Social Game to Improve Hearing Health Care Outcomes

社交游戏可改善听力保健结果

基本信息

  • 批准号:
    8826279
  • 负责人:
  • 金额:
    $ 55.38万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2013
  • 资助国家:
    美国
  • 起止时间:
    2013-03-01 至 2016-03-31
  • 项目状态:
    已结题

项目摘要

DESCRIPTION (provided by applicant): Noise-induced hearing loss (NIHL) is the second most common form of hearing deficit, affecting about 26 million American adults. In addition, about one in eight children have NIHL in the US (~5.2 million children), and it is estimated that 20% of US adolescents have hearing loss. We propose the development of a social game to educate teenagers about NIHL, and promote healthy hearing behaviors with the potential to improve hearing health care, by developing and translating technologies that address the following existing barrier listed in RFA-DC-12-004: "Knowledge Barriers-health literacy and language barriers can inhibit healthcare delivery, including the patient's knowledge of their healthcare needs." There is an untapped potential to disseminate healthcare programs through social games (e.g. in Facebook), where the majority of teens spend time online, with the potential to educate and promote healthy behaviors. Our novel social game called "Noisy City" (NC) will leverage the power of social networks, as a program to increase the awareness about NIHL and how to prevent it. NC will contain education on NIHL and gaming components to promote healthy hearing behaviors (e.g. identify noise sources, avoid long exposure to loud sounds, use ear protection, do a hearing test, etc.). NC game story: teen wakes up in the mysterious Noisy City, full of loud noises and dangerous decibels. Player discovers that his/her destiny is to become a Rock Star to change the city, while preserving "hearing power." NC will be "designed to entertain" (content: 70% entertainment | 30% education) by applying fun activities, entertaining storytelling, cool avatars, growing challenges, reinforcing feedback, mystery, comic relief, aesthetic graphics, other game mechanics, and social game strategies. This is expected to increase user motivation, improve knowledge, promote healthy behaviors, and encourage teens to play/share the game. NC integrates an adventure game, social features, and learning modules. NC features a virtual city, where the game character wants to "become a Rock Star" and is exposed to loud sounds (e.g. room with loud music, concerts, sporting events, etc.). Healthy behaviors (e.g. wear ear plugs) will be rewarded with extra points. Game levels will be unlocked by watching NC videos about NIHL, and users will be motivated to invite friends in Facebook to participate (e.g. form a band, help in the game, send virtual gifts like musical instruments, etc.) Teens may have a deeper knowledge of healthy behaviors and be more engaged with games (than listening to a lecture for example), as games help to build character: players experience consequences of good/bad behaviors in the game, which are internalized by players ("they may think/feel as their avatars", e.g. "hearing power damaged due to loud noise"), and no longer limited to an abstract concept that happens to other people. Innovation: research on social game-based interventions is an unexplored field. NC is one of the first Facebook social games for NIHL prevention (if not the first).
噪声性听力损失(NIHL)是第二种最常见的听力缺陷形式,影响约2600万美国成年人。此外,在美国,约有八分之一的儿童患有NIHL(约520万儿童),据估计,20%的美国青少年患有听力损失。我们建议开发一个社交游戏,通过开发和翻译解决RFA-DC-12-004中列出的以下现有障碍的技术,教育青少年有关NIHL的知识,并促进健康的听力行为,从而改善听力保健:“知识障碍-健康素养和语言障碍可能会抑制医疗保健的提供,包括患者对其医疗保健需求的了解。“通过社交游戏(例如Facebook)传播医疗保健计划的潜力尚未开发,大多数青少年都花时间上网,有可能教育和促进健康行为。我们的社交游戏“Noisy City”(NC)将利用社交网络的力量,作为一个提高NIHL意识和如何预防NIHL的项目。NC将包含NIHL教育和游戏组件,以促进健康的听力行为(例如识别噪音源,避免长时间暴露在响亮的声音中,使用耳朵保护,做听力测试等)。NC游戏故事:青少年在神秘的嘈杂的城市醒来,充满了巨大的噪音和危险的分贝。玩家发现他/她的命运是成为一个摇滚星星来改变城市,同时保持“听力”。NC将“设计为娱乐”(内容:70%娱乐|30%的教育)通过应用有趣的活动,有趣的故事,酷的化身,不断增长的挑战,加强反馈,神秘,漫画救济,美学图形,其他游戏机制和社交游戏策略。预计这将增加用户的动机,提高知识,促进健康的行为,并鼓励青少年玩/分享游戏。NC集成了冒险游戏,社交功能和学习模块。NC的特色是一个虚拟城市,游戏角色想要“成为摇滚星星”,并暴露在响亮的声音中(例如,有嘈杂音乐的房间,音乐会,体育赛事等)。健康的行为(例如戴耳塞)将获得额外积分。游戏关卡将通过观看有关NIHL的NC视频来解锁,用户将有动力邀请Facebook中的朋友参与(例如组建乐队,在游戏中提供帮助,发送乐器等虚拟礼物等)。青少年可能对健康行为有更深入的了解,并且更热衷于游戏(例如,听讲座),因为游戏有助于塑造性格:玩家在游戏中体验好/坏行为的后果,这些后果被玩家内化(“他们可能会像他们的化身一样思考/感觉”,例如“听力因噪音而受损”),而不再局限于发生在别人身上的抽象概念。创新:基于社交游戏的干预研究是一个尚未探索的领域。NC是第一个用于NIHL预防的Facebook社交游戏之一(如果不是第一个)。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ monograph.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ sciAawards.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ conferencePapers.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ patent.updateTime }}

