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Immersive Pipeline: Production pipelines and translators for the authoring, sharing, and touring of immersive media performance works

Immersive Pipeline: Production pipelines and translators for the authoring, sharing, and touring of immersive media performance works
沉浸式管道:用于创作、共享和巡演沉浸式媒体表演作品的制作管道和翻译器
批准号:
AH/R010145/1
负责人:
Atau Tanaka
金额:
$7.7万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2018
资助国家:
英国
项目状态:
已结题
起止时间:
2018 至 --

项目摘要

项目成果

Atau Tanaka的其他基金

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中文摘要
翻译
沉浸式媒体和虚拟现实不是一回事。虽然VR带来了通过3D头戴式显示器体验虚拟世界的形象,但实际使用这种显示器可能会使人在物理上迷失方向并在社交上孤立。通过在表演空间的所有表面上无缝投影数据、图形和视频,以及使用多通道环绕声,可以在公共空间和表演中创建沉浸式视听体验。沉浸可以发生在真实的空间中,并作为一种具体的集体体验与他人分享。Goldsmiths的Sonics沉浸式媒体实验室(SIML)是沉浸式投影场地国际网络的一部分,包括矩形环绕视频设施,如RML CineChamber(旧金山弗朗西斯科),圆顶,如SATosphere(蒙特利尔),或新格式,如ISM Hexadome(柏林)。虽然这些设施遍布世界各地,但尚未建立为它们创作新文化作品的标准工作方法。艺术家们发现自己投入了过多的创作时间来了解如何配置他们的作品以适应沉浸式空间,经常重新发明轮子。一旦作品首映,他们发现很难在这些场地之间缺乏兼容性,从而导致不经意的特定地点工作。我们正在经历一个沉浸式媒体的成长期,这与电影的早期没有什么不同,在创作方法和技术过程的语言弗兰卡建立之前。Immersive Pipeline项目将与上述领先的文化部门机构以及沉浸式技术公司Derivative和NSC Creative合作,共同设计和开发面向艺术家的沉浸式媒体制作工作流程。该项目将与艺术家,科学家,演示场所和技术公司参与设计会议,以确定创造性沉浸式媒体制作的最佳实践。我们将创建一个沉浸式内容创作管道,并将其作为一种方法和过程提供给艺术家,用于为多屏幕空间创作新作品。通过与伊丽莎白·加勒特·安德森妇女健康研究所合作,该项目将展示艺术沉浸式可视化和声音处理在健康和医疗领域的相关性。最后,我们将与我们的合作伙伴场地合作,定义翻译和格式转换技术的规范和原型,该技术允许为一个场地(例如圆顶)创建的作品自动转换为另一个场地(矩形场地)的投影。该项目的成果将:1.)使艺术家能够为一系列沉浸式场地制作作品,2。推进投影映射技术的最新发展,3.)通过共同的愿景和技术互操作性将不同的文化机构聚集在一起,以及4。引导未来大型研究项目的国际联盟。沉浸式管道项目的成果将在公开表演/放映活动中展示。
英文摘要
Immersive media and virtual reality are not the same thing. While VR brings with it the image of experiencing virtual worlds through 3D headset displays, the actual use of such displays can be physically disorienting and socially isolating. Immersive audiovisual experiences can be created in public space and in performance by the seamless projection of data, graphics, and video on all surfaces of a performance space, and by the use of multichannel surround sound. Immersion can take place in real space and be shared with others as an embodied collective experience. Goldsmiths' Sonics Immersive Media Labs (SIML) is part of an international network of immersive projection venues including rectangular surround video facilities like the RML CineChamber (San Francisco), domes such as the SATosphere (Montreal), or new formats such as the ISM Hexadome (Berlin). Whilst these facilities exist around the world, there has yet to be established a standard working method for the creation of new cultural works for them. Artists find themselves dedicating an inordinate proportion of their creative time understanding how to configure their work to fit an immersive space, often reinventing the wheel. Once a work has premiered, they find it difficult to tour it out of lack of compatibility across these venues, resulting in inadvertently site-specific work. We are experiencing a teething period in immersive media not dissimilar to the early days of cinema, before a lingua franca of authoring method and technical process was established. The Immersive Pipeline project will partner with these leading cultural sector institutions above, as well as with immersive technology companies Derivative and NSC Creative, to form a partnership to design and develop an artist-facing immersive media production workflow. The project will engage with artists, scientists, presentation venues, and technology companies in participatory design sessions to define best practice for creative immersive media production. We will produce an immersive content authoring pipeline and make it available to artists as a method and process with which to create new works for multiscreen spaces. By partnering with the Elizabeth Garrett Anderson Institute for Women's Health, the project will demonstrate the pertinence of artistic immersive visualization and sonification in the health and medical sector. Finally, we will work with our partner venues to define the specification for, and prototype, a translation and format conversion technology allowing work created for one venue (for example a dome) to be automatically translated for projection in another (a rectangular venue). The results of the project will: 1.) Empower artists to produce works for a range of immersive venues, 2.) Advance the state of the art of projection mapping technology, 3.) Bring together a diverse group of cultural institutions through shared vision and technical interoperability, and 4.) Bootstrap an international consortium for future large research projects. The results of the Immersive Pipeline project will be showcased in a public performance/screening event.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
Live Visuals - History, Theory, Practice
现场视觉效果 - 历史、理论、实践
DOI: 10.4324/9781003282396
发表时间: 2022
期刊:
影响因子: --
作者: [Gibson S]
通讯作者: Gibson S
Body and Embodiment in Dance Performance
舞蹈表演中的身体与体现
DOI: 10.1145/3347122.3359596
发表时间: 2019
期刊:
影响因子: --
作者: [Peng Y]
通讯作者: Peng Y
Hybrid Venue: From Network Audio to Future Gigs
  • 批准号:
    AH/Y006054/1
  • 项目类别:
    Research Grant
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    $15.65万
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    2023
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    Atau Tanaka
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Hybrid Live: Preserving musical traditions and creating new practices performing over networks
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    2021
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Immersive Pipeline 2: Out of the lab and into the wild
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  • 项目类别:
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  • 财政年份:
    2019
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  • 财政年份:
    2019
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云台40米射电望远镜脉冲星后端实时pipeline关键技术研究
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FAST高性能Pipeline关键技术研究
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