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Hue

Hue
色调
批准号:
752095
负责人:
金额:
$0.64万
依托单位:
依托单位国家:
英国
项目类别:
Vouchers
财政年份:
2015
资助国家:
英国
项目状态:
已结题
起止时间:
2015 至 --
关键词:
Hue

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中文摘要
翻译
色调是一个赤裸裸的拼图平台,你可以在其中改变世界的色调,当颜色冲突时会产生裂痕。核心的游戏机制包括通过切换一组颜色来改变环境的背景颜色,以便使对象出现和消失。这就产生了一系列独特而具有挑战性的谜题,这是以前在视频游戏中从未见过的。通过简单的拿起和游戏控制,玩家可以很容易地进入游戏并在每个世界中前进,对创新的游戏玩法感到兴奋,并充满了许多标志性的a-ha时刻。凭借出色的配乐、突出的插图艺术风格、热情好客的解说员、丰富多彩的环境、引人入胜的角色以及从一开始就集成在一起的易访问性,色调使自己有别于市场上的其他视频游戏。从开发一开始,我们就希望创建这款游戏时考虑到无障碍,这样某些残疾人士就可以享受这款游戏。拥有一名可访问性专家将使我们能够以高标准满足这一标准,并确保我们正确地集成这些功能。大多数游戏公司寻求让他们的产品更容易被那些一开始可能不一定玩游戏的人群所接受,比如祖父母或年轻女孩。然而,有一个由极度渴望玩主流游戏的残疾人组成的市场在很大程度上没有引起人们的注意。通过进入这个市场,我们既可以获得公众承认我们的游戏变得更容易获得的回报,也可以从额外的销售中获得经济上的提振。
英文摘要
Hue is a stark puzzle platformer where you shift the hue of the world, creating rifts when colours collide. The core game mechanic involves switching through a set of colours to change the background colour of the environment in order to make objects appear and disappear. This makes for a series of unique and challenging puzzles, never seen before in a video game. With simple pick up and play controls the player can easily get into the game and progress through each world, excited by the innovative game play and filled with many signature “a-ha” moments. Met with a great soundtrack, a stand out illustrative art style, a warm-welcoming narrator, colourful environments, intriguing characters and accessibility integrated from the beginning, Hue sets itself apart from other video games on the market. Right from the very start of development we’re looking to create the game with accessibility in mind, so that people with certain disabilities can enjoy the game. Having an accessibility expert onboard will enable us to meet this criteria at a high standard and ensure that we are integrating the features correctly. The majority of games companies seek to make their products more accessible to groups of people that might not necessarily play games in the first place, such as grandparents or young girls. However, there is a market comprised of disabled people who desperately want to play mainstream games that is largely going unnoticed. By tapping into this market we can reap the rewards of both public acknowledgement that we’re making our games more accessible and the financial boost from extra sales.
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