Generating Cohesive and Meaningful New Player Roles
Generating Cohesive and Meaningful New Player Roles
批准号:
2441785
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2020
资助国家:
英国
项目状态:
未结题
起止时间:
2020 至 --
中文摘要
在设计非对称多人游戏时,玩家角色是一个关键因素,比如MOBA或桌面RPG。《程序生成》之前的工作介绍了生成游戏视觉效果、音乐、关卡结构甚至游戏规则的技术,但缺乏对玩家角色的研究。这项提案提出将新玩家角色的自动设计作为一个复杂的、多学科的设计问题来研究。新的角色必须与既定的内容相适应,它们的不同方面(视觉、知识、游戏)必须相辅相成,以在不同的设计领域表达相同的含义。这方面的研究将有助于创造有价值的工业和研究工具,为游戏程序生成带来新的自由度,并最终打开新类型游戏体验的大门。
英文摘要
Player roles are a key element when it comes to the design of asymmetrical multiplayer games like MOBAs or tabletop RPGs. Previous work in Procedural Generation introduced techniques to generate game visuals, music, levels structure, and even game rules but lacks research on player roles. This proposal offers to study the automatic design of new player roles as a complex, multidisciplinary design problem. New roles have to fit in with established content and their different aspects (visuals, lore, gameplay) have to complement each other to express the same meaning across different design domains. Research in this direction would help to create valuable industrial and research tools, bring a new degree of freedom in Procedural generation for Games and ultimately, open the door to new kinds of game experience.
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