Data Stories: Engaging citizens with data in a post-truth society
Data Stories: Engaging citizens with data in a post-truth society
批准号:
EP/P025676/2
负责人:
Elena Simperl
金额:
$21.28万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2020
资助国家:
英国
项目状态:
已结题
起止时间:
2020 至 --
中文摘要
在我们生活的后真相社会,专家们必须找到新的方法,将确凿的事实数据带给公民。数据既要有娱乐性,又要有启发性,既要让人兴奋,又要有教育意义。它必须考虑到通过社交渠道分享,并成为我们日常活动和与他人互动的一部分。数据故事将着眼于通过艺术、游戏和讲故事将数据带给人们的新颖框架和技术。它将考察不同程度的本地化、专题化、参与性和可共享性对公众参与事实证据的影响,这些事实证据是由来自各种来源的不同形式的数字内容所证实的。它将提供社区和公民团体在地方和国家层面实现更广泛的参与和对其倡议的支持所需的工具和指导,并使艺术家、设计师、统计学家、分析师和记者能够以鼓舞人心的、信息丰富的方式与数据交流。我们的研究假设如下:1.人们更多地参与通过本地化(与感兴趣的特定地理或地缘政治领域相关的数据)和专题化(关于特定实体、主题或事件的数据)与他们相关的数据。当通过互动和参与性方法提供数据时,人们更多地接触数据,更好地理解数据,这有助于建立连贯的叙述。如果将可共享性融入到数据展示中,数据更有可能被共享,从而接触到更多的人。我们将测试这些假设,并提出一个由模型、算法、工具和指南支持的数据体验框架,以帮助个人和团体创建定制的参与性内容(例如,来自数据的艺术、游戏和故事)。框架的设计将参考以下三个主要领域以实践为导向的研究:(1)查找和丰富数据;(2)生成内容;(3)分享和参与内容。它将借鉴几个学科的方法:数据和内容管理;机器学习;人类数据交互;游戏设计和游戏化;众包;在线社区;社会和政治学;创意写作;以及视觉艺术。这项研究将在四个背景下典型地展示:(I)在ODI的数据作为文化方案中,与艺术家、设计师和开放数据活动家合作;(Ii)作为ODI运营的Datapolis项目的一部分,在游戏设计师和当地社区的支持下,着眼于使用游戏界面来揭开数据的神秘面纱;(Iii)与BBC、Full Fact和议会数字服务一起在事实核查和新闻展示中;以及(Iv)通过数据马拉松和我们自己的数据故事挑战,由WSI和ODI运营,以及Bath:Hacked和ODCamp UK等倡议,这些倡议将使用创造性的写作技术,从丰富了其他媒体的公开数据中构建与社区相关的数据叙事。我们的建议与EPSRC的呼吁很好地结合在一起,在不同程度上解决了几个主题。大部分研究都集中在支持和促进内容创作上。具体地说,我们着眼于提供智能工具,使人们更容易创建数据体验。受益者是艺术家、讲故事的人(如记者或分析师)、游戏制作人,以及社区和民间社会团体中希望利用艺术、游戏和叙事模式提高对其作品的更广泛认识的人。这项研究将包括使用数据通过艺术、游戏和虚拟现实环境创造身临其境的体验,这些环境是由结构化数据和其他形式的数字内容构建的。最终,这些与个人背景相关、以创造性和创新性方式呈现的了解数据和与数据互动的新颖方式将告知和教育公众,导致更可持续的数字生态系统和更具包容性的社会。
英文摘要
In the post-truth society we live in, experts must find novel ways to bring hard, factual data to citizens. Data must entertain as well as inform, and excite as well as educate. It must be built with sharing through social channels in mind and become part of our everyday activities and interactions with others. Data Stories will look at novel frameworks and technologies for bringing data to people through art, games, and storytelling. It will examine the impact that varying levels of localisation, topicalisation, participation, and shareability have on the engagement of the general public with factual evidence substantiated by different forms of digital content derived and repurposed from a variety of sources. It will deliver the tools and guidance that community and civic groups need to achieve broader participation and support for their initiatives at local and national level, and empower artists, designers, statisticians, analysts, and journalists to communicate with data in inspiring, informative ways.Our research hypotheses are as follows:1. People engage more with data that is made relevant to them by localisation (data related to a specific geographic or geopolitical area of interest) and topicalisation (data about a particular entity, theme, or event).2. People engage more with data and understand it better when said data is provided through interactive and participatory methods that help build a coherent narrative.3. Data is more likely to be shared, and therefore reach more people, if shareability is built into its presentation. We will test these hypotheses and propose a data experience framework supported by models, algorithms, tools, and guidelines that help individuals and groups in creating bespoke, participatory content (for example, art, games, and stories, from data). The framework design will be informed by practice-led research in three main areas: (i) finding