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Hybrid Venue: From Network Audio to Future Gigs

Hybrid Venue: From Network Audio to Future Gigs
混合场地:从网络音频到未来演出
批准号:
AH/Y006054/1
负责人:
Atau Tanaka
金额:
$15.65万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

项目摘要

项目成果

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中文摘要
翻译
Hybrid Venue是一个参与项目,它建立在AHRC英美项目Hybrid Live中获得的研究见解的基础上。这是Goldsmiths和伦敦的Iklectik艺术实验室与加州斯坦福大学CCRMA的合作项目。该项目将整合CCRMA开发的先进网络音频流技术JackTrip和Goldsmiths开发的创意视听互动,使Iklectik等独立现场音乐场所能够在快速变化的文化领域扩大其服务范围。新技术、新冠疫情和生态危机等多种因素对现场音乐和电子视听艺术的动态产生了不可磨灭的影响。新冠肺炎让一些观众产生了恐旷症,而商业流媒体平台则为“Netflix”提供了无穷无尽的目录,让他们在家放松一下。巡回演出的艺术家们越来越意识到他们的碳足迹,越来越不愿意坐飞机去演出。与此同时,像NFT这样的颠覆性技术已经渗透到视觉艺术界。这些因素如何结合起来重塑现场音乐和电子视觉艺术的动态?独立的艺术组织需要不断地接触和扩大他们的观众。虽然实体场地可以使当地社区聚集在一起,但网络存在可以在全球范围内打开新观众的通道。高质量的流媒体可能会减轻国际艺术家的空中旅行,但也为来自不同国家的多位艺术家在第三个地方为观众一起表演开辟了新的可能性。最初的混合现场项目进行了研究,配置网络音频、计算机视觉和图形技术,为艺术家和观众创造新的表演体验。新的混合场地项目将巩固这些进步,并探索流媒体、出版和会员生态系统,以创建一个原型平台,为未来的场地和厂牌提供动力。混合场地平台将由三个关键部分组成。高质量、低延迟的网络音频将允许沉浸式音频流传输给远程观众,复制物理场所的空间感觉。实时计算机视觉,3D图形和音频反应视觉将使交互式视觉效果可以像音频/视觉艺术一样引人入胜,并且还可以像印刷时代和材料时代的专辑封面艺术和演出传单一样提供信息。探索区块链技术使用的会员订阅服务将促进一种经济模式,即观众买票,艺术家付费,场地在安全、透明的分布式账本上获得收入。这三个组成部分结合在一起,使Iklectik成为未来混合场地的测试案例:本地演出空间,国际流媒体频道,以及一种新型的“唱片公司”发布交互式a/v作品。
英文摘要
Hybrid Venue is an engagement project that builds on the research insights gained in the AHRC UK-US project, Hybrid Live. It is a collaboration between Goldsmiths and Iklectik Art Labs in London with CCRMA at Stanford University in California. The project will consolidate advanced network audio streaming technology, JackTrip developed at CCRMA with creative audiovisual interactions created at Goldsmiths to enable independent live music venues like Iklectik to expand their offer in a rapidly changing cultural sector. Multiple factors, including new technologies, the COVID pandemic, and eco-crisis have had an indelible impact on the dynamics of live music and electronic audiovisual arts. COVID has made some audience agoraphobic whilst commercial streaming platforms offer an endless catalogue to 'Netflix 'n chill' at home. Touring artists are increasingly conscious of their carbon footprint and are more and more reluctant to fly to gigs. Meanwhile disruptive technologies like NFT have infiltrated the visual arts world with speculation. How do these factors combine to reshape the dynamics of live music and electronic visual arts?Independent arts organizations need to continuously engage with, and expand their audiences. Whilst a physical venue enables local communities to come together, a network presence unlocks access to new audiences at a global scale. High quality streaming may alleviate air travel for international artists but also opens up new possibilities for multiple artists from different countries to perform together for an audience in a third location. The original Hybrid Live project carried out research configuring network audio and computer vision and graphics technologies to create new performance experiences for artist and audience alike. The new Hybrid Venue project will consolidate these advancements and explore a streaming, publication, and membership eco-system to create a prototype platform that can power the venue and label of the future. The Hybrid Venue platform will consist of three key components. High quality, low latency network audio will allow immersive audio to be streamed to remote audiences, replicating the spatial sensation of a physical venue. Realtime computer vision, 3D graphics and audio reactive visuals will make interactive visuals that can be engaging as audio/visual art and also be informative in the way that album cover artwork and gig flyers once were in the print era and material epoque. A membership subscription offer exploring the use of blockchain technology will facilitate an economic model where audience buy tickets, artists are paid, and venues earn revenue on a secure, transparent distributed ledger. These three components come together to enable Iklectik to be the test case for a hybrid venue of the future: a local gig space, an international streaming channel, and a new kind of 'record label' publishing interactive a/v works.
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Hybrid Live: Preserving musical traditions and creating new practices performing over networks
  • 批准号:
    AH/V009567/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $8.5万
  • 财政年份:
    2021
  • 负责人:
    Atau Tanaka
  • 依托单位:
Immersive Pipeline 2: Out of the lab and into the wild
  • 批准号:
    AH/S010637/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $4.09万
  • 财政年份:
    2019
  • 负责人:
    Atau Tanaka
  • 依托单位:
Art, Artifice & Intelligence: A UK-Japan partnership exploring art and AI
  • 批准号:
    ES/S014128/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $6.36万
  • 财政年份:
    2019
  • 负责人:
    Atau Tanaka
  • 依托单位:
Immersive Pipeline: Production pipelines and translators for the authoring, sharing, and touring of immersive media performance works
  • 批准号:
    AH/R010145/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $7.7万
  • 财政年份:
    2018
  • 负责人:
    Atau Tanaka
  • 依托单位:
海外基金