Hybrid Venue: From Network Audio to Future Gigs
混合场地:从网络音频到未来演出
基本信息
- 批准号:AH/Y006054/1
- 负责人:
- 金额:$ 15.65万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2023
- 资助国家:英国
- 起止时间:2023 至 无数据
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Hybrid Venue is an engagement project that builds on the research insights gained in the AHRC UK-US project, Hybrid Live. It is a collaboration between Goldsmiths and Iklectik Art Labs in London with CCRMA at Stanford University in California. The project will consolidate advanced network audio streaming technology, JackTrip developed at CCRMA with creative audiovisual interactions created at Goldsmiths to enable independent live music venues like Iklectik to expand their offer in a rapidly changing cultural sector. Multiple factors, including new technologies, the COVID pandemic, and eco-crisis have had an indelible impact on the dynamics of live music and electronic audiovisual arts. COVID has made some audience agoraphobic whilst commercial streaming platforms offer an endless catalogue to 'Netflix 'n chill' at home. Touring artists are increasingly conscious of their carbon footprint and are more and more reluctant to fly to gigs. Meanwhile disruptive technologies like NFT have infiltrated the visual arts world with speculation. How do these factors combine to reshape the dynamics of live music and electronic visual arts?Independent arts organizations need to continuously engage with, and expand their audiences. Whilst a physical venue enables local communities to come together, a network presence unlocks access to new audiences at a global scale. High quality streaming may alleviate air travel for international artists but also opens up new possibilities for multiple artists from different countries to perform together for an audience in a third location. The original Hybrid Live project carried out research configuring network audio and computer vision and graphics technologies to create new performance experiences for artist and audience alike. The new Hybrid Venue project will consolidate these advancements and explore a streaming, publication, and membership eco-system to create a prototype platform that can power the venue and label of the future. The Hybrid Venue platform will consist of three key components. High quality, low latency network audio will allow immersive audio to be streamed to remote audiences, replicating the spatial sensation of a physical venue. Realtime computer vision, 3D graphics and audio reactive visuals will make interactive visuals that can be engaging as audio/visual art and also be informative in the way that album cover artwork and gig flyers once were in the print era and material epoque. A membership subscription offer exploring the use of blockchain technology will facilitate an economic model where audience buy tickets, artists are paid, and venues earn revenue on a secure, transparent distributed ledger. These three components come together to enable Iklectik to be the test case for a hybrid venue of the future: a local gig space, an international streaming channel, and a new kind of 'record label' publishing interactive a/v works.