BRUNO KAJIYAMA其他文献

BRUNO KAJIYAMA的其他文献

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

{{ truncateString('BRUNO KAJIYAMA', 18)}}的其他基金

Recharge Behavioral Therapy for caregivers of individuals with Alzheimer's Disease
为阿尔茨海默病患者的护理人员提供充电行为疗法
  • 批准号:
    10761621
  • 财政年份:
    2023
  • 资助金额:
    $ 55.38万
  • 项目类别:
Caring Light for Family Caregivers
为家庭护理人员提供关爱之光
  • 批准号:
    9348119
  • 财政年份:
    2017
  • 资助金额:
    $ 55.38万
  • 项目类别:
Mindfulness-based Cognitive Coping Mobile App Intervention for caregivers of individuals with Alzheimer’s Disease
针对阿尔茨海默病患者护理人员的基于正念的认知应对移动应用程序干预
  • 批准号:
    9462298
  • 财政年份:
    2017
  • 资助金额:
    $ 55.38万
  • 项目类别:
Virtual Patient Behavioral Response Training for Family Caregivers
家庭护理人员的虚拟患者行为反应培训
  • 批准号:
    9681031
  • 财政年份:
    2017
  • 资助金额:
    $ 55.38万
  • 项目类别:
Mindfulness-based Cognitive Coping Mobile App Intervention for caregivers of individuals with Alzheimer's Disease
针对阿尔茨海默病患者护理人员的基于正念的认知应对移动应用程序干预
  • 批准号:
    10322963
  • 财政年份:
    2017
  • 资助金额:
    $ 55.38万
  • 项目类别:
Mindfulness-based Cognitive Coping Mobile App Intervention for caregivers of individuals with Alzheimer's Disease
针对阿尔茨海默病患者护理人员的基于正念的认知应对移动应用程序干预
  • 批准号:
    10468322
  • 财政年份:
    2017
  • 资助金额:
    $ 55.38万
  • 项目类别:
Social Game to Improve Hearing Health Care Outcomes
社交游戏可改善听力保健结果
  • 批准号:
    8495823
  • 财政年份:
    2013
  • 资助金额:
    $ 55.38万
  • 项目类别:
Social Game to Improve Hearing Health Care Outcomes
社交游戏可改善听力保健结果
  • 批准号:
    8828665
  • 财政年份:
    2013
  • 资助金额:
    $ 55.38万
  • 项目类别:
Webnovela for Hispanic Dementia Family Caregivers
西班牙裔痴呆症家庭护理人员的网络小说
  • 批准号:
    8625944
  • 财政年份:
    2012
  • 资助金额:
    $ 55.38万
  • 项目类别:
Webnovela for Hispanic Dementia Family Caregivers
西班牙裔痴呆症家庭护理人员的网络小说
  • 批准号:
    8315239
  • 财政年份:
    2012
  • 资助金额:
    $ 55.38万
  • 项目类别:

