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ioLive - A collaborative, interactive media production and broadcasting framework, designed for streaming live artistic performances

ioLive - A collaborative, interactive media production and broadcasting framework, designed for streaming live artistic performances
ioLive - 协作式交互式媒体制作和广播框架,专为流媒体现场艺术表演而设计
批准号:
58612
负责人:
金额:
$9.55万
依托单位:
依托单位国家:
英国
项目类别:
Feasibility Studies
财政年份:
2020
资助国家:
英国
项目状态:
已结题
起止时间:
2020 至 --

项目摘要

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中文摘要
翻译
世界上约有一半的人口正面临大规模隔离和新冠肺炎危机造成的社会疏远的独特局面。所有现场表演都已停止,而目前可用的平台不支持像电视广播公司提供的那样具有专业质量现场编辑的艺术家家中的现场表演。该项目旨在通过开发一种技术框架,使艺术家与制片人、导演和编辑-专业混合和演员-基于网络的互动显示为观众提供现场合作,使互联网直播更接近现场电视的体验。项目负责人是一家身临其境的技术软件公司,与一个受欢迎的现场直播日常文化活动合作。--更多信息--到2021年3月底,该项目将提供一个仅受邀的全功能自助服务平台版本,供当地企业或制片人向他们的目标受众直播现场表演或活动。在产品路线图中实现这一关键里程碑将使团队有机会与不同的目标市场细分市场精心测试并建立协作网络。这些细分市场的用户最终将需要在最终市场发布版本中使用该平台的超定制版本。商业模式将受到从这样一个稳定的版本中不断收集的反馈和学习的影响。与此同时,正在通过其他来源为产品开发和部署的剩余阶段筹集更多资金。
英文摘要
About half the world's population is facing mass quarantine and the unique situation of social distancing created by the Covid-19 crisis. All live performances have ceased, while currently available platforms do not support live performances from the homes of artists with professional quality live editing like what the Television broadcasters deliver.This project aims to bring live internet streaming closer to the experience of live TV, by developing a technology framework that enables live collaboration of artists with producer, director and editor -- professionally mixed and cast on web based interactive display for the audience. The project lead is an immersive technology software company in partnership with a popular live stream daily cultural event.--ADDITIONAL INFORMATION HERE--By the end of March 2021, this project will deliver an invite only fully functional version of a self-service platform for local businesses or producers to stream live gigs or events to their target audiences. Achieving this critical milestone in the product roadmap will empower the team with the opportunity to test elaborately and build collaborative networks with the various target market segments. Users in these segments would eventually require hyper-customized versions of this platform in the final market release version. The business model would be influenced by the feedback and learnings that are gathered continuingly from such a stable version. Meanwhile, further funding is being solicited through other sources for the remaining stages of product development and deployment.
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E-Learning中的协作式学习与个性化预测模型研究
  • 批准号:
    60372078
  • 项目类别:
    面上项目
  • 资助金额:
    24.0万元
  • 批准年份:
    2003
  • 负责人:
    申瑞民
  • 依托单位: