Merging film and game production pipelines: film quality lighting using game engine technology.
Merging film and game production pipelines: film quality lighting using game engine technology.
批准号:
101858
负责人:
金额:
$116.44万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --
中文摘要
在过去十年中,实时计算机图形技术的巨大进步已经达到了可以改变电影和电视内容制作的程度。这些重要的英国产业一直面临着巨大的全球竞争压力,需要一种新的模式。这不会通过现有管道的演变过程来实现;它需要一个革命性的改变,以拥抱电子游戏行业的工作流程和技术。同样,现代电子游戏将受益于电视和电影中首创的电影灯光技术的互动版本。这项为期18个月的合作汇集了四家世界领先的娱乐公司和研究小组:Geomerics Limited, Electronic Arts Limited, Disney research (UK)和Industrial Light & Magic (UK) Ltd.。《星球大战》电影和游戏的跨媒体吸引力将有助于形成内容创作和制作的统一愿景,并将使这些合作伙伴能够为所有媒体类型的高端图形和照明开发一种新的交互工作流程范例。
英文摘要
The dramatic improvements in real-time computer graphics technology over the last decade have reached a point where they can transform content production in both film and television. These important UK industries have been under significant global competitive pressure and are in need of a new model. This will not happen through a process of evolution of existing pipelines; it requires a revolutionary change to embrace the workflows and technologies pioneered in the videogames industry. Similarly, modern videogames will benefit from interactive versions of the cinematic lighting techniques that were pioneered in TV and film. This 18 month collaboration brings together four of the world's leading entertainment companies and research groups: Geomerics Limited, Electronic Arts Limited, Disney Research (UK) and Industrial Light & Magic (UK) Ltd. The cross media appeal of the Star Wars movies and games will help generate a unified vision for content creation and production, and will enable these partners to develop a new paradigm for interactive workflows for high-end graphics and lighting across all media types.
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