相似海外基金

Enhancing Structural Competency in School-Based Health Centers to Address LGBTQ+ Adolescent Health Equity
增强校本健康中心的结构能力,以解决 LGBTQ 青少年健康公平问题
  • 批准号:
    10608426
  • 财政年份:
    2023
  • 资助金额:
    $ 55.38万
  • 项目类别:
Application and feasability of a brief digital screening tool to address parental and adolescent tobacco and electronic cigarette use in pediatric medical care - a pilot study
简短的数字筛查工具的应用和可行性,以解决儿科医疗中父母和青少年烟草和电子烟的使用问题 - 一项试点研究
  • 批准号:
    486580
  • 财政年份:
    2022
  • 资助金额:
    $ 55.38万
  • 项目类别:
    Studentship Programs
Co-design of an intervention to address alcohol use among adolescent boys and young men in Tanzania
共同设计一项干预措施,解决坦桑尼亚青春期男孩和年轻男性的饮酒问题
  • 批准号:
    MR/V032380/1
  • 财政年份:
    2022
  • 资助金额:
    $ 55.38万
  • 项目类别:
    Research Grant
Complex intervention to optimise adolescent BMI pre-conception to address the double burden of malnutrition: A RCT in rural and urban South Africa
优化青少年孕前体重指数以解决营养不良的双重负担的复杂干预措施:南非农村和城市的随机对照试验
  • 批准号:
    MR/V005790/1
  • 财政年份:
    2021
  • 资助金额:
    $ 55.38万
  • 项目类别:
    Research Grant
Application of a brief digital screening tool to address parental and adolescent tobacco and electronic cigarette use in pediatric medical care
应用简短的数字筛查工具来解决儿科医疗中父母和青少年烟草和电子烟的使用问题
  • 批准号:
    455984
  • 财政年份:
    2021
  • 资助金额:
    $ 55.38万
  • 项目类别:
    Operating Grants
Complex intervention to optimise adolescent BMI pre-conception to address the double burden of malnutrition: A RCT in rural and urban South Africa
优化青少年孕前体重指数以解决营养不良的双重负担的复杂干预措施:南非农村和城市的随机对照试验
  • 批准号:
    MR/V005790/2
  • 财政年份:
    2021
  • 资助金额:
    $ 55.38万
  • 项目类别:
    Research Grant
Development of the Cannabis Actions and Practices (CAP): A Parent-Focused Intervention to Address Adolescent Marijuana Use
大麻行动和实践 (CAP) 的发展:以家长为中心的干预措施,解决青少年大麻使用问题
  • 批准号:
    10057761
  • 财政年份:
    2020
  • 资助金额:
    $ 55.38万
  • 项目类别:
Development of the Cannabis Actions and Practices (CAP): A Parent-Focused Intervention to Address Adolescent Marijuana Use
大麻行动和实践 (CAP) 的发展:以家长为中心的干预措施,解决青少年大麻使用问题
  • 批准号:
    10213683
  • 财政年份:
    2020
  • 资助金额:
    $ 55.38万
  • 项目类别:
Targeted interventions to address the multi-level effects of gender-based violence on PrEP uptake and adherence among adolescent girls and young women in Kenya
有针对性的干预措施,以解决性别暴力对肯尼亚少女和年轻妇女接受和坚持 PrEP 的多层面影响
  • 批准号:
    9403567
  • 财政年份:
    2017
  • 资助金额:
    $ 55.38万
  • 项目类别:
Designing targeted interventions to address HIV vulnerabilities and improve clinical outcomes among conflict affected adolescent girls and young women under 25 in Northern Uganda
设计有针对性的干预措施,以解决乌干达北部受冲突影响的少女和 25 岁以下年轻妇女的艾滋病毒脆弱性并改善临床结果
  • 批准号:
    356145
  • 财政年份:
    2016
  • 资助金额:
    $ 55.38万
  • 项目类别:
    Operating Grants
{{ showInfoDetail.title }}

作者:{{ showInfoDetail.author }}

知道了