and enriching data; (ii) generating content; and (iii) sharing and engaging with content. It will draw upon methods from several disciplines: data and content management; machine learning; human data interaction; game design and gamification; crowdsourcing; online communities; social and political sciences; creative writing; and visual arts. The research will be prototypically showcased in four contexts: (i) within the Data as Culture programme at the ODI, working together with artists, designers, and open data activists; (ii) as part of the Datapolis project run by the ODI, which looks at the use of game interfaces to demystify data, with the support of game designers and local communities; (iii) in a fact-checking & journalism showcase together with the BBC, Full Fact, and the Parliament Digital Service; and (iv) via datathons and our own Data Stories challenge, run by WSI and the ODI, alongside initiatives such as Bath:Hacked and ODCamp UK, which will build community-relevant data narratives from open data enriched with other media, using creative writing techniques. Our proposal is well aligned with the EPSRC call, addressing several themes to varying degrees. The majority of the research is focused on enabling and facilitating content creation. Specifically, we look at providing intelligent tools to make it easier for people to create data experiences. The beneficiaries are artists, storytellers (such as journalists or analysts), game makers, and those in community and civil society groups wishing to use the modes of art, games, and narration to raise broader awareness of their work. The research will include using data to create immersive experiences through art, games and virtual reality environments that are built from structured data alongside other forms of digital content. Ultimately, these novel ways to get to know and interact with data, relevant to one's context and presented creatively and innovatively, will inform and educate the public, leading, to more sustainable digital ecosystems, and to a more inclusive society.
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DOI:
10.1609/icwsm.v14i1.7335
发表时间:
2020-05
期刊:
影响因子:
--
作者:
[P. Vougiouklis;L. Carr;E. Simperl]
通讯作者:
P. Vougiouklis;L. Carr;E. Simperl
Smoking gun
确凿的证据
DOI:
10.1145/3417227
发表时间:
2020
期刊:
Interactions
影响因子:
--
作者:
[Blount T]
通讯作者:
Blount T
Everything you always wanted to know about a dataset: Studies in data summarisation
关于数据集您一直想了解的一切:数据汇总研究
DOI:
10.1016/j.ijhcs.2019.10.004
发表时间:
2020
期刊:
International Journal of Human-Computer Studies
影响因子:
5.4
作者:
[Koesten L]
通讯作者:
Koesten L
DOI:
10.1007/s00778-019-00564-x
发表时间:
2020-01-01
期刊:
VLDB JOURNAL
影响因子:
4.2
作者:
[Chapman, Adriane, Simperl, Elena, Groth, Paul]
通讯作者:
Groth, Paul
UX of data making data available doesn't make it usable
数据的用户体验使数据可用并不使其可用
DOI:
10.1145/3448888
发表时间:
2021
期刊:
Interactions
影响因子:
--
作者:
[Koesten L]
通讯作者:
Koesten L
共 9 条
Data Stories: Engaging citizens with data in a post-truth society
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批准号:EP/P025676/1
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项目类别:Research Grant
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资助金额:$89.81万
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财政年份:2017
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负责人:Elena Simperl
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依托单位:
海外基金