课题基金 / 基金详情

Human-Centred AI Systems to Inspire Swansea City Residents to Engage in Creative Placemaking

Human-Centred AI Systems to Inspire Swansea City Residents to Engage in Creative Placemaking
以人为本的人工智能系统激励斯旺西市居民参与创意场所营造
批准号:
2441120
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2020
资助国家:
英国
项目状态:
未结题
起止时间:
2020 至 --

项目摘要

项目成果

相似基金

相关文献

中文摘要
翻译
该项目旨在惊喜和破坏斯旺西居民的期望-以意想不到的方式揭示市中心的创意生活。该项目将取得成功,因为它说明了创造力,技术和商业是如何相互依存的。这类作品的例子可能包括:一个生成的数字声音艺术装置,根据公众在一个空间内和周围移动的方式以及他们如何相互作用而改变;数字墙和增强现实,创造一个可以被社会互动改变和影响的沉浸式空间;灯光、临时表面、音响、戏剧-以及活动和传统观众风格的演示/表演。2以下是高水平的目标。一个体验中心,使游客能够通过不同的互动模式,包括数字,探索文字,运动和视觉艺术。一种基于数据的方法来考虑“参与”,超越了客流量/游客数量,而是着眼于人们如何体验文化,并在此过程中产生新的互动城市空间一个由当地艺术家和游客组成的数字化网络,他们通过公共屏幕在整个城市创作和分享作品。该项目将涉及公民,艺术家,市和县官员和许多其他人的密集参与。该项目将根据他们的需求和价值观进行塑造。具体而言,(i)我们将遵循ESPRC的负责任创新框架(ii)城市和县已经有公民参与的程序,将在可能的情况下采用。此外,该项目可以通过包括所有利益相关者的咨询项目委员会嵌入负责任的创新原则;与利益相关者和斯旺西居民定期举行公开论坛;并通过使用适当的工具来分享研究成果,并征求来自不同利益相关者和斯旺西居民的反馈。将指导该项目的公众参与方面及其在创造性场所建设中的作用。目前设想的项目将被构造为离散的实验,使用技术来惊喜和取悦用户,以便更好地了解人们如何以及为什么参与斯旺西的文化空间。这些实验的一部分将包括一个特定场地的体验中心,游客可以在这里参与基于艺术的技术和活动。因此,研究问题将从构建、部署和测试的实践中出现。该项目将涵盖的示例HCI领域包括:交互式屏幕1。审查零售或展览中使用的现有响应屏幕软件/硬件2。审查与斯旺西相关的选定参考文献3。原型屏幕安装(S)部署在斯旺西和参与数据存储数字生成艺术4。审查主要国际城市和/或画廊中使用的现有最先进的面向公众的数字和生成艺术5。审查选定的参考案例,为数字和生成艺术是最相关的斯旺西6。原型生成艺术装置(S)在斯旺西和参与数据存储内部署这个项目与正在进行的一个由安娜卡特(队列1)和联席会议将举行,以确保互补性。
英文摘要
The project aims to surprise and disrupt Swansea resident expectations - to reveal the creative life of the city centre in unexpected ways. The project will be successful as it illustrates how creativity, technology and commerce are interdependent. Examples of the kind of work this might involve include: a generative digital sound art installation that changes according to the way the public move in and around a space and how they interact with each another; digital walls and augmented reality to create an immersive space that can bealtered and affected by social interaction; lighting, temporary surfaces, sound, play - as well as events and traditional audience style presentations/performances.The following are high level aims. An Experience Centre that enables visitors to explore words, movement and visual arts though different interactive modes, including the digital. A data enabled approach to considering "engagement" that goes beyond footfall/visitor numbers and instead looks at how people experience culture and produce new interactive city spaces in the process A digitally empowered network of local artists and visitors who create and share work throughout the city via public screens.This project will involve intensive engagement with citizens, artists, City and County officers and many others. The project will be shaped by their needs and values. Specifically (i) we will follow the ESPRC's Framework for Responsible Innovation (ii) City and County already have processes for citizen engagement which will be adopted where possible. Additionally, the project can embed responsible innovation principles via an advisory project board that includes all stakeholders; periodic open forums with stakeholders and Swansea residents; and by using appropriate tools to share research findings and solicit feedback from a diverse group of stakeholders and Swansea residentsThe ProposalThe goal of "something magical for visitors" would guide the public engagement aspects of the project and their role in creative placemaking. The project as currently envisaged would be structured as discrete experiments that use technologies to surprise and delight users in order to better understand how and why people engage both with and in Swansea's culturalspaces. Part of these experiments will include a site-specific Experience Centre, a space where visitors engage with art-based technologies and activities. The research questions therefore will emerge from the practice of building, deploying and testing.Example HCI domains the project will cover include:Interactive Screens1. Review of existing of existing responsive screen software/hardware used in retail or exhibition2. Review of selected references that are relevant to Swansea3. Prototype screen installation(s) for deployment within Swansea and engagement data gatheringDigital Generative Art4. Review of existing of existing state-of -the-art public facing digital and generative art used in major international cities and/or galleries5. Review of selected reference cases for digital and generative arts that are most relevant to Swansea6. Prototype generative art installation(s) for deployment within Swansea and engagement data gatheringThis project connects with the ongoing one led by Anna Carter (Cohort 1) and joint meetings will be held to ensure complementarity.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
Why try to build try to build a co-creative poetry system that makes people feel that they have "creative superpowers"?
为什么要尝试建立一个共同创作的诗歌体系,让人们感觉自己拥有“创作超能力”?
DOI: --
发表时间: 2023
期刊:
影响因子: --
作者: [Olatunji I O]
通讯作者: Olatunji I O
Interactive writing systems and why small(er) could be more beautiful,
交互式书写系统以及为什么小(更)可以更漂亮,
DOI: --
发表时间: 2023
期刊:
影响因子: --
作者: [Olatunji I O]
通讯作者: Olatunji I O
Humans feeling creative and the dangers of large language models
人类的创造力和大型语言模型的危险
DOI: --
发表时间: 2023
期刊:
影响因子: --
作者: [Olatunji]
通讯作者: Olatunji
海外基金