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Using Mobile Apps to Support People with Implementing Coping-relevant Behaviour Change Techniques for Stress Self-management

Using Mobile Apps to Support People with Implementing Coping-relevant Behaviour Change Techniques for Stress Self-management
使用移动应用程序支持人们实施与应对相关的行为改变技术以进行压力自我管理
批准号:
1803670
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2016
资助国家:
英国
项目状态:
已结题
起止时间:
2016 至 --

项目摘要

项目成果

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中文摘要
翻译
越来越多的年轻人患有抑郁症和焦虑症,缺乏足够的专家来帮助他们(Merry,2012),这突出表明需要更相关,更容易获得和更有针对性的治疗方法。许多研究表明,年轻人倾向于玩游戏,严肃的电子游戏可以有效改变与健康相关的行为(Baranowsky,2011)。建议通过开发一个严肃的视频游戏/移动的应用程序来解决专业人员无法获得以及自我激励寻求护理的问题,该应用程序将通过从小建立对环境压力的适应能力来诊断,提供定制的治疗和预防护理。这项工作将分3个阶段进行-第一阶段将寻求确定有助于动机的因素,而第二阶段将探索哪些类型的信息可以提高游戏或应用程序的有效性(例如健康生活方式信息)。第二阶段还将包括与年轻人的游戏/应用程序设计研讨会,以确保游戏/应用程序与这一潜在用户群体相关,并建立和测试原型。最后阶段将涉及游戏/应用程序的完整工作版本的可用性测试,以及更长时间(3个月以上)的后续测试。还希望进行纵向研究,以确定长期有效性。
英文摘要
Increasing numbers of youths with depression and anxiety symptoms and the lack of enough specilists to help them (Merry, 2012) highlights the need for more relevant, accessible and targeted approaches for treatments. Numerous studies have shown that young people tend to gravitate towards gaming and that serious videogames are effective in changing health-related behaviour (Baranowsky, 2011). It is proposed to tackle the issues of inaccessibility of professionals as well as self motivation to seek out care by developing a serious videogame/mobile app that would diagnose, offer customised treatment and preventative care by establishing resilience to environmental stressors from an early age.The work will be carried out in 3 phases - phase 1 will seek to determine factors contributing to motivation, while phase 2 will explore what types of information would improve a game's or app's effectiveness (eg healthy lifestyle information). Phase 2 will also involve game/app design workshops with youths to ensure the game/app is relevant to this potential user group as well as building and test protoypes. The final phase will involve usability testing of a fully working version of the game/app with follow-up testing over longer periods (3 months+). It is hoped to pursue longitudinal studies as well to establish effectiveness in the longer term.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
Knowing What You're Doing or Knowing what to do
知道自己在做什么或知道要做什么
DOI: 10.1145/3170427.3188648
发表时间: 2018
期刊:
影响因子: --
作者: [Ptakauskaite N]
通讯作者: Ptakauskaite N
国内基金
海外基金
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  • 批准号:
    2020A151501586
  • 项目类别:
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  • 资助金额:
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    2020
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    60873037
  • 项目类别:
    面上项目
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    2008
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  • 批准号:
    60673131
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    面上项目
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  • 批准年份:
    2006
  • 负责人:
    张健沛
  • 依托单位: