Young people, violence and the 'everyday' co-production of geopolitical discourse in Player Unknown's Battlegrounds
Young people, violence and the 'everyday' co-production of geopolitical discourse in Player Unknown's Battlegrounds
批准号:
2236319
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --
中文摘要
这项研究将侧重于视频游戏的制作人和年轻人,以了解流行的地缘政治话语如何通过共同生产的“日常”实践出现,并探讨这对年轻人的影响。在流行的地缘政治学和视频游戏研究中推进新兴学术,这项研究将认为,全球化进程,如在线通信的改善,使游戏制作人和玩视频游戏的年轻人能够共同制作地缘政治话语。为此,它旨在与PlayerUnknown's Battlegrounds(PUBG)的制作人进行合作,以深入了解通过游戏(重新)制作流行地缘政治话语的创意实践和过程。该项目还试图了解年轻人作为“活跃的观众”和“地缘政治代理人”如何通过“日常”,“暴力”和视频游戏的创造性实践参与流行的地缘政治话语的共同制作。最后,它将关注参与地缘政治合作实践对年轻人的社会影响。为此,该项目将采用参与式混合方法,使用混合民族志和半结构化访谈来调查PUBG的制作人和年轻人如何共同制作和生活地缘政治(Dittmer和Gray 2010)。在这样做的过程中,这个研究项目将远离最近的学术研究如何地缘政治话语塑造日常生活的抽象焦点,而是关注制片人和观众如何谈判和重新制作地缘政治话语作为他们日常生活的一部分。
英文摘要
This research will focus on the producers of, and young people who play, videogames to understand how popular geopolitical discourse emerges through co-productive, 'everyday' practices and explore the effects of this on young people. Advancing emerging scholarship within popular geopolitics and video game studies, this research will argue that processes of globalisation, such as improvements in online communications, have enabled game producers and the young people who play videogames, to co-produce geopolitical discourses. To do this it aims to engage with the producers of PlayerUnknown's Battlegrounds (PUBG) to gain insights into the creative practices and processes involved in the (re)production of popular geopolitical discourse through the game. This project also seeks to understand how young people as 'active audiences' and 'geopolitical agents' are involved in the co-production of popular geopolitical discourse, through 'everyday', 'violent' and creative practices of videogaming. Finally, it will attend to the social effects of engaging in practices of geopolitical co-production have on young people. To do this, the project will adopt a participatory mixed methods approach, using hybrid ethnography and semi-structured interviews to investigate how the producers of, and young people who play PUBG, co-produce and live geopolitics (Dittmer and Gray 2010). In doing so this research project will move away from the abstract focus of recent scholarship on how geopolitical discourse shapes everyday life, to instead attend to how producers and audiences alike negotiate and rework geopolitical discourses as part of their everyday lives.
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