新模式,如触觉接口设备。设计和开发了基本技术和软件系统。本文的研究成果如下:1.设计并实现了高效共享触觉媒体的触觉渲染优化方法和高性能网络协议等基础技术。触觉优化方法允许即使是新手也可以直观地优化触觉设备,而不需要注意任何设备特定的特性。新开发的协议使用一种被称为航位推算的方法来保存高效和稳定的触觉通信。利用项目1中实现的技术,设计并开发了一些应用系统,包括支持协同3D操作的分布式虚拟环境和手写字符远程教学系统。我们进一步增强了项目2中描述的应用系统,使其可以在网络上使用。实验实验台是利用国际、国家和地区的千兆网络搭建的。然后,我们在日本和韩国的几个协作者的站点上部署了应用系统,并进行了实验,以验证所开发的方法和系统的有效性。我们特别分析了网络延迟、抖动和丢包对触觉通信的可用性和用户友好性的影响,以及我们开发的方法如何弥补这些降级。整个系统的概念、提出的方法、实验系统配置、实验结果和分析都发表在各种会议论文和期刊论文上。
英文摘要
We have studied on how to construct a realistic ubiquitous mixed reality (UMR) environment. The purpose of the research is to develop a new technological framework to effectively support new modalities such as haptic interface devices in addition to the traditional image and sound media. Basic technologies and software systems are designed and developed. This study has produced the following results :1. We devised and implemented some fundamental technologies such as a haptic rendering optimization method and a high performance network protocol for efficiently sharing haptic media. The haptic optimization method allows even novices to intuitively optimize haptic devices without paying attention to any device-specific characteristics. The newly developed protocol uses a method called dead reckoning to preserve efficient and stable haptic communications.2. We designed and developed some application systems by using the technologies implemented in item 1. The developed systems include a distributed virtual environment for supporting collaborative 3D operations and a remote instruction system for teaching handwritten characters.3. We further enhanced the application systems as described in item 2 to be usable on the network. The experimental test-bed was constructed by using some international, national and regional gigabit networks. Then, we deployed the application systems in several collaborators' sites in Japan and Korea and conducted experiments to verify the effectiveness of the developed methods and systems. We especially analyzed how network delays, jitters, and packet losses impact the usability and user-friendliness on haptic communications and how our developed methods compensate for the degradations. The whole system concepts, proposed methods, experimental system configurations, and experimental results and analyses are published in various conference papers and journal papers.
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DOI:
--
发表时间:
2006
期刊:
情報処理学会マルチメディア,分散,協調とモバイル(DICOMO2006)シンポジウム論文集 Vol.2006, No. 6
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DOI:
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发表时间:
2006
期刊:
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影响因子:
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DOI:
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发表时间:
2007
期刊:
Proc. of SPIE, MULTIMEDIA SYSTEMS AND APPLICATIONS X Vol.6777
影响因子:
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作者:
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通讯作者:
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DOI:
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发表时间:
2007
期刊:
影响因子:
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作者:
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トラフィックとアラート数を考慮した比較対象表示システム
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DOI:
--
发表时间:
2007
期刊:
情報処理学会火の国情報シンポジウム2007論文集 No.B-4-2 (by CD-ROM)
影响因子:
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作者:
[Qonita, M, Hiroaki Nishino, Tsuneo Kagawa, 兒玉 清幸, 加来 徹, Hiroaki Nishino, Tsuneo Kagawa, Hiroaki Nishino, Qonita M. Shahab, Tsuneo Kagawa, 吉田 和幸, 吉田 和幸, 末吉 卓哉, 木許 理, 三鑰 達真]
通讯作者:
三鑰 達真
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Construction of a Fabrication Platform Based on Evolutional and Recycled Modeling Technology with Glocal Resource Circulation
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财政年份:2004
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依托单位:
Study on a method to precisely reconstruct real environments using metrical techniques and seamlessly integrate a mixed real/virtual world.
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$1.54万
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财政年份:2002
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负责人:NISHINO Hiroaki
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依托单位:
海外基金