Hybrid Venue是一个参与项目,建立在AHRC英国-美国项目Hybrid Live中获得的研究见解之上。这是金匠和伦敦的Iklectik艺术实验室与加州斯坦福大学的CCRMA的合作。该项目将整合CCRMA开发的先进网络音频流技术JackTrip与Goldsmiths创造的创造性视听互动,使Iklectik等独立现场音乐场所能够在快速变化的文化领域扩大其产品。新技术、新冠疫情及生态危机等多重因素对现场音乐及电子视听艺术的发展产生了不可磨灭的影响。新冠疫情让一些观众产生了广场恐惧症,而商业流媒体平台则提供了无尽的目录,让Netflix在家“放松”。巡回演出的艺术家们越来越意识到他们的碳足迹,越来越不愿意坐飞机去演出。与此同时,像NFT这样的颠覆性技术已经渗透到视觉艺术世界。这些因素如何联合收割机来重塑现场音乐和电子视觉艺术的动态?独立的艺术组织需要不断地接触和扩大他们的观众。虽然物理场所使当地社区聚集在一起,但网络存在可以在全球范围内获得新的观众。高质量的流媒体可能会减轻国际艺术家的航空旅行,但也为来自不同国家的多位艺术家在第三个地点为观众一起表演开辟了新的可能性。最初的Hybrid Live项目进行了研究,配置网络音频和计算机视觉和图形技术,为艺术家和观众创造新的表演体验。新的混合场馆项目将巩固这些进步,并探索流媒体、出版和会员生态系统,以创建一个原型平台,为未来的场馆和品牌提供动力。混合场馆平台将由三个关键组成部分组成。高质量、低延迟的网络音频将允许沉浸式音频流传输到远程观众,复制物理场地的空间感。实时计算机视觉,3D图形和音频反应视觉将使交互式视觉效果可以作为音频/视觉艺术,也可以像专辑封面艺术和演出传单曾经在印刷时代和材料时代那样提供信息。探索使用区块链技术的会员订阅服务将促进一种经济模式,观众购买门票,艺术家获得报酬,场馆在安全,透明的分布式账本上赚取收入。这三个组成部分结合在一起,使Iklectik成为未来混合场地的测试案例:一个本地演出空间,一个国际流媒体频道,以及一种新的“唱片公司”发布互动A/V作品。
项目成果
期刊论文数量(0)
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专利数量(0)
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Atau Tanaka其他文献
Datasets for the Analysis of Expressive Musical Gestures
用于分析富有表现力的音乐手势的数据集
- DOI:
- 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
Álvaro Sarasúa;Baptiste Caramiaux;Atau Tanaka;Miguel Ortiz - 通讯作者:
Miguel Ortiz
An Interactive Modular System for Electrophysiological DMIs
用于电生理学 DMI 的交互式模块化系统
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Francesco Di Maggio;Atau Tanaka;David Fierro;S. Whitmarsh - 通讯作者:
S. Whitmarsh
Creative Applications of Interactive Mobile Music
互动移动音乐创意应用
- DOI:
10.1093/oxfordhb/9780199913657.013.019 - 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
Atau Tanaka - 通讯作者:
Atau Tanaka
Making Data Sing: Embodied Approaches to Sonification
让数据歌唱:可听化的具体方法
- DOI:
- 发表时间:
2013 - 期刊:
- 影响因子:0
- 作者:
A. Parkinson;Atau Tanaka - 通讯作者:
Atau Tanaka
Multimodal Interaction in Music Using the Electromyogram and Relative Position Sensing
使用肌电图和相对位置感测的音乐多模态交互
- DOI:
10.5281/zenodo.1176464 - 发表时间:
2002 - 期刊:
- 影响因子:0
- 作者:
Atau Tanaka;R. B. Knapp - 通讯作者:
R. B. Knapp
Atau Tanaka的其他文献
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{{ truncateString('Atau Tanaka', 18)}}的其他基金
Hybrid Live: Preserving musical traditions and creating new practices performing over networks
混合现场:保留音乐传统并创造通过网络表演的新实践
- 批准号:
AH/V009567/1 - 财政年份:2021
- 资助金额:
$ 15.65万 - 项目类别:
Research Grant
Immersive Pipeline 2: Out of the lab and into the wild
沉浸式管道 2:走出实验室,走向野外
- 批准号:
AH/S010637/1 - 财政年份:2019
- 资助金额:
$ 15.65万 - 项目类别:
Research Grant
Art, Artifice & Intelligence: A UK-Japan partnership exploring art and AI
艺术、技巧
- 批准号:
ES/S014128/1 - 财政年份:2019
- 资助金额:
$ 15.65万 - 项目类别:
Research Grant
Immersive Pipeline: Production pipelines and translators for the authoring, sharing, and touring of immersive media performance works
沉浸式管道:用于创作、共享和巡演沉浸式媒体表演作品的制作管道和翻译器
- 批准号:
AH/R010145/1 - 财政年份:2018
- 资助金额:
$ 15.65万 - 项目类别:
Research Grant
Design Patterns for Inclusive Collaboration (DePIC)
包容性协作设计模式 (DePIC)
- 批准号:
EP/J018120/1 - 财政年份:2012
- 资助金额:
$ 15.65万 - 项目类别:
Research Grant
Situating Community through Creative Technologies and Practice
通过创意技术和实践定位社区
- 批准号:
AH/J500905/1 - 财政年份:2011
- 资助金额:
$ 15.65万 - 项目类别:
Research Grant
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